该应用程序可以在iphone模拟器上正常运行,但是当我们在实际的iphone设备上运行它时,它在以下行崩溃:
[ucdView.image drawInRect:rect];
我已经搜索并找到了解决方案,但是我不知道如何解决,因为我们在这个星期五不得不提出该问题的时间很短。查看以下解决方案:
Must drawInRect: for a separate context be executed on the main thread?
发生崩溃的部分在viewDidLoad()中的Sculpture.m中
- (void)viewDidLoad{
[super viewDidLoad];
CLController = [[CoreLocationController alloc] init];
CLController.delegate = self;
[CLController.locMgr startUpdatingLocation];
currentLoc = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"redPin.png"]];
UIImage *ucdImage = [UIImage imageNamed:@"ucd.png"];
self.ucdView = [[UIImageView alloc] initWithImage:ucdImage];//creating a view for UCD image
ucdView.userInteractionEnabled = YES;
[self loadingFile];
UIScrollView *myScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
[myScrollView setMinimumZoomScale:0.35];
[myScrollView setMaximumZoomScale:2.0];
myScrollView.clipsToBounds = YES;
myScrollView.bounces = YES;
myScrollView.contentOffset = CGPointMake(1400, 700);
[myScrollView setContentSize:CGSizeMake(ucdImage.size.width, ucdImage.size.height)];
[myScrollView setDelegate:self];
[myScrollView addSubview:ucdView];//adding ucd view to scroll view
[self.view addSubview:myScrollView]; // adding scrollview to self.view main view
[myScrollView release];
//Drawing The Line
UIGraphicsBeginImageContext(ucdView.frame.size);
CGRect rect = CGRectMake(0, 0, ucdView.frame.size.width, ucdView.frame.size.height);
[ucdView.image drawInRect:rect];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 3.0);
CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
CGFloat dashArray[] = {2,0,2,2};
CGContextSetLineDash(context, 3, dashArray, 5);
CGContextMoveToPoint(context,[self longt_to_x:[[path_array objectAtIndex:0] doubleValue]],[self lat_to_y:[[path_array objectAtIndex:1] doubleValue]]);
int path_length = [path_array count];
for(int i = 2; i<path_length; i = i+2){
CGContextAddLineToPoint(context,[self longt_to_x:[[path_array objectAtIndex:i] doubleValue]],[self lat_to_y:[[path_array objectAtIndex:i+1] doubleValue]]);
}
CGContextStrokePath(context);
ucdView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
预先感谢一百万...
最佳答案
您没有说明崩溃的确切位置,但是您已经使用UIGraphicsBeginImageContext
创建了一个图像上下文,然后使用CGBitmapContextCreate
创建了另一个图像上下文。我的猜测是,下一个问题是问题(正确设置参数可能很棘手),而且无论如何都不是您想要的。因此将其更改为:
// Get the current drawing context which is the image context right now
CGContextRef context = UIGraphicsGetCurrentContext();
关于iphone - 在drawInRect:rect崩溃,我有解决方案,但不知道如何?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/6775485/