Android:如何在方向更改时保存自定义手指绘画 View

标签 android orientation android-canvas android-orientation

我正在尝试创建一个自定义 View ,用户可以在其中绘制签名。您可以在其中以编程方式将其放入 View 并设置大小等。我以前不必这样做,所以我将其基于 android api 演示中的 fingerpaint 类。现在的问题是它会在方向改变时删除对象,我不确定如何让它不那样做。

PaintView的代码

private Bitmap  mBitmap;
private Canvas  mCanvas;
private Path    mPath;
private Paint   mBitmapPaint;
private boolean mDrawPoint;

private int stateToSave;

private Paint mPaint;


public PaintView(Context context) {
    super(context);
    System.out.println("init");
    mPath = new Path();
    mBitmapPaint = new Paint(Paint.DITHER_FLAG);
    setupPaint();
}

private void setupPaint()
{
    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mPaint.setDither(true);
    mPaint.setColor(0xFF000000);
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeJoin(Paint.Join.ROUND);
    mPaint.setStrokeCap(Paint.Cap.ROUND);
    mPaint.setStrokeWidth(4);
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);
    System.out.println("w "+w+" h "+h+" oldw "+oldw+" oldh "+oldh);
    mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
    mCanvas = new Canvas(mBitmap);
}

@Override
protected void onDraw(Canvas canvas) {
    System.out.println("on draw");
    canvas.drawColor(0xFFAAAAAA);

    canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);

    canvas.drawPath(mPath, mPaint);
}

private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;

private void touch_start(float x, float y) {
    mPath.reset();
    mPath.moveTo(x, y);
    mX = x;
    mY = y;
    mDrawPoint=true;
}
private void touch_move(float x, float y) {
    float dx = Math.abs(x - mX);
    float dy = Math.abs(y - mY);
    if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
        mDrawPoint=false;
        mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
        mX = x;
        mY = y;
    }
}
private void touch_up() {
    if(mDrawPoint == true) {
        mCanvas.drawPoint(mX, mY, mPaint);
    } else {
        mPath.lineTo(mX, mY);
        // commit the path to our offscreen
        mCanvas.drawPath(mPath, mPaint);
        // kill this so we don't double draw
        mPath.reset();
    }
}

@Override
public boolean onTouchEvent(MotionEvent event) {
    getParent().requestDisallowInterceptTouchEvent(true);
    float x = event.getX();
    float y = event.getY();

    switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
            touch_start(x, y);
            invalidate();
            break;
        case MotionEvent.ACTION_MOVE:
            touch_move(x, y);
            invalidate();
            break;
        case MotionEvent.ACTION_UP:
            touch_up();
            invalidate();
            break;
    }
    return true;
}

作为我添加的迷你测试

@Override
public Parcelable onSaveInstanceState() 
{
    System.out.println("save instance");
    stateToSave++;
    Bundle bundle = new Bundle();
    bundle.putParcelable("instanceState", super.onSaveInstanceState());  
    bundle.putInt("stateToSave", this.stateToSave);

    return bundle;
}

@Override
public void onRestoreInstanceState(Parcelable state) 
{
    System.out.println("on restore");
    if (state instanceof Bundle) 
    {
        System.out.println("on restore");
        Bundle bundle = (Bundle) state;
        this.stateToSave = bundle.getInt("stateToSave");
        super.onRestoreInstanceState(bundle.getParcelable("instanceState"));
        System.out.println(stateToSave);
        return;
    }
    super.onRestoreInstanceState(state);
}

但是 onRestoreInstance() 和 onSaveInstance() 永远不会在方向改变时被调用。这是我在创建 paintview 的 Activity 中的 oncreate 中的代码。

RelativeLayout inner= (RelativeLayout) findViewById(R.id.inner);

    int width=600;
    int height=360;
    float X= 100;
    float Y=60;

    LayoutParams wrapped = new LayoutParams(width,height);

