python - 如何在贪吃蛇游戏中为蛇的 body 部位使用不同的图像? (Python、Pygame、蛇)

标签 python python-3.x pygame game-engine game-development

说明

我目前正在使用 Pygame 开发蛇游戏,但我遇到了一个问题,因为我的蛇目前仅由方 block 组成,但如果蛇包含蛇头、 body 、尾部的绘制 25x25 图片,我会发现它会更好对于弯曲的 body 部分,这样当蛇改变其高度和方向时,该部分看起来仍然与蛇相连。

我还添加了一个示例图像,以便您可以更好地理解我所说的不同 body 部位的含义。

enter image description here

<小时/>

这是我代码的相关部分,因此您可以看到正在生长的蛇体当前如何工作。

block_size = 25
black = (0, 0, 0)

# This function contains a list with the current coordinates of the snake head (coordinates) 
# and then draws rectangles of size 25x25 (block_size).

def body_segments(block_size, coordinates):
    for XnY in coordinates:
        pygame.draw.rect(screen, black, [XnY[0], XnY[1], block_size, block_size])


coordinates = []
snake_lenght = 0

# Game Loop
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # Background
    screen.blit(BackgroundImg,(0, 0))

    # Check for a collision with the food
    if distance_SF() < 20:
        FoodX = random.randrange(50, 500, 25)
        FoodY = random.randrange(50, 500, 50)

        # Increase the Snake lenght
        snake_lenght += 1

    # I hereby create a list (HeadCorList) with the coordinates of the snake's head as elements
    # and then I attach these elements to the "coordinates" list.

    HeadCorList = []
    HeadCorList.append(headX) # headX contains the X coordinates of the snake's head
    HeadCorList.append(headY) # headY contains the Y coordinates of the snake's head
    coordinates.append(HeadCorList)

    # This makes sure that the growing body does not get too long.
    if len(segments) > snake_lenght:
        del segments[0]
        
    body_segments(block_size, coordinates)
<小时/>

问题摘要

我不知道如何解决这些问题,因为我不知道如何将图片而不是矩形附加到移动蛇的头部,因为我不知道如何将尾部附加到蛇 body 的末端因为我不知道如何实现弯曲的 body 部分功能,因为当蛇改变其高度和方向时,只有一个弯曲的 body 部分要插入。

我希望我能清楚地解释一切,因为英语不是我的主要语言,Python 3 是我的第一个编程语言,而这个游戏只是我的第二个程序。

最佳答案

首先,让我们将图像分成 4 部分,并使它们的大小相同。这将使我们的任务变得更容易:

enter image description here头.png

enter image description here正文.png

enter image description here L.png

enter image description here尾部.png

让我们使用基本的 pygame 游戏加载它们:

import pygame

TILESIZE = 24
def main():
    pygame.init()
    screen = pygame.display.set_mode((600, 480))

    load = lambda part: pygame.image.load(part + '.png').convert_alpha()
    parts = ('head', 'body', 'tail', 'L')
    head_img, body_img, tail_img, L_img = [load(p) for p in parts]

    clock = pygame.time.Clock()
    dt = 0
    while True:
        events = pygame.event.get()
        for e in events:
            if e.type == pygame.QUIT:
                return

        screen.fill((30, 30, 30))

        screen.blit(head_img, (100, 100))
        screen.blit(body_img, (100, 100 + TILESIZE))
        screen.blit(L_img,    (100, 100 + TILESIZE*2))
        screen.blit(tail_img, (100, 100 + TILESIZE*3))


        dt = clock.tick(60)
        pygame.display.flip()

main()

enter image description here

但我们实际上还需要这些旋转形式的图像,所以让我们从一开始就创建它们:

def build_images():
    load = lambda part: pygame.image.load(part + '.png').convert_alpha()
    parts = ('head', 'body', 'tail', 'L')
    head_img, body_img, tail_img, L_img = [load(p) for p in parts]

