我有一个围绕一个小游戏的任务,名为 Lights Out .
游戏
游戏由一个尺寸为 3x3 的棋盘组成,其中每个单元格可以是 1 或 0,例如:
0 1 0
1 1 0
0 0 0
当所有单元格都为 1 时,游戏就被解决了,所以:1 1 1
1 1 1
1 1 1
并且在每一轮中,用户都可以单击任何单元格,这将翻转其状态以及向左、向右、上方和下方(如果存在)的邻居的状态。因此,单击第一个示例板中间的单元格将产生:0 0 0
0 0 1
0 1 0
任务
现在我必须为游戏找到最糟糕的初始棋盘,并计算出如果玩得最佳,它需要多少回合才能达到已解决状态。
试图
我试图编写一个递归求解器,在给定初始棋盘的情况下,它会找到解决游戏的最佳回合顺序。在那之后,我想用所有可能的初始板来喂养它。
但是,递归遇到堆栈溢出。所以我可能不得不以迭代的方式重写它。我怎样才能做到这一点?
这是代码,作为最小的完整示例:
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.StringJoiner;
import java.util.stream.Collectors;
public class GameTest {
public static void main(String[] args) {
boolean[][] board = {
{false, false, false},
{false, true, false},
{false, false, false}
};
List<GameState> solutionPath = GameSolver.solve(board);
printSolutionPath(solutionPath);
}
private static void printSolutionPath(List<GameState> solutionPath) {
System.out.printf("Solution path uses %d turns%n", solutionPath.get(solutionPath.size() - 1).getTurns());
String turnProgression = solutionPath.stream()
.map(state -> String.format("[%d|%d]", state.getX(), state.getY()))
.collect(Collectors.joining(" -> "));
System.out.println("Turns are: " + turnProgression);
System.out.println("Board progression is:");
for (GameState state : solutionPath) {
System.out.println(state.boardToString());
System.out.println("-----");
}
}
private static class GameSolver {
public static List<GameState> solve(boolean[][] initialBoard) {
GameState state = new GameState(initialBoard);
return solve(state);
}
public static List<GameState> solve(GameState state) {
// Base case
if (state.isSolved()) {
return List.of(state);
}
// Explore all other solutions
List<List<GameState>> solutionPaths = new ArrayList<>();
boolean[][] board = state.getBoard();
for (int x = 0; x < board.length; x++) {
for (int y = 0; y < board[x].length; y++) {
solutionPaths.add(solve(new GameState(state, x, y)));
}
}
List<GameState> bestSolutionPath = Collections.min(solutionPaths, Comparator.comparingInt(solutionPath -> solutionPath.get(solutionPath.size() - 1).getTurns()));
bestSolutionPath.add(state);
return bestSolutionPath;
}
}
private static class GameState {
private boolean[][] board;
private int turns;
private int x;
private int y;
public GameState(boolean[][] board) {
this.board = board;
turns = 0;
x = -1;
y = -1;
}
public GameState(GameState before, int x, int y) {
board = before.board;
click(x, y);
turns++;
this.x = x;
this.y = y;
}
public boolean isSolved() {
for (boolean[] row : board) {
for (boolean state : row) {
if (!state) {
return false;
}
}
}
return true;
}
public int getTurns() {
return turns;
}
public boolean[][] getBoard() {
return board;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public String boardToString() {
StringBuilder sb = new StringBuilder();
for (int x = 0; x < board.length; x++) {
StringJoiner row = new StringJoiner(" ");
for (int y = 0; y < board[x].length; y++) {
row.add(board[x][y] ? "1" : "0");
}
sb.append(row);
}
return sb.toString();
}
private void click(int centerX, int centerY) {
toggle(centerX, centerY);
toggle(centerX, centerY - 1);
toggle(centerX, centerY + 1);
toggle(centerX - 1, centerY);
toggle(centerX + 1, centerY);
}
private void toggle(int x, int y) {
if (x < 0 || y < 0 || x >= board.length || y >= board[x].length) {
return;
}
board[x][y] = !board[x][y];
}
}
}
算法
如果可能的话,我也会对解决或证明这一点的纯数学论证感兴趣,而无需编写通过尝试来解决它的代码。
最佳答案
我提出了一个基于图论的迭代解决方案来解决这个(和相关问题)。
最短路径问题 (SSP)
该问题可以重新表述为 shortest-path-problem并且,通过这个,可以用任何标准的 SPP 算法来解决,例如 Dijkstr's algorithm .
