java - 为什么会出现此异常 'o.StreamCorruptedException: invalid stream header: D8322EDA'

标签 java android multithreading android-bluetooth

我在 android 中使用蓝牙。我的主要目标是通过蓝牙传输大型视频文件。 我正在关注用于连接的蓝牙聊天示例。 实际上我将视频转换为字节数组,然后在 onRecieve 方法中转换回文件。 转换回文件时会发生一些异常。 我增加了连接线程中的缓冲区大小。

将接收到的 byte[] 转换为 Hashmap

private Object convertFromBytes(byte[] bytes) {
        ByteArrayInputStream bis = new ByteArrayInputStream(bytes);
        Object out = null;
        ObjectInput in = null;
        try {
            in = new ObjectInputStream(bis);
            out = in.readObject();
            Log.d("bytetodata out", "");
        } catch (IOException | ClassNotFoundException e) {
            e.printStackTrace();
            Log.d("bytetodata out", e.getLocalizedMessage());
        } finally {
            try {
                if (in != null) {
                    in.close();
                }
            } catch (IOException ex) {
                Log.e(TAG, ex.getLocalizedMessage());
                // ignore close exception
            }
        }
        Log.d("bytetodata out", "");
        return out;
    }

异常发生在 in = new ObjectInputStream(bis);

蓝牙接收器代码

case MESSAGE_READ:

                    byte[] readBuf = (byte[]) msg.obj;
                    // construct a string from the valid bytes in the buffer
                    onRecieve(readBuf);
private void onRecieve(byte[] readBuf) {

        HashMap<String, byte[]> receivedMap = (HashMap<String, byte[]>) convertFromBytes(readBuf);
        //Log.d("recieveMAP Size" , String.valueOf(receivedMap.size()));
                if (receivedMap != null && receivedMap.size() == 2) {
                    byte[] filebyte = receivedMap.get("file");
                    byte[] objectbyte = receivedMap.get("object");
                    if (filebyte != null) {
                        File file = new File("storage/emulated/0/Download/name.mp4");
                        try {
                            file.createNewFile();
                        } catch (IOException e) {
                            e.printStackTrace();
                            Log.e("Mainactivity", e.getLocalizedMessage());
                        }
                        if (file.exists()) {
                            try {
                                FileUtils.writeByteArrayToFile(file, filebyte);
                            } catch (IOException e) {
                                e.printStackTrace();
                                Log.e(TAG, e.getLocalizedMessage());
                            }
                        } else {
                            //System.out.println("file created: " + file);
                            Toast.makeText(context, "File is Empty", Toast.LENGTH_LONG).show();
                        }
                    } else {
                        Log.e(TAG, "selected video path = null!");
                    }

                    //System.out.println("file created: " + file);
                    //Toast.makeText(context, "File Created", Toast.LENGTH_LONG).show();

                   // Video video = (Video) convertFromBytes(objectbyte);
                }
    }

蓝牙连接代码

 private class ConnectedThread extends Thread {
        private final BluetoothSocket mmSocket;
        private final InputStream mmInStream;
        private final OutputStream mmOutStream;

        public ConnectedThread(BluetoothSocket socket) {
            mmSocket = socket;
            InputStream tmpIn = null;
            OutputStream tmpOut = null;
            // Get the BluetoothSocket input and output streams
            try {
                tmpIn = socket.getInputStream();
                tmpOut = socket.getOutputStream();
            } catch (IOException e) {
            }
            mmInStream = tmpIn;
            mmOutStream = tmpOut;
        }

        public void run() {
            byte[] buffer = new byte[ 4096 * 16 ];
            int bytes;
            // Keep listening to the InputStream while connected
            while (true) {
                try {
                    // Read from the InputStream
                    bytes = mmInStream.read(buffer);
                    // Send the obtained bytes to the UI Activity
                    mHandler.obtainMessage(BTListFragment.MESSAGE_READ, bytes, -1, buffer)
                            .sendToTarget();
                } catch (IOException e) {
                    connectionLost();
                    break;
                }
            }
        }

