我试图在 Canvas 上绘制位图。在模拟器中,图像似乎很模糊。 android可能会自动缩放位图吗?我确实尝试禁用缩放,例如
< supports-screens android:smallScreens="false" android:normalScreens="true"
android:largeScreens="false" android:xlargeScreens="false" android:anyDensity="true" />
blur 意味着如果我在位图中有一个像素,我看到的是 2x2 像素。有时会丢失一个像素。所以我假设 Android 会自动缩放它以适应不同的屏幕。我只是使用 WVGA,如何防止这种缩放?谢谢。
最佳答案
事实上,Bitmap
和 Canvas
都有密度属性,如果 Canvas 和位图的密度不同,绘制位图会自动缩放位图。
来自 Bitmap.setDensity()文档:
Specifies the density for this bitmap. When the bitmap is drawn to a Canvas that also has a density, it will be scaled appropriately.
您可以调用 bitmap.setDensity(Bitmap.DENSITY_NONE)
来完全禁用这种自动缩放行为。如果您从资源中加载位图,将其放在 drawable-nodpi
下就足够了。
出于好奇:此行为背后的逻辑在 Canvas.cpp
(android.graphics.Canvas
的 native 部分)中实现,在 drawBitmap__BitmapFFPaint ()
方法:
static void drawBitmap__BitmapFFPaint(JNIEnv* env, jobject jcanvas,
SkCanvas* canvas, SkBitmap* bitmap,
jfloat left, jfloat top,
SkPaint* paint, jint canvasDensity,
jint screenDensity, jint bitmapDensity) {
SkScalar left_ = SkFloatToScalar(left);
SkScalar top_ = SkFloatToScalar(top);
if (canvasDensity == bitmapDensity || canvasDensity == 0
|| bitmapDensity == 0) {
if (screenDensity != 0 && screenDensity != bitmapDensity) {
SkPaint filteredPaint;
if (paint) {
filteredPaint = *paint;
}
filteredPaint.setFilterBitmap(true);
canvas->drawBitmap(*bitmap, left_, top_, &filteredPaint);
} else {
canvas->drawBitmap(*bitmap, left_, top_, paint);
}
} else {
canvas->save();
SkScalar scale = SkFloatToScalar(canvasDensity / (float)bitmapDensity);
canvas->translate(left_, top_);
canvas->scale(scale, scale);
SkPaint filteredPaint;
if (paint) {
filteredPaint = *paint;
}
filteredPaint.setFilterBitmap(true);
canvas->drawBitmap(*bitmap, 0, 0, &filteredPaint);
canvas->restore();
}
}
关于android - 在 Android 上不缩放绘制位图,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13115006/