我设置了以下动画以在不同大小的 View 之间旋转。随着新的、更高的 View 进入视野,动画的中点似乎有一个闪烁。我可以做些什么来顺利过渡。
newView.layer.transform = CATransform3DMakeRotation(M_PI_2, 0.0, 1.0, 0.0);
[UIView animateWithDuration:0.5
delay:0
options:UIViewAnimationOptionCurveLinear
animations:^{oldView.layer.transform = CATransform3DMakeRotation(M_PI_2, 0.0, -1.0, 0.0);}
completion:^(BOOL finished) {
[oldView removeFromSuperview];
[UIView animateWithDuration:0.5
delay:0
options:UIViewAnimationOptionCurveLinear
animations:^{newView.layer.transform = CATransform3DMakeRotation(M_PI_2, 0.0, 0.0, 0.0);}
completion:nil];
}];
最佳答案
多亏了这个帖子,我才开始工作,所以我想我应该分享我使用 m34 矩阵进行的 3D 转换。
UIView *toView = // show this
UIView *fromView = // hide this one
// set up from
CATransform3D fromViewRotationPerspectiveTrans = CATransform3DIdentity;
fromViewRotationPerspectiveTrans.m34 = -0.003; // 3D ish effect
fromViewRotationPerspectiveTrans = CATransform3DRotate(fromViewRotationPerspectiveTrans, M_PI_2, 0.0f, -1.0f, 0.0f);
// set up to
CATransform3D toViewRotationPerspectiveTrans = CATransform3DIdentity;
toViewRotationPerspectiveTrans.m34 = -0.003;
toViewRotationPerspectiveTrans = CATransform3DRotate(toViewRotationPerspectiveTrans, M_PI_2, 0.0f, 1.0f, 0.0f);
toView.layer.transform = toViewRotationPerspectiveTrans;
[UIView animateWithDuration:1.0
delay:0
options:UIViewAnimationOptionCurveLinear
animations:^{fromView.layer.transform = fromViewRotationPerspectiveTrans; }
completion:^(BOOL finished) {
[fromView removeFromSuperview];
[UIView animateWithDuration:1.0
delay:0
options:UIViewAnimationOptionCurveLinear
animations:^{toView.layer.transform = CATransform3DMakeRotation(M_PI_2, 0.0, 0.0, 0.0);}
completion:nil];
}];
关于ios - 使用 CATransform3DMakeRotation 平滑水平翻转,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12565204/