我的组件数量不定,因此我尝试为每个组件提供自己的模型
。在这个例子中,我只是创建了一个,但想法是一样的。
GC() 有点随机,因此在示例中,我在单击后强制执行 gc() 以解决问题。发生的情况是 model
被破坏并变为 null。之后click方法就无法使用了。
main.qml:
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Layouts 1.2
import com.example.qml 1.0
ApplicationWindow
{
visible: true
width: 640
height: 480
// builder of dynamic models
ModelFactory { id: maker }
Column
{
anchors.fill: parent
Repeater
{
// create dynamic model
model: maker.makeModel();
delegate: Label
{
id: label
text: model.name
MouseArea
{
anchors.fill: parent
onClicked:
{
// works once until gc()
console.log("clicked on " + model.name)
// wont work anymore. model is destroyed
gc();
}
}
}
}
}
}
c++/mymodel.h:
#include <QAbstractListModel>
#include <QQmlApplicationEngine>
#include <QObject>
#include <QString>
#include <QDebug>
class BoxModel : public QAbstractListModel
{
Q_OBJECT
public:
~BoxModel()
{
// see that it does get destroyed
qDebug() << "~BoxModel()";
}
int rowCount(const QModelIndex& parent = QModelIndex()) const override
{
return 5;
}
QVariant data(const QModelIndex &index, int role) const override
{
int ix = index.row();
if (ix < 1) return "Larry";
if (ix < 2) return "Barry";
if (ix < 3) return "Gary";
if (ix < 4) return "Harry";
return "Sally";
}
QHash<int, QByteArray> roleNames() const override
{
QHash<int, QByteArray> roles;
roles[Qt::UserRole+1] = "name";
return roles;
}
};
class ModelFactory: public QObject
{
Q_OBJECT
public:
Q_INVOKABLE BoxModel* makeModel()
{
return new BoxModel();
}
};
main.cpp 只是注册类型:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <qqmlcontext.h>
#include <qqml.h>
#include <QtQuick/qquickitem.h>
#include <QtQuick/qquickview.h>
#include "mymodel.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
qmlRegisterType<BoxModel>("com.example.qml", 1, 0, "BoxModel");
qmlRegisterType<ModelFactory>("com.example.qml", 1, 0, "ModelFactory");
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
你所看到的:
单击任意名称。它将工作一次,之后它们将被取消定义,因为 model
变为 null。
例如
qml: clicked on Sally
~BoxModel()
qml: clicked on undefined
我的问题是为什么是这样,当我仍然有引用它时?
在示例中,onClicked
可以更改为 label.text
而不是 model.name
来修复,但是真实的 问题是,一般来说,对象可以随时访问模型以获取任何数据。例如,当盒子需要重画时。数据随机消失,具体取决于 GC。
我尝试过让 c++ 管理动态模型的生命周期。如果我知道 QML 何时完成,这可能会起作用。
感谢您提供信息和想法。
在Windows 8.1/qt5.6mingw上运行
EDIT1:文件作为要点, https://gist.github.com/anonymous/86118b67ec804e6149423c14792f312d
最佳答案
正如库巴所说,这确实看起来像是一个错误。但是,您可以采取另一种方法,通过 QQmlEngine::setObjectOwnership()
自行获取模型的所有权。 。具体来说,改变
Q_INVOKABLE BoxModel* makeModel()
{
return new BoxModel();
}
至
Q_INVOKABLE BoxModel* makeModel()
{
BoxModel *model = new BoxModel(this);
QQmlEngine::setObjectOwnership(model, QQmlEngine::CppOwnership);
return model;
}
将修复此问题(请记住将返回的模型作为 BoxModel
的父级,以便正确删除它)。解释了该行为的原因 here :
Generally an application doesn't need to set an object's ownership explicitly. QML uses a heuristic to set the default ownership. By default, an object that is created by QML has JavaScriptOwnership. The exception to this are the root objects created by calling QQmlComponent::create() or QQmlComponent::beginCreate(), which have CppOwnership by default. The ownership of these root-level objects is considered to have been transferred to the C++ caller.
Objects not-created by QML have CppOwnership by default. The exception to this are objects returned from C++ method calls; their ownership will be set to JavaScriptOwnership. This applies only to explicit invocations of Q_INVOKABLE methods or slots, but not to property getter invocations.
关于Qt5.6 QML,为什么垃圾回收后动态模型会被销毁?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37325792/