我正在尝试构建一个动画,其中此图像:
变成这张图片:
三个条形像 1...2...3... 一样淡入,然后又回到无。此时动画将重复。这是我尝试做的工作:
AlphaAnimation anim = (AlphaAnimation) AnimationUtils.loadAnimation(this, R.anim.fade_in);
anim.setRepeatMode(Animation.RESTART);
anim.setRepeatCount(Animation.INFINITE);
anim.setStartOffset(3000);
LayoutAnimationController controller = new LayoutAnimationController(anim, 0.5f);
rl.setLayoutAnimation(controller);
rl.startLayoutAnimation();
这几乎 可以工作,但问题是那些 wifi 栏的 View 组中的第一个子项没有等到最后一个子项完成其动画后才关闭。结果是一个看起来像 1...2...3..1..2.3...1...3...1..2.3 而不是漂亮的 1..2..3 的节拍。 .1..2..3。我需要找到一种方法让 Controller 等到循环完成后再将第一个 child 再次关闭。我还没有找到任何解决方案,有人有意见吗?我愿意改变我做这件事的方式,这个 LayoutAnimationController 类似乎是到目前为止最好的方式。
谢谢!
最佳答案
当我不得不为图像使用动画时,我准备了帧。我在这个类中使用了 AnimatioDrawable:
* This class is a hack to simply get an on finish callback for an
* AnimationDrawable.
*
*/
public class CustomAnimationDrawable extends AnimationDrawable {
// We need to keep our own frame count because mCurFrame in AnimationDrawable is private
private int mCurFrameHack = -1;
// This is the Runnable that we will call when the animation finishes
private Runnable mCallback = null;
/*
* We override the run method in order to increment the frame count the same
* way the AnimationDrawable class does. Also, when we are on the last frame we
* schedule our callback to be called after the duration of the last frame.
*/
@Override
public void run() {
super.run();
mCurFrameHack += 1;
if (mCurFrameHack == (getNumberOfFrames() - 1) && mCallback != null) {
scheduleSelf(mCallback, SystemClock.uptimeMillis() + getDuration(mCurFrameHack));
}
}
/*
* We override this method simply to reset the frame count just as is done in
* AnimationDrawable.
*/
@Override
public void unscheduleSelf(Runnable what) {
// TODO Auto-generated method stub
super.unscheduleSelf(what);
mCurFrameHack = -1;
}
public void setOnFinishCallback(Runnable callback) {
mCallback = callback;
}
public Runnable getOnFinishCallback() {
return mCallback;
}
}
在我的代码中,我这样使用它:
CustomAnimationDrawable staticAnimation = new CustomAnimationDrawable();
//add frames with resources and duration. step is just a class of mine
staticAnimation.addFrame(getResources().getDrawable(step.getStepImageResId()), step.getStepDuration());
staticAnimation.addFrame(getResources().getDrawable(step.getStepImageResId()), step.getStepDuration());
staticAnimation.addFrame(getResources().getDrawable(step.getStepImageResId()), step.getStepDuration());
staticAnimation.setOneShot(false);
imgView.setBackgroundDrawable(staticAnimation);
staticAnimation.start();
可能不是最好的解决方案,但它可以满足我的需求。
关于安卓布局动画 Controller : How to force the first child to wait for the last child's animation to finish before repeating?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11249893/