因此,这是我正在开发的第一款练习游戏,并且是首次使用加速度计,因此如果答案很明显,请提前道歉。还要提供代码和解释。
因此,在游戏的一部分中,我有一个球没有在屏幕上滚动。球根据倾斜度移动。此应用程序的设备方向仅适用于横向。当我握住手机横向并向上和向下倾斜手机时,球会相应移动。 (将顶端向下倾斜,使球向上滚动,将底端向下倾斜,使球向下滚动)。因此,这2个倾斜都很好。现在,当我将屏幕向左倾斜时,球会向右滚动,反之亦然。我想要的是屏幕向左倾斜,球向左倾斜,屏幕向右倾斜,球向右倾斜。我的以下代码如何解决此问题。我知道它就像更改两行一样简单。
//delegate method
-(void)outputAccelertionData:(CMAcceleration)acceleration
{
currentMaxAccelX = 0;
currentMaxAccelY = 0;
if(fabs(acceleration.x) > fabs(currentMaxAccelX))
{
// this needs to be currentMaxAccelY not currentMaxAccelX for those of you thinking this is the solution
currentMaxAccelY = acceleration.x;
}
if(fabs(acceleration.y) > fabs(currentMaxAccelY))
{
// this needs to be currentMaxAccelX not currentMaxAccelY for those of you thinking this is the solution
currentMaxAccelX = acceleration.y;
}
}
-(void)update:(CFTimeInterval)currentTime {
/* Called before each frame is rendered */
float maxY = 480;
float minY = 0;
float maxX = 320;
float minX = 0;
float newY = 0;
float newX = 0;
//Im pretty sure the problem is in this if statement as this is what deals with the left and right tilt
if(currentMaxAccelX > 0.05){
newX = currentMaxAccelX * 10;
}
else if(currentMaxAccelX < -0.05){
newX = currentMaxAccelX*10;
}
else{
newX = currentMaxAccelX*10;
}
newY = currentMaxAccelY *10;
newX = MIN(MAX(newX+self.ball.position.x,minY),maxY);
newY = MIN(MAX(newY+self.ball.position.y,minX),maxX);
self.ball.position = CGPointMake(newX, newY);
}
最佳答案
所以我解决了这个问题。问题出在我的数学上。我应该乘以负10而不是乘以10以获得相反的效果。
if(currentMaxAccelX > 0.05){
newX = currentMaxAccelX * -10;
}
else if(currentMaxAccelX < -0.05){
newX = currentMaxAccelX*-10;
}
else{
newX = currentMaxAccelX*-10;
}
关于ios - 加速度计倾斜问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21714388/