objective-c - iPhone 上的混音 : Need advice

标签 objective-c ios audioqueueservices audioqueue

我正在使用 AudioQueue 服务在我的应用程序中播放音频。 我需要一起播放多个音频文件。我现在所做的只是创建尽可能多的音频队列来播放文件。 IE。我为两个音频文件创建两个音频队列,并同时启动它们以产生混音效果。

所以基本上我想知道这是不是一种“优雅”的方式。

请注意,我知道 Audio Unit 服务及其 MixerHost 示例,请不要建议该选项,我需要使用音频队列服务专门进行混音。

最佳答案

- (void) setUpAndAddAudioAtPath:(NSURL*)assetURL toComposition:(AVMutableComposition *)composition {

    AVURLAsset *songAsset = [AVURLAsset URLAssetWithURL:assetURL options:nil];

    AVMutableCompositionTrack *track = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
    AVAssetTrack *sourceAudioTrack = [[songAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];

    NSError *error = nil;
    BOOL ok = NO;

    CMTime startTime = CMTimeMakeWithSeconds(0, 1);
    CMTime trackDuration = songAsset.duration;
    CMTime longestTime = CMTimeMake(848896, 44100); //(19.24 seconds)
    CMTimeRange tRange = CMTimeRangeMake(startTime, trackDuration);

    //Set Volume
    AVMutableAudioMixInputParameters *trackMix = [AVMutableAudioMixInputParameters audioMixInputParametersWithTrack:track];
    [trackMix setVolume:0.8f atTime:startTime];
    [audioMixParams addObject:trackMix];

    //Insert audio into track
    ok = [track insertTimeRange:tRange ofTrack:sourceAudioTrack atTime:CMTimeMake(0, 44100) error:&error];
}


- (BOOL) exportAudio {

    if (defaultSoundPath == nil || recordingSoundPath == nil) {

        [actvityIdicatiorView stopAnimating];
        [actvityIdicatiorView setHidden:YES];


        UIAlertView *alertView=[[UIAlertView alloc]initWithTitle:@"Select Sound" message:@"Both Sound is selected" delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil];
        [alertView show];
        return NO;



    }

    AVMutableComposition *composition = [AVMutableComposition composition];
    if (audioMixParams) {
        [audioMixParams release];
        audioMixParams=nil;
    }
    audioMixParams = [[NSMutableArray alloc] initWithObjects:nil];

    //Add Audio Tracks to Composition

    NSString *sourceA= [[NSBundle mainBundle] pathForResource:@"Beach Soundscape" ofType:@"mp3"];

    //NSString *URLPath1 = pathToYourAudioFile1;

    NSURL *assetURL1 = [NSURL fileURLWithPath:sourceA];
    [self setUpAndAddAudioAtPath:assetURL1 toComposition:composition];

    NSString *sourceB = [[NSBundle mainBundle] pathForResource:@"DrumsMonoSTP" ofType:@"aif"];
    // NSString *URLPath2 = pathToYourAudioFile2;
    NSURL *assetURL2 = [NSURL fileURLWithPath:sourceB];
    [self setUpAndAddAudioAtPath:assetURL2 toComposition:composition];

    AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix];
    audioMix.inputParameters = [NSArray arrayWithArray:audioMixParams];

    //If you need to query what formats you can export to, here's a way to find out
    NSLog (@"compatible presets for songAsset: %@",
           [AVAssetExportSession exportPresetsCompatibleWithAsset:composition]);

    AVAssetExportSession *exporter = [[AVAssetExportSession alloc]
                                      initWithAsset: composition
                                      presetName: AVAssetExportPresetAppleM4A];


    exporter.audioMix = audioMix;
    exporter.outputFileType = @"com.apple.m4a-audio";

    //    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    //
    //    NSString *fileName = @"someFilename";

    //NSString *exportFile = [[paths objectAtIndex:0] stringByAppendingFormat: @"/%@.m4a", fileName];

    mixingSoundPath= [[self mixingSoundFolder] stringByAppendingFormat: @"/Mixing%@.m4a", [self dateString]];
    [mixingSoundPath retain];

    // set up export
    //myDeleteFile(exportFile);
    NSURL *exportURL = [NSURL fileURLWithPath:mixingSoundPath];
    exporter.outputURL = exportURL;

    static BOOL isComplete;

    // do the export
    [exporter exportAsynchronouslyWithCompletionHandler:^{

        int exportStatus = exporter.status;

        NSLog(@"exporter.......%i",exportStatus);


        switch (exportStatus) {

            case AVAssetExportSessionStatusFailed:
                //    NSError *exportError =exporter.error;
                isComplete=NO;
                NSLog (@"AVAssetExportSessionStatusFailed");


                NSLog (@"Error == %@", exporter.error);
                break;

            case AVAssetExportSessionStatusCompleted:
                [self mixingDidFinshing];

                isComplete=YES;
                break;
            case AVAssetExportSessionStatusUnknown:
                NSLog (@"AVAssetExportSessionStatusUnknown");
                isComplete=NO;

                break;
            case AVAssetExportSessionStatusExporting:
                isComplete=NO;

                NSLog (@"AVAssetExportSessionStatusExporting");

                break;
            case AVAssetExportSessionStatusCancelled:
                isComplete=NO;

                NSLog (@"AVAssetExportSessionStatusCancelled");

                break;
            case AVAssetExportSessionStatusWaiting:
                isComplete=NO;

                NSLog (@"AVAssetExportSessionStatusWaiting"); 

                break;
            default:  
                NSLog (@"didn't get export status"); 
                isComplete=NO;
                break;
        }


    }];

    return isComplete;

}

关于objective-c - iPhone 上的混音 : Need advice,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11632575/

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