为此,我们将所有可能的游戏板解释为顶点,将单击单元格的 Action 解释为图形的边。
例如
0 1 0
1 1 0
0 0 0
将是图中的一个顶点,总共有 9 个传出边(每个单元格一个要单击的边)。所以我们将例如有一个优势0 1 0 0 0 0
1 1 0 --> 0 0 1
0 0 0 0 1 0
与成本 1
.所有边缘成本将为 1
,表示计数轮次。给定一个初始板,如上所示,我们将 SPP 公式化为在该图中找到最短路径的任务,从表示初始板的顶点到表示求解状态的顶点
1 1 1
1 1 1
1 1 1
通过使用标准算法解决 SSP,我们可以得到最优路径及其总成本。路径是游戏状态的序列,总成本是所需的回合数。*-1 SPP
但是,您不仅对求解给定的初始棋盘感兴趣,而且对找到最差的初始棋盘及其最佳回合数感兴趣。
这可以重新表述为 SPP 系列的变体,即试图找到 最长最短路径到解决状态。这是图中所有以求解状态结束的最短路径中,使总成本最大化的路径。
这可以通过
*-1
有效地计算出来。 (多对一)SPP。也就是说,计算从任何顶点到单个目的地的所有最短路径,这将是求解状态。并且从那些选择总成本最高的路径中选择。Dijkstra 的算法可以通过在以求解状态为源的反转图(所有边都反转其方向)上完全执行算法来轻松计算,直到它解决了整个图(删除其停止标准)。
请注意,在您的特定情况下,不需要图形反转,因为您游戏中的图形是双向的(可以通过再次执行来撤消任何回合)。
解决方案
应用上述理论产生一个伪代码,看起来像
Graph graph = generateGraph(); // all possible game states and turns
int[][] solvedState = [[1, 1, 1], [1, 1, 1], [1, 1, 1]];
List<Path> allShortestPaths = Dijkstra.shortestPathFromSourceToAllNodes(solvedState);
Path longestShortestPath = Collections.max(allPaths);
前段时间我创建了一个Java库来解决最短路径问题,Maglev .使用该库,完整代码为:import de.zabuza.maglev.external.algorithms.Path;
import de.zabuza.maglev.external.algorithms.ShortestPathComputationBuilder;
import de.zabuza.maglev.external.graph.Graph;
import de.zabuza.maglev.external.graph.simple.SimpleEdge;
import de.zabuza.maglev.external.graph.simple.SimpleGraph;
import java.util.Arrays;
import java.util.Comparator;
import java.util.Optional;
import java.util.StringJoiner;
public class GameTest {
public static void main(String[] args) {
Graph<GameState, SimpleEdge<GameState>> graph = generateGraph();
var algo = new ShortestPathComputationBuilder<>(graph).resetOrdinaryDijkstra()
.build();
GameState solvedState =
new GameState(new boolean[][] { { true, true, true }, { true, true, true }, { true, true, true } });
var pathTree = algo.shortestPathReachable(solvedState);
var longestShortestPath = pathTree.getLeaves()
.stream()
.map(pathTree::getPathTo)
.map(Optional::orElseThrow)
.max(Comparator.comparing(Path::getTotalCost))
.orElseThrow();
System.out.println("The longest shortest path has cost: " + longestShortestPath.getTotalCost());
System.out.println("The states are:");
System.out.println(longestShortestPath.iterator().next().getEdge().getSource());
for (var edgeCost : longestShortestPath) {
System.out.println("------------");
System.out.println(edgeCost.getEdge().getDestination());
}
}
private static Graph<GameState, SimpleEdge<GameState>> generateGraph() {
SimpleGraph<GameState, SimpleEdge<GameState>> graph = new SimpleGraph<>();
generateNodes(graph);
generateEdges(graph);
return graph;
}
private static void generateNodes(Graph<GameState, SimpleEdge<GameState>> graph) {
for (int i = 0; i < 1 << 9; i++) {
