我已经解决了所有其他问题,但我无法弄清楚出了什么问题。
我从 Apple Developer 站点 Add Home Screen Quick Actions 下载了示例项目这没问题,但是当我开始一个新的 Xcode 项目并复制它时,它对我不起作用。我肯定错过了什么。在这一点上,我只希望它在控制台中打印出“按下快捷方式”。当我添加 print("Shortcut pressed")
到我下载的 Apple 项目,它工作正常。
在这一点上,我只是在尝试随机的事情。
我用一个数组、一个字典和字符串更新了我的 info.plist,我只是复制并传递了这些值,以免出现任何拼写错误。
UIApplicationShortcutItems, Item 0, UIApplicationShortcutItemType, UIApplicationShortcutItemIconType, UIApplicationShortcutItemTitle
按下应用程序图标时会出现快捷方式,但它只是打开应用程序。
这是我非常基本的 AppDelegate.Swift 文件,只是想让它做任何事情
可能是我的项目设置,我的 Xcode 版本是最新的 - 版本 11.1 (11A1027)
我以前从未使用过快速操作,它看起来很简单,但实际上很简单,只需在 plist 中添加一些行并将一些代码添加到 AppDelegate.Swift 文件中,但需要很长时间才能开始工作。
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var shortcutItemToProcess: UIApplicationShortcutItem?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if let shortcutItem = launchOptions?[UIApplication.LaunchOptionsKey.shortcutItem] as? UIApplicationShortcutItem {
shortcutItemToProcess = shortcutItem
print("Shortcut pressed")
}
return true
}
func application(_ application: UIApplication, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: (Bool) -> Void) {
print("Shortcut pressed")
}
func applicationDidBecomeActive(_ application: UIApplication) {
print("Shortcut pressed")
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
谢谢你。
最佳答案
看起来您的应用程序是基于场景的。对于基于场景的应用程序,您几乎可以忘记 AppDelegate
并专注于SceneDelegate
.您现在需要在 SceneDelegate
中覆盖两种方法。和一个在 AppDelegate
.为清楚起见,我将模仿 Apple 的指南:
如果用户正在打开应用程序并且它是新启动的,您可以在 AppDelegate
中处理此问题。 :
// AppDelegate.swift
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
// Grab a reference to the shortcutItem to use in the scene
if let shortcutItem = options.shortcutItem {
shortcutItemToProcess = shortcutItem
}
// Previously this method only contained the line below, where the scene is configured
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
如果您的应用程序在用户单击快捷方式项时仍在后台运行,您可以在
SceneDelegate
中处理该问题。 : // SceneDelegate.swift
func windowScene(_ windowScene: UIWindowScene, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {
// When the user opens the app through a quick action, this is now the method that will be called
(UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess = shortcutItem
}
场景准备好后,您可以使用快捷方式执行所需的操作:
// SceneDelegate.swift
func sceneDidBecomeActive(_ scene: UIScene) {
// Is there a shortcut item that has not yet been processed?
if let shortcutItem = (UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess {
// In this sample an alert is being shown to indicate that the action has been triggered,
// but in real code the functionality for the quick action would be triggered.
var message = "\(shortcutItem.type) triggered"
if let name = shortcutItem.userInfo?["Name"] {
message += " for \(name)"
}
let alertController = UIAlertController(title: "Quick Action", message: message, preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: "Close", style: .default, handler: nil))
window?.rootViewController?.present(alertController, animated: true, completion: nil)
// Reset the shorcut item so it's never processed twice.
(UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess = nil
}
}
关于ios - 3D Touch 快速操作根本不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58458089/