Java JFrame - 在另一个线程完成之前不重绘()

标签 java multithreading swing event-dispatch-thread

我正在尝试创建一个游戏,我从加载屏幕开始,它将加载所有需要的文件。我想显示完成的百分比,但它不起作用。 JPanel Loading 仅在 Loading_files 完成后才 repaints() 。我不知道怎么了。

主.java

package Main;

import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Main extends JFrame{

//-------------- Final Variables --------------
//Screen Related
public final static int JFRAME_WIDTH = 800;
public final static int JFRAME_HEIGHT = 600;
public final static Dimension SCREEN_SIZE = Toolkit.getDefaultToolkit().getScreenSize();
public final static int SCREEN_WIDTH = SCREEN_SIZE.width;
public final static int SCREEN_HEIGHT = SCREEN_SIZE.height;
//Game Related
public final static String NAME = "Xubris";
public final static String IMAGE_DIRECTORY = System.getProperty("user.dir") + "\\images\\";
public static final int FPS = 1000 / 36;

//-------------- Dynamic Variables --------------
//Global
public static JFrame main;

public static void main(String[] args) {
    //Start the Loading screen
    Loading load = new Loading();

    main = new JFrame(NAME);

    main.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    main.setSize(JFRAME_WIDTH, JFRAME_HEIGHT);
    main.setLocation((SCREEN_WIDTH-JFRAME_WIDTH)/2, (SCREEN_HEIGHT-JFRAME_HEIGHT)/2);

    //Add Content
    main.getContentPane().add(load);

    main.setResizable(false);
    main.setUndecorated(false);
    main.setVisible(true);  
}

}

Loading.java

package Main;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;
import javax.swing.JPanel;

public class Loading extends JPanel implements Runnable{

//Pictures
BufferedImage background;

//-------------- Final Variables --------------
private final int num_of_files = 32;

//-------------- Dynamic Variables --------------
//Global Variables
private double loading_percentage = 0;
private int num_of_loaded_files = 0;

public Loading(){
    try {
        background = ImageIO.read(new File(Main.IMAGE_DIRECTORY + "Background_Loading.jpg"));
    } catch (IOException e) {
        e.printStackTrace();
    }
    //Start the thread
    new Thread(new LoadingFiles()).start();
    new Thread(this).start();
}

public void paint(Graphics g){
    g.drawImage(background, 0, 0, this);
    for(int i = 0; i < loading_percentage; i=i+15){
        g.setColor(new Color(20,241,47));
        g.drawRect(180 + (i/15)*(50+10), 375, 50, 50);
    }
}

@Override
public void run(){
    while(true){
        repaint();
    }
}

class LoadingFiles implements Runnable{
    public void run() {
        try {
            Thread.sleep(100);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
        num_of_loaded_files++;
        loading_percentage = (num_of_loaded_files/num_of_files)*100;

        if(num_of_loaded_files!=32)
            run();
    }

}
}

最佳答案

阻止 EDT 并重新绘制合并也是我的第一个想法(这就是我赞成评论的原因)。但很好奇 - 真正的问题也不是 :-)

  • 从任何线程调用重绘都是完全有效的(尽管在紧密的 while 循环中这样做肯定会减慢 ui react )
  • 即使在一些清理之后也没有按预期重绘(见下文)。罪魁祸首纯粹是算术

下面一行:

loading_percentage = (num_of_loaded_files/num_of_files)*100;

这是 0 直到

num_of_loaded_files == num_of_files

直到一切都加载完毕。我们都对仓促下结论感到内疚 :-)

一些清理:

  • 遵循 java 命名约定使代码更易于阅读
  • 不要覆盖 paint,而是覆盖 paintComponent
  • 始终在 paintComponent 中调用 super(默认情况下 JPanel 报告为不透明,也就是说,它必须填充其区域)
  • 无需交织线程,只需让加载线程在加载下一张图像后调用重绘
  • 算术正确:-)

代码:

public class Loading extends JPanel { 

    // Pictures
    private BufferedImage background;

    // -------------- Final Variables --------------
    private final int numOfFiles = 32;

    // -------------- Dynamic Variables --------------
    // Global Variables
    private double loadingPercentage = 0;

    private int numOfLoadedFiles = 0;

    public Loading() {
        background = XTestUtils.loadDefaultImage("moon.jpg");
        // Start the thread
        new Thread(new LoadingFiles()).start();
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawImage(background, 0, 0, this);
        for (int i = 0; i < loadingPercentage; i = i + 15) {
            g.setColor(new Color(20, 241, 47));
            g.drawRect(180 + (i / 15) * (50 + 10), 375, 50, 50);
        }
    }

    class LoadingFiles implements Runnable {
        @Override
        public void run() {

            while (numOfLoadedFiles < 32) {
                numOfLoadedFiles++;
                loadingPercentage = (double) numOfLoadedFiles / numOfFiles
                        * 100;
                repaint();
                try {
                    // simulate the loading
                    Thread.sleep(200);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }

    }

    public static void main(String[] args) {
        JFrame frame = new JXFrame("", true);
        frame.add(new Loading());
        frame.setSize(600, 600);
        frame.setVisible(true);
    }
}

关于Java JFrame - 在另一个线程完成之前不重绘(),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11918605/

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