android - 在 Android 中创建游戏引力(续)?

标签 android eclipse logcat gravity

编辑:我看了一下 LogCat,它说它不能膨胀 com.example.playground。然后我意识到它需要我 com.game.myapp.Playground。我更改后它起作用了。

我最近问为什么重力在我的 Android 应用程序 (link) 中不起作用,但我仍然遇到问题。我将 View 更改为“ Playground ”类,但现在它只是强制关闭。我究竟做错了什么?

package com.game.myapp;

import android.app.Activity;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Bundle;


public class InGame extends Activity{

Playground v;

private int radius;
    private int xPosition;
    private int yPosition;
    private Paint paint;



    @Override
    protected void onCreate(Bundle savedInstanceState) {
        // TODO Rewrite this, it sucks. Seriously.
        super.onCreate(savedInstanceState);
        v = new Playground(this);
        setContentView(v);
    }

    public InGame(int x, int y, int radius, int color)
    { 
        this.xPosition = x; this.yPosition = y; this.radius = radius;
        paint = new Paint(color);
    }

    void moveBall(int x, int y){
         xPosition = x; yPosition =y;        
    } 

    void onDraw(Canvas canvas){
          canvas.drawCircle(xPosition, yPosition, radius, paint);
    }    
}

Playground 类:

package com.game.myapp;

import android.content.Context;
import android.graphics.Canvas;
import android.view.View;

public class Playground extends View{

public static InGame ball;

public Playground(Context context) {
    super(context);
    // TODO Auto-generated constructor stub
} 


   @Override
   public void onDraw(Canvas canvas)
   {
       super.onDraw(canvas);
       if (ball != null ){
           ball.onDraw(canvas);
       }
   }

}

这是 LogCat:

11-04 16:36:33.945: D/dalvikvm(13177): newInstance failed: no <init>()

11-04 16:36:33.949: D/AndroidRuntime(13177): Shutting down VM

11-04 16:36:33.949: W/dalvikvm(13177): threadid=1: thread exiting with uncaught exception (group=0x4001e578)

11-04 16:36:33.953: E/AndroidRuntime(13177): FATAL EXCEPTION: main

11-04 16:36:33.953: E/AndroidRuntime(13177): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.game.myapp/com.game.myapp.InGame}: java.lang.InstantiationException: com.game.myapp.InGame

11-04 16:36:33.953: E/AndroidRuntime(13177):    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1573)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1667)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at android.app.ActivityThread.access$1500(ActivityThread.java:117)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:935)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at android.os.Handler.dispatchMessage(Handler.java:99)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at android.os.Looper.loop(Looper.java:130)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at android.app.ActivityThread.main(ActivityThread.java:3687)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at java.lang.reflect.Method.invokeNative(Native Method)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at java.lang.reflect.Method.invoke(Method.java:507)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:842)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:600)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at dalvik.system.NativeStart.main(Native Method)

11-04 16:36:33.953: E/AndroidRuntime(13177): Caused by: java.lang.InstantiationException: com.game.myapp.InGame

11-04 16:36:33.953: E/AndroidRuntime(13177):    at java.lang.Class.newInstanceImpl(Native Method)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at java.lang.Class.newInstance(Class.java:1409)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at android.app.Instrumentation.newActivity(Instrumentation.java:1021)

11-04 16:36:33.953: E/AndroidRuntime(13177):    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1565)

11-04 16:36:33.953: E/AndroidRuntime(13177):    ... 11 more

最佳答案

这是完整的代码。我刚刚写了这个并测试了它。有用。我在 Activity 中添加了一个计时器,每秒将球向右和向下移动 10 个像素。请研究它,从中学习并根据您的需要进行调整。

