cocos2d-iphone - 动态改变 box2d 的 body 形状

标签 cocos2d-iphone box2d box2d-iphone

是否可以动态更改 Box2d b2Body 的形状?我想这样做以实现以下目标。

一世)。以一定速率增加圆形的半径

ii).更改 Sprite 的边界框的尺寸以匹配不断变化的动画帧。

最佳答案

   float radius;
   radius = 1;

创建主体:
b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
bodyDef.position.Set(300/PTM_RATIO, 150/PTM_RATIO);
body = world->CreateBody(&bodyDef);

b2CircleShape circleShape;
circleShape.m_radius = radius;

b2FixtureDef fixtureDef;
fixtureDef.shape = &circleShape;
fixtureDef.density = 1;
fixtureDef.friction = 0.3f;
body ->CreateFixture(&fixtureDef);

在您的触摸方法中:
  - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
   {  

    if (body != NULL) {

    b2Fixture *fixtureA = body->GetFixtureList();
    body->DestroyFixture(fixtureA);

    b2CircleShape circleShape;
    circleShape.m_radius = radius + 0.3; 

    b2FixtureDef fixtureDef;
    fixtureDef.shape = &circleShape;
    fixtureDef.density = 1;
    fixtureDef.friction = 0.3f;
    body->CreateFixture(&fixtureDef);

    radius = radius + 0.3;

   }

每次触摸 body 都会变大 0.3。

关于cocos2d-iphone - 动态改变 box2d 的 body 形状,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17066253/

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