    PaintView painting=new PaintView(this);

    painting.setX(X);
    painting.setY(Y);
    painting.setLayoutParams(wrapped);
    inner.addView(painting);

编辑:我弄明白了为什么 saveinstancestate 没有调用,我必须给 View 一个 ID,然后它才能工作。

绘画.setId(4);

现在我需要弄清楚如何让它保存绘图。

最佳答案

您需要确保您的 View 是 saveEnabled , 尝试:

setSaveEnabled(true);

您可以从 PaintView 的构造函数中执行此操作。

此外,您可能需要确保您的 Activity 在方向更改时被销毁/重新创建。确保您没有有:

<activity name="?"
android:configChanges="keyboardHidden|orientation"
/>

为使用此 View 的 Activity 声明,否则 Activity 不会在方向更改时被销毁。此外,如果您在这些 Activity 中覆盖了 onSaveInstanceState/*onRestoreInstanceState*,您需要调用相应的父类(super class)方法,super.onSaveInstanceState() 或 super.onRestoreInstanceState())

至于如何实际重新创建或保存图像以进行方向更改,如何保存在某种可打包列表中完成的每个事件。在 onSaveInstanceState 中保存该列表并在 onRestoreInstanceState 中恢复它。然后获取事件列表并循环遍历它,调用相应的绘制函数。 您可能需要根据新方向对 X、Y 值进行一些转换。

代码看起来像这样:

public class PaintView extends View {

    private static final String EXTRA_EVENT_LIST = "event_list";
private static final String EXTRA_STATE = "instance_state";
private ArrayList<MotionEvent> eventList = new ArrayList<MotionEvent>(100);

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        getParent().requestDisallowInterceptTouchEvent(true);           
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
            case MotionEvent.ACTION_MOVE:
            case MotionEvent.ACTION_UP:
            performTouchEvent(event);                
        }             
        return true;
    }

    private void performTouchEvent(MotionEvent event) {
        float x = event.getX();
            float y = event.getY();
        switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
                touch_start(x, y);
                break;
            case MotionEvent.ACTION_MOVE:
                touch_move(x, y);
                break;
            case MotionEvent.ACTION_UP:
                touch_up();
                break;
                }
                invalidate();
                eventList.add(MotionEvent.obtain(event));           
        }
    }


    @Override
    public Parcelable onSaveInstanceState() 
    {
        System.out.println("save instance");
        Bundle bundle = new Bundle();
        bundle.putParcelable(EXTRA_STATE, super.onSaveInstanceState());  
        bundle.putParcelableArrayList(EXTRA_EVENT_LIST, eventList);

    return bundle;
    }

    @Override
    public void onRestoreInstanceState(Parcelable state) 
    {
        if (state instanceof Bundle) 
        {
            Bundle bundle = (Bundle) state;
            super.onRestoreInstanceState(bundle.getParcelable(EXTRA_STATE));
            eventList = bundle.getParcelableArrayList(EXTRA_EVENT_LIST);
            if (eventList == null) {
               eventList = new ArrayList<MotionEvent>(100); 
            }
            for (MotionEvent event : eventList) {
               performTouchEvent(event);
            }               
            return;
        }
        super.onRestoreInstanceState(state);
    }
}

关于Android:如何在方向更改时保存自定义手指绘画 View ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19986071/

相关文章:

IOS Phonegap 3.X : Lock page orientation during runtime

Android WebView : handling orientation changes

ios - 我应该在我的 iOS 应用程序中启用还是禁用颠倒?

android - 通过相机使用动态坐标捕获图像

android - 应用程序终止时从 Activity 调用方法到服务

android - 将经纬度传递给 Android 中的另一个 Activity

android - 如何勾画一个TextView?

java - Android:围绕另一个点旋转一个点(不损失精度)

android - 全局更改 Android 字体的最简单方法?

Android 会根据布局定位崩溃