我用Google搜索了问题,但找不到类似的情况。
我已经使用了本教程来播放testSound.mp3-在iPad-Simulator上单击按钮时播放文件:
http://mobileorchard.com/easy-audio-playback-with-avaudioplayer/
如果playSound-Method在我的ViewController.m中,而在我的Sound.m(具有相同的方法)中,则它以这种方式工作(播放声音)。
该代码已执行(NSLog说:“Sound.m playSound已执行”),但是根本没有声音。
我真的很感谢这里的帮助,猜想我完全被卡住了... :(
最好的祝福,
- 茶壶
// ViewController.h
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import "Sound.h"
@interface ViewController : UIViewController {
AVAudioPlayer *audioPlayer;
}
- (IBAction)pressButton:(id)sender;
- (void)playSound: (NSString*) soundFile volume : (NSInteger) volume repeats : (NSInteger) repeats;
@end
// ViewController.m
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading thea view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)pressButton:(id)sender {
NSLog (@"Method: pressButton");
[self playSound: @"testSound.mp3" volume: 2 repeats: 2 url : url]; //It works!
Sound *tempSound = [[Sound alloc] init];
[tempSound playSound: @"testSound.mp3" volume: 2 repeats: 2]; // Doesn't work. -> Says "Sound.m playSound executed", but there is no Sound.
}
- (void)playSound: (NSString*) soundFile volume : (NSInteger) volume repeats : (NSInteger) repeats {
NSLog(@"ViewControler playSound");
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = -1;
if (audioPlayer == nil){
NSLog([error description]);
NSLog(@"ViewController.m playSound NOT executed");
}
else{
[audioPlayer play];
NSLog(@"ViewController.m playSound executed");
}
}
@end
// Sound.h
#import <Foundation/Foundation.h>
#import <AVFoundation/AVFoundation.h>
@interface Sound : NSObject {
AVAudioPlayer *audioPlayer;
}
- (void) playSound: (NSString*) soundFile volume : (NSInteger) volume repeats : (NSInteger) repeats;
@end
// Sound.m
#import "Sound.h"
@implementation Sound
- (void)playSound: (NSString*) soundFile volume : (NSInteger) volume repeats : (NSInteger) repeats {
NSLog(@"Sound playSound");
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = -1;
if (audioPlayer == nil){
NSLog([error description]);
NSLog(@"Sound.m playSound NOT executed");
}
else{
[audioPlayer play];
NSLog(@"Sound.m playSound executed");
}
}
@end
最佳答案
您的代码中存在一些不一致之处:playSound:
具有NSString
参数,但是该方法中的AVAudioPlayer
使用NSURL
。然后设置numberOfLoops = -1
(这意味着无限重复),而不是numberOfLoops = repeat
。
但是的主要问题是这里的(假设您使用“自动引用计数”进行编译)
Sound *tempSound = [[Sound alloc] init];
[tempSound playSound: @"testSound.mp3" volume: 2 repeats: 2];
保留
tempSound
时,将释放pressButton:
对象,因为不再存在对该对象的强引用。如果您将实例变量(或属性)
sound
添加到 View Controller 类,并分配给该类sound = [[Sound alloc] init];
[sound playSound: @"testSound.mp3" volume: 2 repeats: 2];
那么它应该会按预期工作。
,或者,,您可以通过在对象内部维护“自我引用”来防止
Sound
对象过早地释放,只有在声音播放完毕后才将其删除:@interface Sound () <AVAudioPlayerDelegate>
@property(strong, nonatomic) AVAudioPlayer *audioPlayer;
@property(strong, nonatomic) Sound *selfRef;
@end
@implementation Sound
- (void)playSound:(NSString *)soundFile volume:(NSInteger)volume repeats:(NSInteger)repeats
{
NSLog(@"Sound playSound");
NSURL *soundURL = [[NSBundle mainBundle] URLForResource:soundFile withExtension:nil];
NSError *error;
self.audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundURL error:&error];
if (self.audioPlayer == nil) {
NSLog(@"%@", [error description]);
NSLog(@"Sound.m playSound NOT executed");
} else{
self.audioPlayer.numberOfLoops = repeats;
self.audioPlayer.delegate = self;
[self.audioPlayer play];
self.selfRef = self; // self reference to avoid deallocation
NSLog(@"Sound.m playSound executed");
}
}
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
self.selfRef = nil; // remove self reference
}
@end
当然,您不应该使用“无限重复”来做到这一点!
关于objective-c - 相同的函数,都被执行,一个声音都没有,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15850790/