我正在尝试编译 UE4 C++ 项目,但我遇到了这个错误
Running D:/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="F:/Unreal/MyProject11/MyProject11.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Creating makefile for MyProject11Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject11Editor
Running UnrealHeaderTool "F:\Unreal\MyProject11\MyProject11.uproject" "F:\Unreal\MyProject11\Intermediate\Build\Win64\MyProject11Editor\Development\MyProject11Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject11Editor in 12,6746457 seconds
@progress pop
Building MyProject11Editor...
Using Visual Studio 2017 14.16.27034 toolchain (D:\ProgramData\????? ?????\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 11 actions with 8 processes...
@progress 'Compiling C++ source code...' 0%
@progress 'Compiling C++ source code...' 9%
[1/11] Default.rc2
@progress 'Compiling C++ source code...' 18%
[2/11] SharedPCH.Engine.ShadowErrors.cpp
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\new.h(13): fatal error C1083: Cannot open include file: 'vcruntime_new_debug.h': No such file or directory
我不知道什么是vcruntime_new_debug.h。 我更新了所有包,例如 .NET 框架或 Visual C++ Redistributable。
最佳答案
我也找不到。 所以我只是从 Github 下载头文件. 您可能还缺少其他头文件,因此最好复制整个 vcruntime *
关于c++ - 不能包含 "vcruntime_new_debug.h",我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59323421/