    return {
        'HEAD_N': head_img,
        'HEAD_S': pygame.transform.rotate(head_img, 180),
        'HEAD_E': pygame.transform.rotate(head_img, 90),
        'HEAD_W': pygame.transform.rotate(head_img, -90),
        'BODY_NN': body_img,
        'BODY_SS': body_img,
        'BODY_WW': pygame.transform.rotate(body_img, 90),
        'BODY_EE': pygame.transform.rotate(body_img, 90),
        'BODY_NE': pygame.transform.rotate(L_img, 180),
        'BODY_WS': pygame.transform.rotate(L_img, 180),
        'BODY_WN': pygame.transform.rotate(L_img, 90),
        'BODY_SE': pygame.transform.rotate(L_img, 90),
        'BODY_ES': pygame.transform.rotate(L_img, -90),
        'BODY_NW': pygame.transform.rotate(L_img, -90),
        'BODY_EN': pygame.transform.rotate(L_img, 0),
        'BODY_SW': pygame.transform.rotate(L_img, 0),
        'TAIL_N': tail_img,
        'TAIL_S': pygame.transform.rotate(tail_img, 180),
        'TAIL_E': pygame.transform.rotate(tail_img, 90),
        'TAIL_W': pygame.transform.rotate(tail_img, -90)
    }

使用带有字符串键的字典将使我们可以根据蛇的每个部分及其父部分的方向轻松获得正确的图像。

例如,BODY_SE 是当蛇的一部分朝东,但父级要向南移动时我们使用的图像。

现在我们可以开始实现我们的游戏了。由于我们使用的是 pygame,我将使用基本的 pygame 功能,例如 SpriteGroup 。让我们看看如何创建一些代表蛇的 Sprite :

import pygame
TILESIZE = 24

class Snake(pygame.sprite.Sprite):
    images = None
    def __init__(self, grp, pos, length, parent=None):
        super().__init__(grp)
        self.parent = parent
        self.child = None
        if not self.parent:
            self.image = Snake.images['HEAD_N']
        elif length == 1:
            self.image = Snake.images['TAIL_N']
        else:
            self.image = Snake.images['BODY_NN']
        self.pos = pos
        self.rect = self.image.get_rect(x=pos[0]*TILESIZE, y=pos[1]*TILESIZE)
        if length > 1:
            self.child = Snake(grp, (pos[0], pos[1]+1), length-1, self)

def build_images():
   ...

def main():
    pygame.init()
    screen = pygame.display.set_mode((600, 480))
    Snake.images = build_images()

    all_sprites = pygame.sprite.Group()
    snake = Snake(all_sprites, (4, 4), 6)
    clock = pygame.time.Clock()
    dt = 0
    while True:
        events = pygame.event.get()
        for e in events:
            if e.type == pygame.QUIT:
                return

        screen.fill((30, 30, 30))

        all_sprites.update()
        all_sprites.draw(screen)

        dt = clock.tick(60)
        pygame.display.flip()

main()

正如你所看到的,蛇的每个部分都有一个对前面部分的引用(除了头部),以及一个对后面部分的引用(除了尾部)。

到目前为止,一切都很好。让我们移动蛇:

import pygame
TILESIZE = 24

class Snake(pygame.sprite.Sprite):
    images = None
    def __init__(self, grp, pos, length, parent=None):
        ...

    def move(self):
        # if we have a parent, let's look were it moves
        parent_direction = self.parent.direction if self.parent else None

        if self.direction == 'N': self.pos = self.pos[0], self.pos[1] - 1
        elif self.direction == 'S': self.pos = self.pos[0], self.pos[1] + 1
        elif self.direction == 'E': self.pos = self.pos[0] - 1, self.pos[1]
        elif self.direction == 'W': self.pos = self.pos[0] + 1, self.pos[1]

        self.rect = self.image.get_rect(x=self.pos[0]*TILESIZE, y=self.pos[1]*TILESIZE)

        # move the child
        if self.child:
            self.child.move()

        # follow the parent
        if parent_direction:
            self.direction = parent_direction

    def update(self):
        # no parent means we're the head of the snake
        # and we should move we a key is pressed
        if not self.parent:
            pressed = pygame.key.get_pressed()
            if pressed[pygame.K_w]: self.direction = 'N'
            if pressed[pygame.K_s]: self.direction = 'S'
            if pressed[pygame.K_a]: self.direction = 'E'
            if pressed[pygame.K_d]: self.direction = 'W'

def main():
    ...
    # let's trigger the MOVE event every 500ms
    MOVE = pygame.USEREVENT + 1
    pygame.time.set_timer(MOVE, 500)
    ...
    while True:
        events = pygame.event.get()
        for e in events:
            if e.type == pygame.QUIT:
                return
            if e.type == MOVE:
                snake.move()