String boardString = String.format("%09d", Integer.parseInt(Integer.toBinaryString(i)));
graph.addNode(GameState.of(boardString, 3, 3));
}
}
private static void generateEdges(Graph<GameState, SimpleEdge<GameState>> graph) {
for (GameState source : graph.getNodes()) {
// Click on each field
boolean[][] board = source.getBoard();
for (int x = 0; x < board.length; x++) {
for (int y = 0; y < board[x].length; y++) {
GameState destination = new GameState(board);
destination.click(x, y);
graph.addEdge(new SimpleEdge<>(source, destination, 1));
}
}
}
}
private static class GameState {
public static GameState of(String boardString, int rows, int columns) {
boolean[][] board = new boolean[rows][columns];
int i = 0;
for (int x = 0; x < rows; x++) {
for (int y = 0; y < columns; y++) {
board[x][y] = boardString.charAt(i) == '1';
i++;
}
}
return new GameState(board);
}
private final boolean[][] board;
private GameState(boolean[][] board) {
this.board = new boolean[board.length][];
for (int x = 0; x < board.length; x++) {
this.board[x] = new boolean[board[x].length];
for (int y = 0; y < board[x].length; y++) {
this.board[x][y] = board[x][y];
}
}
}
public boolean[][] getBoard() {
return board;
}
@Override
public String toString() {
StringJoiner rowJoiner = new StringJoiner("\n");
for (int x = 0; x < board.length; x++) {
StringJoiner row = new StringJoiner(" ");
for (int y = 0; y < board[x].length; y++) {
row.add(board[x][y] ? "1" : "0");
}
rowJoiner.add(row.toString());
}
return rowJoiner.toString();
}
@Override
public boolean equals(final Object o) {
if (this == o) {
return true;
}
if (o == null || getClass() != o.getClass()) {
return false;
}
final GameState gameState = (GameState) o;
return Arrays.deepEquals(board, gameState.board);
}
@Override
public int hashCode() {
return Arrays.deepHashCode(board);
}
private void click(int x, int y) {
toggle(x, y);
toggle(x, y - 1);
toggle(x, y + 1);
toggle(x - 1, y);
toggle(x + 1, y);
}
private void toggle(int x, int y) {
if (x < 0 || y < 0 || x >= board.length || y >= board[x].length) {
return;
}
board[x][y] = !board[x][y];
}
}
}
这为您的问题产生了以下解决方案:The longest shortest path has cost: 9.0
The states are:
1 1 1
1 1 1
1 1 1
------------
1 0 1
0 0 0
1 0 1
------------
1 0 1
1 0 0
0 1 1
------------
1 1 0
1 0 1
0 1 1
------------
1 1 0
1 0 0
0 0 0
------------
1 1 0
1 1 0
1 1 1
------------
0 0 1
1 0 0
1 1 1
------------
1 0 1
0 1 0
0 1 1
------------
0 1 1
1 1 0
0 1 1
------------
0 1 0
1 0 1
0 1 0
所以最糟糕的初始游戏状态是0 1 0
1 0 1
0 1 0
而且,如果以最佳方式进行游戏,则需要 9 轮才能解决游戏。一些小知识,游戏有 512 个州 总共 (
2^9
) 和 4608 个可能的移动 .
关于java - Lights Out - 寻找最坏的初始状态,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/65596308/