        /**
         * Write to the connected OutStream.
         *
         * @param buffer The bytes to write
         */
        public void write(byte[] buffer) {
            try {
                mmOutStream.write(buffer);
                // Share the sent message back to the UI Activity
                mHandler.obtainMessage(BTListFragment.MESSAGE_WRITE, -1, -1, buffer)
                        .sendToTarget();
            } catch (IOException e) {
            }
        }

        public void cancel() {
            try {
                mmSocket.close();
            } catch (IOException e) {
            }
        }
    }

BlutoothConnectivityService.java

package com.example.accessagriculture.Utils;

import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothServerSocket;
import android.bluetooth.BluetoothSocket;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;

import com.example.accessagriculture.Views.Fragments.BTListFragment;

import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.UUID;

/**
 * This class does all the work for setting up and managing Bluetooth
 * connections with other devices. It has a thread that listens for
 * incoming connections, a thread for connecting with a device, and a
 * thread for performing data transmissions when connected.
 */
public class BTConnectService {

    // Name for the SDP record when creating server socket
    private static final String NAME = "BluetoothChat";

    // Unique UUID for this application
    private static final UUID MY_UUID = UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66");

    // Member fields
    private final BluetoothAdapter mAdapter;
    private final Handler mHandler;
    private AcceptThread mAcceptThread;
    private ConnectThread mConnectThread;
    private ConnectedThread mConnectedThread;
    private int mState;

    // Constants that indicate the current connection state
    public static final int STATE_NONE = 0;       // we're doing nothing
    public static final int STATE_LISTEN = 1;     // now listening for incoming connections
    public static final int STATE_CONNECTING = 2; // now initiating an outgoing connection
    public static final int STATE_CONNECTED = 3;  // now connected to a remote device

    /**
     * Constructor. Prepares a new BluetoothChat session.
     * @param handler A Handler to send messages back to the UI Activity
     */
    public BTConnectService(Handler handler) {
        mAdapter = BluetoothAdapter.getDefaultAdapter();
        mState = STATE_NONE;
        mHandler = handler;
    }

    /**
     * Set the current state of the chat connection
     *
     * @param state An integer defining the current connection state
     */
    private synchronized void setState(int state) {
        mState = state;
        // Give the new state to the Handler so the UI Activity can update
        mHandler.obtainMessage(BTListFragment.MESSAGE_STATE_CHANGE, state, -1).sendToTarget();
    }

    /**
     * Return the current connection state.
     */
    public synchronized int getState() {
        return mState;
    }

    /**
     * Start the chat service. Specifically start AcceptThread to begin a
     * session in listening (server) mode. Called by the Activity onResume()
     */
    public synchronized void start() {
        // Cancel any thread attempting to make a connection
        if (mConnectThread != null) {
            mConnectThread.cancel();
            mConnectThread = null;
        }
        // Cancel any thread currently running a connection
        if (mConnectedThread != null) {
            mConnectedThread.cancel();
            mConnectedThread = null;
        }
        // Start the thread to listen on a BluetoothServerSocket
        if (mAcceptThread == null) {
            mAcceptThread = new AcceptThread();
            mAcceptThread.start();
        }
        setState(STATE_LISTEN);
    }

    /**
     * Start the ConnectThread to initiate a connection to a remote device.
     *
     * @param device The BluetoothDevice to connect
     */
    public synchronized void connect(BluetoothDevice device) {
        // Cancel any thread attempting to make a connection
        if (mState == STATE_CONNECTING) {
            if (mConnectThread != null) {
                mConnectThread.cancel();
                mConnectThread = null;
            }
        }
        // Cancel any thread currently running a connection
        if (mConnectedThread != null) {
            mConnectedThread.cancel();
            mConnectedThread = null;
        }
        // Start the thread to connect with the given device
        mConnectThread = new ConnectThread(device);
        mConnectThread.start();
        setState(STATE_CONNECTING);
    }

