我正在尝试进行异步套接字通信,并希望服务器保留所有已连接套接字的列表,以便他可以向它们广播消息。
首先,我从msdn Asynchronous Socket Server中获取示例,并对其进行了一些改动,以使它们不会关闭套接字。 (只需删除.shutdown和.Close命令)
但是这样做似乎会使客户陷入“接收部分”。
这是我对msdn示例所做的更改:
客户:
仅更改了ReceiveCallback(),因此它处于无休止的接收循环中:
private static void ReceiveCallback(IAsyncResult ar)
{
try
{
// Retrieve the state object and the client socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket client = state.workSocket;
// Read data from the remote device.
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
// Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
Console.WriteLine(state.sb.ToString());
}
// Signal that all bytes have been received.
receiveDone.Set();
// Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
服务器:
刚刚注释掉了关闭套接字的行:
//handler.Shutdown(SocketShutdown.Both);
//handler.Close();
后来我计划保留一个套接字列表,以便我可以向其发送消息,但是这里已经失败了。
对于任何提示,我都很高兴,同时,我也想听听您对将这种习惯用于服务器最多可容纳100个客户端的服务器的意见,该服务器可以在2秒钟内发送请求。 (通信应该是双向的,以便客户端和服务器可以随时发送消息,而无需等待消息响应)。
谢谢你,晚上好
马丁
最佳答案
当套接字关闭时,EndReceive仅返回0。您的客户端永远不会设置receiveDone句柄,因为服务器从不关闭套接字。当接收到数据时或在连接终止时调用回调。
您需要检测消息的结尾(就像您链接的示例一样)。
例如。 (您链接的代码的修改后的版本)
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1) {
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content );
// Echo the data back to the client.
Send(handler, content);
{ // NEW
// Reset your state (persist any data that was from the next message?)
// Wait for the next message.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
} else {
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
关于c# - 异步套接字-与C#中的永久套接字的双工通信,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26003863/