android - 我应该更新哪个 build.gradle 文件以在 React Native Android 项目中添加结构数字

标签 android maven react-native

我正在按照说明将 Twitter Fabric Digits 添加到我的 Android React Native 应用程序中,并且正在执行更新 build.gradle 文件的 Digits 步骤。查看该项目,我在 /android 根目录中看到一个 build.gradle 文件,在我的 /android/app 目录中也有一个文件。

如果我比较 Digits 示例中显示的示例 gradle 文件,它似乎是两个文件的组合。我应该编辑哪一篇。而且,如果其中一个文件缺少示例中的某些配置,我是否应该添加它?例如,说明说要向 buildscript.respositories 和存储库添加一个 Maven url,这表明我更新 android 根目录中的 build.gradle,因为它有一个 buildscript 配置和一个 allprojects.repositories 节点。但是,它没有依赖项节点或 android 节点或插件,这些东西位于另一个 build.gradle 文件中,该文件没有存储库节点。我是否应该将指令中的更改拆分到两个 build.gradle 文件中?

来自数字的指令

buildscript {
    repositories {
        mavenCentral()
        maven { url 'https://maven.fabric.io/public' }
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:0.6.+'
        classpath 'io.fabric.tools:gradle:1.+'
    }
}
apply plugin: 'com.android.application'
apply plugin: 'io.fabric'

repositories {
    mavenCentral()
    maven { url 'https://maven.fabric.io/public' }
}

dependencies {
    compile 'com.android.support:appcompat-v7:18.0.0'
    compile('com.digits.sdk.android:digits:2.0.6@aar') {
        transitive = true;
    }
}

android {
    compileSdkVersion 17
    buildToolsVersion "18.1.0"

    defaultConfig {
        minSdkVersion 7
        targetSdkVersion 18
    }
}

来自/android 的 build.gradle

// Top-level build file where you can add configuration options common to all sub-projects/modules.

buildscript {
    repositories {
        jcenter()
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:2.3.0'

        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
    }
}

allprojects {
    repositories {
        mavenLocal()
        jcenter()
        maven {
            // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
            url "$rootDir/../node_modules/react-native/android"
        }
        maven { url 'https://maven.fabric.io/public' }
    }
}

来自/android/app 的 build.gradle

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,somelongstring
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"]
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion 25
    buildToolsVersion "25.0.0"

    defaultConfig {
        applicationId "com.foo"
        minSdkVersion 16
        targetSdkVersion 22
        versionCode 1
        versionName "1.0"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules
    compile project(':react-native-fabric-digits') 
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

最佳答案

查看 build.gradle 中的注释会让我相信依赖项应该放置在应用程序目录中的 build.gradle 文件中。

// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files

我正在使用附近服务 API 执行某些操作,并将依赖项放置在应用程序目录中的 build.gradle 中,一切正常。

关于android - 我应该更新哪个 build.gradle 文件以在 React Native Android 项目中添加结构数字,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43046022/

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