当玩家尝试吃东西时,我将执行以下代码:
def eat(target='object'):
global current_room
global locations
global inventory
if target in inventory:
items[target]['on_eat'] #This is showing no results.
else:
print 'You have no ' + target + ' to eat.'
和此代码的项目(修剪)
items = {
'strawberry': {
'weight': 1,
'text': 'The strawberry is red',
'on_eat': "normal_eat('strawberry', 'pretty good, but not as sweet as you expected')"
},
'trees': {
'weight': 50,
'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.',
'on_eat': "forcesay('Eating trees? What the hell is your problem?')"
}
}
是否有一种有效的方法来调用item [whatever] ['on_eat'],而无需执行exec()或eval()之类的愚蠢行为?如果不是这样,则也将理解替代格式作为示例。
在此之前,items [everyitems] ['on_eat']的值不是字符串,而是在代码运行后立即为每个项目执行on_eat。
我已经看到了许多类似问题的答案,但是它们不处理唯一函数的参数-更好的说,它们更像this
最佳答案
您可以将函数和函数参数存储为partial
:
from functools import partial
items = {
'strawberry': {
'weight': 1,
'text': 'The strawberry is red',
'on_eat': partial(normal_eat, 'strawberry', 'pretty good, but not as sweet as you expected')
},
'trees': {
'weight': 50,
'text': 'The trees are tall with large, leaf filled branches blocking out a majority of sunlight.',
'on_eat': partial(forcesay, 'Eating trees? What the hell is your problem?')
}
def eat(target='object'):
# those globals are probably not necessary
if target in inventory:
items[target]['on_eat']() #Add ()'s to call the partial
else:
print 'You have no ' + target + ' to eat.'
关于python - 在没有exec/eval,python的字符串中调用代码,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3455490/