java - 无法将 Firebase 添加到 2 模块 LibGDX 项目

标签 java android firebase gradle libgdx

我一直在尝试将 Firebase 数据库添加到使用 LibGDX 的学校项目中。它有 2 个子项目模块:“core”和“android”。

当尝试将 com.google.firebase:firebase-database 实现到我的 gradle 文件时,我只能从基本上没有代码的“android”模块访问 Firebase 函数。当我在 core/build.gradle 中编译库时,我收到此错误:模块依赖于一个或多个 Android 库,但它是一个 jar。

我尝试使用所有其他实现 Firebase 的库,但没有取得多大成功。我在底部包含了我的 gradle 代码。

谢谢!!

这是我的毕业代码:

核心/build.gradle

apply plugin: "java"

sourceCompatibility = 1.6
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'

sourceSets.main.java.srcDirs = [ "src/" ]


eclipse.project {
    name = appName + "-core"
}
dependencies{
    compile "de.tomgrill.gdxfirebase:gdx-firebase-android:0.0.4-SNAPSHOT"
}
apply plugin: 'com.google.gms.google-services'

项目/build.gradle
buildscript {


    repositories {
        mavenLocal()
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        jcenter()
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:2.3.3'
        classpath 'com.google.gms:google-services:3.2.1'

    }
}

allprojects {
    apply plugin: "eclipse"
    apply plugin: "idea"

    version = '1.0'
    ext {
        appName = "mygame"
        gdxVersion = '1.9.7'
        roboVMVersion = '2.3.1'
        box2DLightsVersion = '1.4'
        ashleyVersion = '1.7.0'
        aiVersion = '1.8.0'
    }

    repositories {
        mavenLocal()
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        maven { url "https://oss.sonatype.org/content/repositories/releases/" }
        maven { url "https://maven.google.com" }

    }
}

project(":android") {
    apply plugin: "android"

    configurations { natives }

    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
        compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-arm64-v8a"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
        natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86_64"

    }
}

project(":core") {
    apply plugin: "java"


    dependencies {
        compile "com.badlogicgames.gdx:gdx:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
        compile "net.dermetfan.libgdx-utils:libgdx-utils-box2d:0.13.4"
        compile "net.dermetfan.libgdx-utils:libgdx-utils:0.13.4"

    }
}

tasks.eclipse.doLast {
    delete ".project"
}

安卓/build.gradle
android {
    buildToolsVersion "26.0.2"
    compileSdkVersion 23
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
            jniLibs.srcDirs = ['libs']
        }

        instrumentTest.setRoot('tests')
    }
    packagingOptions {
        exclude 'META-INF/robovm/ios/robovm.xml'
    }
    defaultConfig {
        applicationId "com.extelite.mygame"
        minSdkVersion 15
        targetSdkVersion 23
        versionCode 1
        versionName "1.0"
    }
    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
}


// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() { 
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/arm64-v8a/").mkdirs();
    file("libs/x86_64/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
        if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")        
        if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
        if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if(outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}

task run(type: Exec) {
    def path
    def localProperties = project.file("../local.properties")
    if (localProperties.exists()) {
        Properties properties = new Properties()
        localProperties.withInputStream { instr ->
            properties.load(instr)
        }
        def sdkDir = properties.getProperty('sdk.dir')
        if (sdkDir) {
            path = sdkDir
        } else {
            path = "$System.env.ANDROID_HOME"
        }
    } else {
        path = "$System.env.ANDROID_HOME"
    }

    def adb = path + "/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.extelite.mygame/com.extelite.mygame.AndroidLauncher'
}

// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitly, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += [ project.configurations.compile ]        
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'       
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}

// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src");
        scopes = [ COMPILE: [plus:[project.configurations.compile]]]        

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value:"true")
                        }
                    }
                }
            }
        }
    }
}
dependencies {
    compile 'com.google.firebase:firebase-core:15.0.2'
}
apply plugin 'com.google.gms.google-services'

最佳答案

Firebase 是平台相关的库。它对 Android 和 IOS 操作系统有不同的实现。核心模块应该只包含常见的业务逻辑,但是你可以在这个模块中创建一个 MyDatabase 接口(interface),并在某些平台上单独实现它。

首先,您需要为 MyDatabase 创建持有者类核心模块中的实现:

public class MyDatabaseHolder {

    private static MyDatabase DB;

    public static void setDb(MyDatabase db) {
        DB = db;
    }

    public static MyDatabase getDb(MyDatabase db) {
        return DB;
    }

    public interface MyDatabase {
        void saveString(String string);
    }
}

现在您可以使用它访问MyDatabase核心模块中的实例:
public class MyCoreClass {

    public void test() {
        MyDatabaseHolder.getDb().saveString("It works!");
    }
}
MyDatabase的实现和初始化MyDatabaseHolder将在 Android(或 IOS)模块中:

执行:
public class AndroidDatabase implements MyDatabase {

    @Override
    public void saveString(String string) {
        // here you have access to Firebase API
    }
}

初始化:
public class AndroidLauncher extends AndroidApplication {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        MyDatabaseHolder.setDb(new AndroidDatabase());
    }
} 

关于java - 无法将 Firebase 添加到 2 模块 LibGDX 项目,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/50221127/

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