我在 QListView
中实现自定义小部件渲染时遇到了困难.
我目前有一个 QListView
显示我的自定义模型 PlayQueue
基于 QAbstractListModel
.
这适用于简单的文本,但现在我想为每个元素显示一个自定义小部件。
所以我将 QStyledItemDelegate
子类化实现paint
像这样的方法:
void QueueableDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index ) const
{
if (option.state & QStyle::State_Selected)
painter->fillRect(option.rect, option.palette.highlight());
QWidget *widget = new QPushButton("bonjour");
widget->render(painter);
}
选择背景已正确呈现,但未显示任何小部件。我试过简单的
QPainter
像 Qt 示例中的命令,这工作正常:void QueueableDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index ) const
{
if (option.state & QStyle::State_Selected)
painter->fillRect(option.rect, option.palette.highlight());
if (option.state & QStyle::State_Selected)
painter->setPen(option.palette.highlightedText().color());
painter->setFont(QFont("Arial", 10));
painter->drawText(option.rect, Qt::AlignCenter, "Custom drawing");
}
所以我尝试了一些更改,例如:
QStyledItemDelegate
至QItemDelegate
painter->save()
和 painter->restore()
围绕渲染 但是我现在有点卡住了,我在互联网上搜索了一段时间,但找不到任何我想要的示例,他们都在谈论编辑小部件(这更容易)或自定义绘制控件(预定义的,如进度条)。
但在这里我真的需要一个我创建的自定义小部件,其中包含一些布局、标签和像素图。
谢谢你的帮助!
我在 Ubuntu 11.04 上为 GCC 使用 Qt 4.7.3。
最佳答案
只是为了完成整个画面:进一步可以找到使用委托(delegate)将 QWidget 管理为 QListView 项的代码。
我终于找到了如何使用它的 paint(...) 方法使其在 QStyledItemDelegate 的子类中工作。
它似乎比以前的解决方案更有效地提高性能,但是这个声明需要通过调查 setIndexWidget() 对创建的 QWidget 的作用来验证 =)。
所以最后,这里是代码:
class PackageListItemWidget: public QWidget
......
class PackageListItemDelegate: public QStyledItemDelegate
......
void PackageListItemDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index ) const
{
// here we have active painter provided by caller
// by the way - we can't use painter->save() and painter->restore()
// methods cause we have to call painter->end() method before painting
// the QWidget, and painter->end() method deletes
// the saved parameters of painter
// we have to save paint device of the provided painter to restore the painter
// after drawing QWidget
QPaintDevice* original_pdev_ptr = painter->device();
// example of simple drawing (selection) before widget
if (option.state & QStyle::State_Selected)
painter->fillRect(option.rect, option.palette.highlight());
// creating local QWidget (that's why i think it should be fasted, cause we
// don't touch the heap and don't deal with a QWidget except painting)
PackageListItemWidget item_widget;
// Setting some parameters for widget for example
// spec. params
item_widget.SetPackageName(index.data(Qt::DisplayRole).toString());
// geometry
item_widget.setGeometry(option.rect);
// here we have to finish the painting of provided painter, cause
// 1) QWidget::render(QPainter *,...) doesn't work with provided external painter
// and we have to use QWidget::render(QPaintDevice *,...)
// which creates its own painter
// 2) two painters can't work with the same QPaintDevice at the same time
painter->end();
// rendering of QWidget itself
item_widget.render(painter->device(), QPoint(option.rect.x(), option.rect.y()), QRegion(0, 0, option.rect.width(), option.rect.height()), QWidget::RenderFlag::DrawChildren);
// starting (in fact just continuing) painting with external painter, provided
// by caller
painter->begin(original_pdev_ptr);
// example of simple painting after widget
painter->drawEllipse(0,0, 10,10);
};
关于qt - 在 QListView 的 QWidgetDelegate 的 paint() 方法中渲染 QWidget,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/6452838/