我尝试在用户单击按钮时播放声音,如果我在 Activity 打开的前3-5秒内单击按钮,则效果很好,但是如果我再等待3-5秒,则没有声音。关于声音,我也没有任何错误。
任何想法都将适用!
更新:这仅在我的HTC上发生。如果我在三星Galaxy S 2上尝试此功能,效果很好!!!
在我的logcat中说:“AudioHardwareQSD:AudioHardware pcm播放将处于待机状态”对此的任何解决方法???
@Override
protected void onCreate(Bundle savedInstanceState)
{
mSoundPoolMap = new HashMap<Integer, Integer>();
mSoundPool = new SoundPool(16, AudioManager.STREAM_RING, 0);
mAudioManager= (AudioManager) mcontext.getSystemService(Context.AUDIO_SERVICE);
mSoundPoolMap.put(1, mSoundPool.load(mcontext, R.raw.tap, 1));}
@Override
public void onClick(View v)
{
float streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_RING);
streamVolume = streamVolume / mAudioManager.getStreamMaxVolume(AudioManager.STREAM_RING);
mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 0, 1);}
最佳答案
这是我如何使它发挥最佳效果但它却有效的方法...
检查该设备是否来自HTC,然后创建一个播放声音的虚拟通知。另外,您还必须确保您的文件是MP3而不是WAV或OGG。
public static void playSound(int index)
{
String m_strManufacture = Build.MANUFACTURER;
Log.i(TAG, "Device Name: " + m_strManufacture);
if (m_strManufacture.equals("HTC"))
{
NotificationManager notificationManager = (NotificationManager) mContext.getSystemService(Context.NOTIFICATION_SERVICE);
Notification notification = new Notification();
Intent notificationIntent = new Intent(mContext, mContext.getClass());
// set intent so it does not start a new activity
notificationIntent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP | Intent.FLAG_ACTIVITY_SINGLE_TOP);
// PendingIntent intent = PendingIntent.getActivity(mContext, 0, notificationIntent, 0);
// mContext.getResources().getResourceName(R.raw.ringer);
notification.sound = Uri.parse("android.resource://com.yourpackages/raw/" + sound);
notification.flags |= Notification.FLAG_AUTO_CANCEL;
notificationManager.notify(0, notification);
}
else {//Do the soundpool work....}
关于android - 打开我的 Activity 3秒后,SoundPool无法播放,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12261867/