    /**
     * Start the ConnectedThread to begin managing a Bluetooth connection
     *
     * @param socket The BluetoothSocket on which the connection was made
     * @param device The BluetoothDevice that has been connected
     */
    public synchronized void connected(BluetoothSocket socket, BluetoothDevice device) {
        // Cancel the thread that completed the connection
        if (mConnectThread != null) {
            mConnectThread.cancel();
            mConnectThread = null;
        }
        // Cancel any thread currently running a connection
        if (mConnectedThread != null) {
            mConnectedThread.cancel();
            mConnectedThread = null;
        }
        // Cancel the accept thread because we only want to connect to one device
        if (mAcceptThread != null) {
            mAcceptThread.cancel();
            mAcceptThread = null;
        }
        // Start the thread to manage the connection and perform transmissions
        mConnectedThread = new ConnectedThread(socket);
        mConnectedThread.start();
        // Send the name of the connected device back to the UI Activity
        Message msg = mHandler.obtainMessage(BTListFragment.MESSAGE_DEVICE_NAME);
        Bundle bundle = new Bundle();
        bundle.putString(BTListFragment.DEVICE_NAME, device.getName());
        msg.setData(bundle);
        mHandler.sendMessage(msg);
        setState(STATE_CONNECTED);
    }

    /**
     * Stop all threads
     */
    public synchronized void stop() {
        if (mConnectThread != null) {
            mConnectThread.cancel();
            mConnectThread = null;
        }
        if (mConnectedThread != null) {
            mConnectedThread.cancel();
            mConnectedThread = null;
        }
        if (mAcceptThread != null) {
            mAcceptThread.cancel();
            mAcceptThread = null;
        }
        setState(STATE_NONE);
    }

    /**
     * Write to the ConnectedThread in an unsynchronized manner
     *
     * @param out The bytes to write
     * @see ConnectedThread#write(byte[])
     */
    public void write(byte[] out) {
        // Create temporary object
        ConnectedThread r;
        // Synchronize a copy of the ConnectedThread
        synchronized (this) {
            if (mState != STATE_CONNECTED) return;
            r = mConnectedThread;
        }
        // Perform the write unsynchronized
        r.write(out);
    }

    /**
     * Indicate that the connection attempt failed and notify the UI Activity.
     */
    private void connectionFailed() {
        setState(STATE_LISTEN);
        // Send a failure message back to the Activity
        Message msg = mHandler.obtainMessage(BTListFragment.MESSAGE_TOAST);
        Bundle bundle = new Bundle();
        bundle.putString(BTListFragment.TOAST, "Unable to connect device");
        msg.setData(bundle);
        mHandler.sendMessage(msg);
    }

    /**
     * Indicate that the connection was lost and notify the UI Activity.
     */
    private void connectionLost() {
        //setState(STATE_LISTEN);
        // Send a failure message back to the Activity
        /*Message msg = mHandler.obtainMessage(BTListFragment.MESSAGE_TOAST);
        //Bundle bundle = new Bundle();
       // bundle.putString(BTListFragment.TOAST, "Device connection was lost");
        msg.setData(bundle);
        mHandler.sendMessage(msg);*/
    }

    /**
     * This thread runs while listening for incoming connections. It behaves
     * like a server-side client. It runs until a connection is accepted
     * (or until cancelled).
     */
    private class AcceptThread extends Thread {
        // The local server socket
        private final BluetoothServerSocket mmServerSocket;

        public AcceptThread() {
            BluetoothServerSocket tmp = null;
            // Create a new listening server socket
            try {
                tmp = mAdapter.listenUsingRfcommWithServiceRecord(NAME, MY_UUID);
            } catch (IOException e) {
            }
            mmServerSocket = tmp;
        }

        public void run() {
            setName("AcceptThread");
            BluetoothSocket socket = null;
            // Listen to the server socket if we're not connected
            while (mState != STATE_CONNECTED) {
                try {
                    // This is a blocking call and will only return on a
                    // successful connection or an exception
                    socket = mmServerSocket.accept();
                } catch (IOException e) {
                    break;
                }
                // If a connection was accepted
                if (socket != null) {
                    synchronized (BTConnectService.this) {
                        switch (mState) {
                            case STATE_LISTEN:
                            case STATE_CONNECTING:
                                // Situation normal. Start the connected thread.
                                connected(socket, socket.getRemoteDevice());
                                break;
                            case STATE_NONE:
                            case STATE_CONNECTED:
                                // Either not ready or already connected. Terminate new socket.
                                try {
                                    socket.close();
                                } catch (IOException e) {
                                }
                                break;
                        }
                    }
                }
            }
        }

        public void cancel() {
            try {
                mmServerSocket.close();
            } catch (IOException e) {
            }
        }
    }

