因此,我正在libgdx Wiki中进行简单的游戏操作,并且完成了这些操作,但出现了这些错误。
首先是:dropSound = new Gdx.audio.newSound(Gdx.files.internal("drop.wav"));
rainMusic = new Gdx.audio.newMusic(Gdx.files.internal("rain.mp3"));
我在Gdx.audio中收到错误
第二个是
Iterator<Rectangle> iter = raindrops.iterator();
错误在迭代器中
这就是我在控制台中看到的
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.Error: Unresolved compilation problems:
Gdx.audio cannot be resolved to a type
Gdx.audio cannot be resolved to a type
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: java.lang.Error: Unresolved compilation problems:
Gdx.audio cannot be resolved to a type
Gdx.audio cannot be resolved to a type
at com.JohnAilamakis.Drop.Drop.create(Drop.java:55)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
请您告诉我问题出在哪里。
最佳答案
要解决此错误,请在无法解析ApplicationListener的项目中引用gdx.jar。有时Eclipse也是一个问题,删除并重新导入项目可以帮助解决错误。
关于java - Gdx.audio错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25003304/