我创建了一个可以正常编译的应用程序,但是当我再次尝试播放时,模拟器崩溃了,我不知道为什么。我的代码中的相关部分如下:
iFocus2AppDelegate.m
- (void) flipToGameScreen:(NSInteger *)aMode aLevel:(NSInteger*)aLevel
{
NSInteger *myMode = aMode;
NSInteger *myLevel = aLevel;
GameScreenViewController *aGameScreenView = [[GameScreenViewController alloc] initWithNibName:@"GameScreen" mode:myMode level:myLevel bundle:nil];
[self setGameScreenViewController:aGameScreenView];
[aGameScreenView release];
gameScreenViewController.view.frame =[[UIScreen mainScreen] applicationFrame];
//animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache: YES];
[viewController.view removeFromSuperview];
[self.window addSubview:[gameScreenViewController view]];
[UIView commitAnimations];
}
GameScreenViewController.m
- (id)initWithNibName:(NSString *)nibNameOrNil mode:(NSInteger *)myMode level:(NSInteger *)myLevel bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self)
{
// Custom initialization.
self.selectedMode = myMode;
self.selectedLevel = myLevel;
}
return self;
}
- (void) finished
{
[myTimer invalidate];
myTimer = nil;
[myTimer release];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"GameOver"
message:@"Do Something"
delegate:self
cancelButtonTitle:nil
otherButtonTitles:nil];
[alert addButtonWithTitle:@"Play Again"];
[alert addButtonWithTitle:@"Show HiScores"];
[alert addButtonWithTitle: @"Setup New Game"];
[alert show];
[alert release];
}
- (void) alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (buttonIndex == 0)
{
//PlayAgain
iFocus2AppDelegate *mainDelegate = (iFocus2AppDelegate *)[[UIApplication sharedApplication] delegate];
[mainDelegate flipToGameScreen:selectedMode aLevel:selectedLevel];
[iFocus2AppDelegate release];
}
if (buttonIndex == 1)
{
//scores
iFocus2AppDelegate *mainDelegate = (iFocus2AppDelegate *)[[UIApplication sharedApplication] delegate];
[mainDelegate flipToHiScores];
[iFocus2AppDelegate release];
}
if (buttonIndex == 2)
{
//setings
iFocus2AppDelegate *mainDelegate = (iFocus2AppDelegate *)[[UIApplication sharedApplication] delegate];
[mainDelegate flipToGameSettings];
[iFocus2AppDelegate release];
}
}
我粘贴了这两部分,因为我认为GameScreenViewController特别有问题,因为它第二次进入该屏幕时会崩溃(任何其他屏幕翻转(即从警报到HiScores)都可以使用。您可能需要其他代码,将不胜感激。
(编辑):根据要求,控制台显示如下内容...
(再次编辑):以前粘贴的代码不是真正的部分;即使我已经阅读了所有答案,但在崩溃时,我在控制台中返回的唯一代码是“GDB:在Build&Debug中时,程序收到信号:“EXC_BAD_ACCESS”。
最佳答案
在某个地方,有人试图创建GameScreenViewController,但是省略了选择器bundle:
的initWithNibName:mode:level:bundle:
部分。基于回溯,它似乎在您的iFocus2AppDelegate的flipToGameScreen:aLevel:
方法中,尽管我在那儿看不到它。如果使用旧版本的类,则可以尝试清理项目。
关于objective-c - Objective-C:虽然可以完美编译,但应用程序仅运行一次,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8649259/