    /**
     * This thread runs while attempting to make an outgoing connection
     * with a device. It runs straight through; the connection either
     * succeeds or fails.
     */
    private class ConnectThread extends Thread {
        private final BluetoothSocket mmSocket;
        private final BluetoothDevice mmDevice;

        public ConnectThread(BluetoothDevice device) {
            mmDevice = device;
            BluetoothSocket tmp = null;
            // Get a BluetoothSocket for a connection with the
            // given BluetoothDevice
            try {
                tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
            } catch (IOException e) {
            }
            mmSocket = tmp;
        }

        public void run() {
            setName("ConnectThread");
            // Always cancel discovery because it will slow down a connection
            mAdapter.cancelDiscovery();
            // Make a connection to the BluetoothSocket
            try {
                // This is a blocking call and will only return on a
                // successful connection or an exception
                mmSocket.connect();
            } catch (IOException e) {
                connectionFailed();
                // Close the socket
                try {
                    mmSocket.close();
                } catch (IOException e2) {
                }
                // Start the service over to restart listening mode
                BTConnectService.this.start();
                return;
            }
            // Reset the ConnectThread because we're done
            synchronized (BTConnectService.this) {
                mConnectThread = null;
            }
            // Start the connected thread
            connected(mmSocket, mmDevice);
        }

        public void cancel() {
            try {
                mmSocket.close();
            } catch (IOException e) {
            }
        }
    }

    /**
     * This thread runs during a connection with a remote device.
     * It handles all incoming and outgoing transmissions.
     */
    private class ConnectedThread extends Thread {
        private final BluetoothSocket mmSocket;
        private final InputStream mmInStream;
        private final OutputStream mmOutStream;

        public ConnectedThread(BluetoothSocket socket) {
            mmSocket = socket;
            InputStream tmpIn = null;
            OutputStream tmpOut = null;
            // Get the BluetoothSocket input and output streams
            try {
                tmpIn = socket.getInputStream();
                tmpOut = socket.getOutputStream();
            } catch (IOException e) {
            }
            mmInStream = tmpIn;
            mmOutStream = tmpOut;
        }

        public void run() {
            byte[] buffer = new byte[1024];
            int bytes;
            // Keep listening to the InputStream while connected
            while (true) {
                try {
                    // Read from the InputStream
                    bytes = mmInStream.read(buffer);
                    // Send the obtained bytes to the UI Activity
                    mHandler.obtainMessage(BTListFragment.MESSAGE_READ, bytes, -1, buffer)
                            .sendToTarget();
                } catch (IOException e) {
                    connectionLost();
                    break;
                }
            }
        }

        /**
         * Write to the connected OutStream.
         *
         * @param buffer The bytes to write
         */
        public void write(byte[] buffer) {
            try {
                mmOutStream.write(buffer);
                // Share the sent message back to the UI Activity
               mHandler.obtainMessage(BTListFragment.MESSAGE_WRITE, -1, -1, buffer)
                       .sendToTarget();
            } catch (IOException e) {
            }
        }

        public void cancel() {
            try {
                mmSocket.close();
            } catch (IOException e) {
            }
        }
    }
}

最佳答案

带有 ObjectOutputStream 的编码框架。在发件人网站上

HashMap<String, Object> hm = new HashMap<>();
...
ByteArrayOutputStream bao = new ByteArrayOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(bao);
oos.writeObject(hm);
Socket.getOutputStream().write(bao.toByteArray()); // send the 
...

在接收方网站上

private Object convertFromBytes(byte[] bytes) {
  ... // your codes
}

对不起。我没有看到你以 block 的形式发送字节。但是,通常发送接管发送包(分块或不分块),接收任务负责组装 block 。由于您明确使用 ChunkOutputStream 和 ChunkInputStream

关于java - 为什么会出现此异常 'o.StreamCorruptedException: invalid stream header: D8322EDA',我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/65772751/

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