Frog
我正在开发一个名为Frog的Flash游戏,目前我的声音代码似乎有点多,我想简化一下,但看不到怎么做。任何帮助,将不胜感激。
var musicSC:SoundChannel = new SoundChannel();
var musicST:SoundTransform = new SoundTransform();
var musicS:Sound = new Sound();
var musicURLR:URLRequest = new URLRequest('audio/music.mp3');
var flySC:SoundChannel = new SoundChannel();
var flyST:SoundTransform = new SoundTransform();
var flyS:Sound = new Sound();
var flyURLR:URLRequest = new URLRequest('audio/fly.mp3');
var frogSC:SoundChannel = new SoundChannel();
var frogST:SoundTransform = new SoundTransform();
var frogS:Sound = new Sound();
var frogURLR:URLRequest = new URLRequest('audio/frog.mp3');
function loopMusic():void {
musicSC = musicS.play();
musicSC.addEventListener(Event.SOUND_COMPLETE, loopMusic);
}
function loopFrog():void {
frogSC = frogS.play();
frogSC.addEventListener(Event.SOUND_COMPLETE, loopFrog);
}
function playFly():void {
flySC = flyS.play();
}
musicS.load(musicURLR);
flyS.load(flyURLR);
frogS.load(frogURLR);
loopMusic();
loopFrog();
最佳答案
声音对象的play方法具有第二个用于循环数的参数:
musicS.play(0,int.MAX_VALUE);
对于您的应用,int.MAX_VALUE应该是足够的循环。
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html
关于flash - ActionScript 3声音,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10342340/