.net - 列表框未选择所选项目

标签 .net wpf listbox

参见下面的代码
Visual Studio 2010
ListBox 上方有一个 TextBox。
通过绑定(bind),当选择某个项目时,文本框可以变大或变小。
这会导致列表框移动。
当列表框移动时,所选项目不是被单击的项目。
所选项目是移动后的ListBox 上鼠标所在的项目。
有时它甚至根本不会选择(尝试从 9 到 10 或从 10 到 9)。
在此代码中重现问题,偶数和奇数产生不同的长度。
因此,如果您从奇数到奇数或从偶数到偶数,那就没问题了。
如果您从顶部的奇数到底部的偶数(不滚动),那么有时会选择不在 View 中的项目。
在实际代码中,文本框是项目的描述,并且描述的长度不同。
有趣的是在调试中, get { returnboundText; 上有一个断点;然后它会选择正确的项目。
我认为它会处理选择,然后测量 UI,然后在新 UI 上再次处理选择。
由于它在调试中的行为不同,因此很难弄清楚。

<Window x:Class="ListBoxMissClick.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" Height="350" Width="525"
        DataContext="{Binding RelativeSource={RelativeSource Self}}">
    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="Auto"/>
            <RowDefinition Height="*"/>
        </Grid.RowDefinitions>
        <Grid.ColumnDefinitions>
            <ColumnDefinition Width="*"/>
        </Grid.ColumnDefinitions>
        <TextBox Grid.Row="0" Grid.Column="0" Text="{Binding Path=BoundText}" TextWrapping="Wrap" />
        <ListBox Grid.Row="1" Grid.Column="0" ItemsSource="{Binding Path=BoundList}" SelectedItem="{Binding Path=BoundListSelected, Mode=TwoWay}"/>
    </Grid>
</Window>

using System.ComponentModel;

namespace ListBoxMissClick
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window, INotifyPropertyChanged
    {
        private string boundListSelected;
        private string boundText = string.Empty;
        private List<string> boundList = new List<string>();
        private bool shortLong = true;
        public event PropertyChangedEventHandler PropertyChanged;

        protected void NotifyPropertyChanged(String info)
        {
            if (PropertyChanged != null)
            {
                PropertyChanged(this, new PropertyChangedEventArgs(info));
            }
        }

        public MainWindow()
        {
            for (int i = 0; i < 1000; i++)
            {
                boundList.Add(i.ToString());
            }

            InitializeComponent();

        }
        public string BoundText 
        { 
            get { return boundText; }
            set 
            { 
                if (boundText != value)
                {
                    boundText = value;
                    NotifyPropertyChanged("BoundText");
                }
            }
        }
        public List<string> BoundList { get { return boundList; } }
        public string BoundListSelected
        {
            get { return boundListSelected; }
            set
            {
                boundListSelected = value;
                if (Int32.Parse(value) % 2 == 0)
                {
                    BoundText = value.ToString() + " something very long something very long something very long something very long something very long something very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very long";
                }
                else
                {
                    BoundText = value.ToString() + " something short "; 
                }
             }
        }

        private void ListBox_MouseDoubleClick(object sender, MouseButtonEventArgs e)
        {
            BoundText = " something very long something very long something very long something very long something very long something very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very long";
        }
    }
}

除了已接受的答案 Mouse.Capture 和 ReleaseMouseCapture 工作之外。

set
{
    Mouse.Capture(this);
    {
        boundListSelected = value;
        if (Int32.Parse(value) % 2 == 0)
        {
            BoundText = value.ToString() + " something very long something very long something very long something very long something very long something very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very long";
        }
        else
        {
            BoundText = value.ToString() + " something short ";
        }
    }
    ReleaseMouseCapture();
}

最佳答案

我稍微重写了你的代码。诀窍是使用 MouseCapture 来避免进行多个事件处理(使用您的原始代码,由于按下鼠标按钮时布局发生变化,列表框一次单击最多可以选择三个选项)

这是代码:

MainWindow.xaml

<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        x:Class="TextEditor.MainWindow"
        Title="MainWindow" Height="350" Width="525">

    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="Auto"/>
            <RowDefinition Height="*"/>
        </Grid.RowDefinitions>
        <TextBox Grid.Row="0" Text="{Binding Path=BoundText}" TextWrapping="Wrap" />
        <ListBox Grid.Row="1" 
                 ItemsSource="{Binding Path=BoundList}" 
                 SelectedItem="{Binding Path=BoundListSelected, Mode=TwoWay}"/>
    </Grid>

</Window>

MainWindow.xaml.cs

using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Input;

namespace TextEditor
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public string BoundText
        {
            get { return (string)GetValue(BoundTextProperty); }
            set { SetValue(BoundTextProperty, value); }
        }

        // Using a DependencyProperty as the backing store for BoundText.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty BoundTextProperty =
            DependencyProperty.Register("BoundText", typeof(string), typeof(MainWindow), new PropertyMetadata(string.Empty));

        public string BoundListSelected
        {
            get { return (string)GetValue(BoundListSelectedProperty); }
            set { SetValue(BoundListSelectedProperty, value); }
        }

        // Using a DependencyProperty as the backing store for BoundListSelected.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty BoundListSelectedProperty =
            DependencyProperty.Register("BoundListSelected", typeof(string), typeof(MainWindow), new PropertyMetadata(string.Empty, OnBoundListSelectedChanged));

        private static void OnBoundListSelectedChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            var mainWindow = d as MainWindow;
            var value = e.NewValue as string;

            Mouse.Capture(mainWindow);

            if (Int32.Parse(value) % 2 == 0)
            {
                mainWindow.BoundText = value.ToString() + " something very long something very long something very long something very long something very long something very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very longsomething very long something very long something very long something very long something very long";
            }
            else
            {
                mainWindow.BoundText = value.ToString() + " something short ";
            }

            mainWindow.ReleaseMouseCapture();
        }

        public MainWindow()
        {
            for (int i = 0; i < 1000; i++)
            {
                boundList.Add(i.ToString());
            }

            InitializeComponent();
            DataContext = this;
        }

        public List<string> BoundList { get { return boundList; } }
        private List<string> boundList = new List<string>();
    }
}

编辑:我实际上更改了 MainWindow 的编码方式(没有必要在 DependencyObject 上实现 INotifyPropertyChanged,因此我只是将其删除并设置两个依赖属性),但您可以尝试使用以下方法解决您的问题您的原始代码只需在设置 BoundText 之前捕获鼠标,然后释放它即可。

关于.net - 列表框未选择所选项目,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14755878/

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