android - Unity Oculus Android构建失败。启动守护程序

标签 android unity3d gradle virtual-reality oculus

我教室里的学生正在使用Unity来为Oculus Go构建应用程序。我可以毫无问题地构 build 备,但是某些权限设置阻止学生进行构建。他们得到这个错误。我认为安全设置阻止gradle启动另一个线程。我对实际的构建过程不够熟悉,无法理解这一点。任何建议在哪里寻找将不胜感激。他们有一些很酷的项目,并准备测试传送和其他交互。

CommandInvokationFailure: Gradle build failed. 
C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleDebug"

stderr[

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':mergeDebugResources'.

> java.util.concurrent.ExecutionException: com.android.builder.internal.aapt.v2.Aapt2InternalException: AAPT2 aapt2-3.2.0-4818971-windows Daemon #0: Daemon startup failed
  This should not happen under normal circumstances, please file an issue if it does.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 5s
]
stdout[
:checkDebugClasspath
:preBuild UP-TO-DATE
:preDebugBuild
:compileDebugAidl NO-SOURCE
:compileDebugRenderscript
:checkDebugManifest
:generateDebugBuildConfig
:prepareLintJar
:mainApkListPersistenceDebug
:generateDebugResValues
:generateDebugResources
:mergeDebugResources FAILED
9 actionable tasks: 9 executed
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <177bc8179be6497489c4b5b319f290d7>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <177bc8179be6497489c4b5b319f290d7>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <177bc8179be6497489c4b5b319f290d7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

最佳答案

您需要安装Windows Universal C Runtime库。

您可以在这里找到它:https://support.microsoft.com/en-gb/help/2999226/update-for-universal-c-runtime-in-windows

关于android - Unity Oculus Android构建失败。启动守护程序,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59231916/

相关文章:

c# - 将 OnAudioFilterRead 与 playOnAwake 一起使用

找不到 Android Gradle build-info.xml

java - Android Studio 链接引用失败

android - 如何在不重复相同代码的情况下防止整个android应用程序中的屏幕截图

javascript - Cordova WebView 的 localStorage 在 Android 7 中无法访问?

unity3d - 无法在 Unity 的音频源中添加音频剪辑

java - 具有 SDL 兼容性的 Android

c# - 歌曲选择系统

groovy - 是否可以在主 Groovy 项目中使用 Gradle buildSrc 编译的类?

android - 无法解决错误属性 Alpha 未找到