球类。

package com.example;

import android.graphics.Canvas;
import android.graphics.Paint;

public class Ball{

    private int radius;
    private int xPosition;
    private int yPosition;
    private int color;
    private Paint paint;

    public Ball(int x, int y, int radius, int color)
    {
        this.xPosition = x; this.yPosition = y; this.radius = radius;
        paint = new Paint();
        paint.setColor(color);
    }

    int getX(){return this.xPosition;}
    int getY(){return this.yPosition;}

    void moveBall(int x, int y){
        xPosition = x; yPosition =y;
    }

    void onDraw(Canvas canvas){
        canvas.drawCircle(xPosition, yPosition, radius, paint);
    }

}

Playground 类

package com.example;

import android.content.Context;
import android.graphics.Canvas;
import android.util.AttributeSet;
import android.widget.ImageView;

public class Playground extends ImageView {

    private Ball ball;

    public Playground(Context context) {
        this(context,null);
    }

    public Playground(Context context, AttributeSet attrs) {
        this(context, attrs,0);
    }

    public Playground(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    public void setBall(Ball ball){
        this.ball = ball;
    }

    @Override
    public void onDraw(Canvas canvas)
    {
        super.onDraw(canvas);
        if (ball != null ){
            ball.onDraw(canvas);
        }
    }

}

Activity 类

package com.example;

import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;

import java.util.Timer;
import java.util.TimerTask;

public class MyActivity extends Activity {
    /**
     * Called when the activity is first created.
     */

    Playground playground;
    Ball ball;
    Timer myTimer;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        playground = (Playground) findViewById(R.id.playground);

        ball = new Ball(100, 100, 20, Color.RED);

        playground.setBall(ball);

        myTimer = new Timer();
        myTimer.schedule(new TimerTask() {
            @Override
            public void run() {
                Update();
            }

        }, 0, 1000);
    }

    private void Update() {
        this.runOnUiThread(moveBall);
    }

    private Runnable moveBall = new Runnable() {
        public void run() {
            ball.moveBall(ball.getX() + 10, ball.getY() + 10);
            playground.invalidate();
        }
    };


}

[编辑] XML

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
              android:orientation="vertical"
              android:layout_width="fill_parent"
              android:layout_height="fill_parent">
    <com.example.Playground
            android:id="@+id/playground"
            android:layout_width="fill_parent"
            android:layout_height="fill_parent"/>
</LinearLayout>

OOP 的要点。

The Ball 对 Playground 或 Activity 一无所知。它有一个方法,可能被一些要求它在 Canvas 上绘制的东西调用,但据它所知,它可能是一个不可见的 Canvas ,或者一个按钮的 Canvas ,或者一个位图的 Canvas - 它不知道或不需要知道。这是调用方法的任何人的工作。

Playground 对 Activity 或球一无所知。它知道它可能有一个 Ball 类的实例,如果有,它应该调用它的 onDraw 方法,但它不知道球是什么或它绘制的是什么。 The Ball 对此很担心。

Activity 不知道 Ball 或 Playground,只是知道其中之一,并调用 Ball move 方法,然后告诉 Playground 重新绘制自己。

重点是,您可以更改绘制方法、移动方法和其他所有内容而无需重新编码(好的,一般来说)。例如,您可以更改 Ball 类中的 onDraw 以绘制一个矩形。当然,类的名称现在是一个糟糕的选择,但你明白了......

关于android - 在 Android 中创建游戏引力(续)?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13240160/

相关文章:

android - 移植到 Android : why am I getting "Can' t create default XMLReader; is system property org. xml.sax.driver 集?”?

java - 无法读取项目 'SpringRest' 中的 hibernate-validator-5.3.6.Final.jar'

java - 无法看到如何告诉 Maven 在 lib 文件夹上安装 jar

java - Android 传感器意外崩溃

android - 如何使用 Gson 将 JSON 读取为字符串?

Android adb logcat 时间过滤器

java - 全局变量在 Intent 之后始终为空

java - 将 Android 应用程序连接到本地主机上运行的服务器

android - 将图像保存到数据库中

java - Android sqlite数据库更新查询时没有这样的列