canvas - 如何在Dart中设置和取消全屏 Canvas

标签 canvas dart fullscreen

问题在于不同浏览器之间的不一致。

使用Dart Chrome,JS Chrome,JS Opera运行

双击可以进入和退出全屏

  • m_oCanvas.width =(window.screen.width * 0.75).toInt()原因
    居中且宽度为
  • 的75%的 Canvas
  • 当以“esc”退出全屏显示时,HandleFSEvent被调用,
    document.fullscreenElement是正确的(null或canvas)。
    esc检测“m_bFullScreen && document.fullscreenElement == null”
    作品。

  • 在Firefox中以JS运行,在ie中以JS运行
  • 仅通过双击进入全屏作品,而不退出
  • m_oCanvas.width =(window.screen.width * 0.75).toInt()原因
    覆盖整个屏幕的放大 Canvas 。
  • 如果使用“esc”退出全屏显示,则为
  • ,不会调用HandleFSEvent。
    esc检测“m_bFullScreen && document.fullscreenElement == null”
    不起作用,因为它有时会取消想要的全屏显示。

  • 所以问题是如何通过双倍切换到全屏
    单击,然后按esc键全屏显示
    浏览器。

    main.dart:
    library fullscreen_test;
    
    import 'dart:html';
    import 'dart:js';
    
    void FullscreenWorkaround(CanvasElement canvas)
    {
      var canv = new JsObject.fromBrowserObject(canvas);
    
      if (canv.hasProperty("requestFullscreen")) {
        canv.callMethod("requestFullscreen");
      }
      else {
        List<String> vendors = ['moz', 'webkit', 'ms', 'o'];
        for (String vendor in vendors) {
          String vendorFullscreen = "${vendor}RequestFullscreen";
          if (vendor == 'moz') {
            vendorFullscreen = "${vendor}RequestFullScreen";
          }
          if (canv.hasProperty(vendorFullscreen)) {
            canv.callMethod(vendorFullscreen);
            return;
          }
        }
      }
    }
    void ExitFullscreenWorkaround()
    {
      var doc = new JsObject.fromBrowserObject(document);
    
      if (doc.hasProperty("exitFullscreen")) {
        doc.callMethod("exitFullscreen");
      } else if (doc.hasProperty("mozCancelFullScreen")) {
        doc.callMethod("mozCancelFullScreen");
      } else if (doc.hasProperty("webkitExitFullscreen")) {
        doc.callMethod("webkitExitFullscreen");
      } else if (doc.hasProperty("msExitFullscreen")) {
        doc.callMethod("msExitFullscreen");
      }
    }
    
    class C_GameHandler
    {
      CanvasRenderingContext2D m_oContext;
      CanvasElement m_oCanvas;
      int _m_iOrginalCanvasW, _m_iOrginalCanvasH;
    
      C_GameHandler(CanvasElement canvas)
      {
        m_oCanvas = canvas;
        m_oContext = m_oCanvas.getContext("2d");
        _m_iOrginalCanvasW = m_oCanvas.width;
        _m_iOrginalCanvasH = m_oCanvas.height;
      }
    
      bool m_bFullScreen = false;
      void ToggleFullScreen()
      {
        m_bFullScreen = !m_bFullScreen;
        if(m_bFullScreen) {
          FullscreenWorkaround(m_oCanvas);
          m_oCanvas.width = (window.screen.width*0.75).toInt();
          m_oCanvas.height = (window.screen.height*0.75).toInt();
        } else {
          ExitFullscreenWorkaround();
          m_oCanvas.width = _m_iOrginalCanvasW;
          m_oCanvas.height = _m_iOrginalCanvasH;
        }
      }
    
      void HandleDClick(MouseEvent event)
      {
        ToggleFullScreen();
      }
    
      void HandleFSEvent(Event e)
      {
        //is unreliable, cant use
        if(document.fullscreenElement==null)
          print('onFullscreenChange off\n');
        else print('onFullscreenChange on\n');
      }
    
      bool Loop(double time)
      {
        //detect if user has canceled fullscreen (using esc)
        if( m_bFullScreen && document.fullscreenElement==null) {
          print('log 1.');
    //      ExitFullscreenWorkaround();
          m_oCanvas.width = _m_iOrginalCanvasW;
          m_oCanvas.height = _m_iOrginalCanvasH;
          m_bFullScreen = false;
        }
        if(!m_bFullScreen && document.fullscreenElement==m_oCanvas) {
          print('log 2.');
        }
    
        //draw something
        m_oContext.fillStyle = "green";
        m_oContext.clearRect(0, 0, m_oCanvas.width, m_oCanvas.height);
        m_oContext.fillRect(m_oCanvas.width~/2, 0, 20, m_oCanvas.height);
        m_oContext.fillRect(0, m_oCanvas.height~/2, m_oCanvas.width, 20);
    
        // keep looping
        this._renderFrame();
        return true;
      }
    
      void Start()
      {
        window.onDoubleClick.listen(HandleDClick);
        document.onFullscreenChange.listen(HandleFSEvent);
    
        this._renderFrame();
      }
    
      void _renderFrame() {
        window.requestAnimationFrame((num time) { this.Loop(time); });
      }
    }
    
    void main()
    {
      C_GameHandler oGame = new C_GameHandler(querySelector('#webplay-canvas'));
      oGame.Start();
    }
    

    最佳答案

    我从全屏切换更改为仅填充窗口,这很大程度上是因为移动浏览器似乎尚不支持全屏API。它还解决了基于屏幕尺寸缩放的问题。

    的CSS

    * {
      margin:0; padding:0;
    }
    
    html, body {
      width:100%; height:100%;
      margin: 0px;
      border: 0;
      overflow: hidden; /*  Disable scrollbars */
    }
    
    #canvas {
      background-color: black;
      display: block;
    }
    


    void ScreenSize()
    {
      double dScale = 1.0;
      if(window.innerWidth>900) dScale = 0.75;
      if(window.innerWidth>1400) dScale = 0.5;
      m_oCanvas.width  = (window.innerWidth*dScale).toInt();
      m_oCanvas.height = (window.innerHeight*dScale).toInt();
      m_oCanvas.style.width = (window.innerWidth-0).toInt().toString()+'px';
      m_oCanvas.style.height = (window.innerHeight-0).toInt().toString()+'px';
    
      _m_oGraph.Init(m_oCanvas); //apply the new size
    }
    
    void OnResize(Event e)
    {
      ScreenSize();
    }
    
    window.onResize.listen(OnResize);
    

    关于canvas - 如何在Dart中设置和取消全屏 Canvas ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27618601/

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