enter image description here

太棒了。剩下的就是如果方向改变,实际改变每个 body 部位的图像。

完整代码如下:

import pygame
TILESIZE = 24

class Snake(pygame.sprite.Sprite):
    images = None
    def __init__(self, grp, pos, length, parent=None):
        super().__init__(grp)
        self.parent = parent
        self.child = None
        self.direction = 'N'

        if not self.parent: self.image = Snake.images['HEAD_N']
        elif length == 1: self.image = Snake.images['TAIL_N']
        else: self.image = Snake.images['BODY_NN']

        self.pos = pos
        self.rect = self.image.get_rect(x=self.pos[0]*TILESIZE, y=self.pos[1]*TILESIZE)
        if length > 1:
            self.child = Snake(grp, (pos[0], pos[1]+1), length-1, self)

    def move(self):
        # if we have a parent, let's look were it moves
        parent_direction = self.parent.direction if self.parent else None

        if self.direction == 'N': self.pos = self.pos[0], self.pos[1] - 1
        elif self.direction == 'S': self.pos = self.pos[0], self.pos[1] + 1
        elif self.direction == 'E': self.pos = self.pos[0] - 1, self.pos[1]
        elif self.direction == 'W': self.pos = self.pos[0] + 1, self.pos[1]

        self.rect = self.image.get_rect(x=self.pos[0]*TILESIZE, y=self.pos[1]*TILESIZE)

        # move the child
        if self.child:
            self.child.move()

        if not self.parent: self.image = Snake.images['HEAD_' + self.direction]
        elif not self.child: self.image = Snake.images['TAIL_' + parent_direction]
        else: self.image = Snake.images['BODY_' + parent_direction + self.direction]

        # follow the parent
        if parent_direction:
            self.direction = parent_direction

    def update(self):
        # no parent means we're the head of the snake
        # and we should move we a key is pressed
        if not self.parent:
            pressed = pygame.key.get_pressed()
            if pressed[pygame.K_w]: self.direction = 'N'
            if pressed[pygame.K_s]: self.direction = 'S'
            if pressed[pygame.K_a]: self.direction = 'E'
            if pressed[pygame.K_d]: self.direction = 'W'


def build_images():
    load = lambda part: pygame.image.load(part + '.png').convert_alpha()
    parts = ('head', 'body', 'tail', 'L')
    head_img, body_img, tail_img, L_img = [load(p) for p in parts]

    return {
        'HEAD_N': head_img,
        'HEAD_S': pygame.transform.rotate(head_img, 180),
        'HEAD_E': pygame.transform.rotate(head_img, 90),
        'HEAD_W': pygame.transform.rotate(head_img, -90),
        'BODY_NN': body_img,
        'BODY_SS': body_img,
        'BODY_WW': pygame.transform.rotate(body_img, 90),
        'BODY_EE': pygame.transform.rotate(body_img, 90),
        'BODY_NE': pygame.transform.rotate(L_img, 180),
        'BODY_WS': pygame.transform.rotate(L_img, 180),
        'BODY_WN': pygame.transform.rotate(L_img, 90),
        'BODY_SE': pygame.transform.rotate(L_img, 90),
        'BODY_ES': pygame.transform.rotate(L_img, -90),
        'BODY_NW': pygame.transform.rotate(L_img, -90),
        'BODY_EN': pygame.transform.rotate(L_img, 0),
        'BODY_SW': pygame.transform.rotate(L_img, 0),
        'TAIL_N': tail_img,
        'TAIL_S': pygame.transform.rotate(tail_img, 180),
        'TAIL_E': pygame.transform.rotate(tail_img, 90),
        'TAIL_W': pygame.transform.rotate(tail_img, -90)
    }

def main():
    pygame.init()
    screen = pygame.display.set_mode((600, 480))
    Snake.images = build_images()

    # let's trigger the MOVE event every 500ms
    MOVE = pygame.USEREVENT + 1
    pygame.time.set_timer(MOVE, 500)

    all_sprites = pygame.sprite.Group()
    snake = Snake(all_sprites, (4, 4), 8)
    clock = pygame.time.Clock()
    dt = 0
    while True:
        events = pygame.event.get()
        for e in events:
            if e.type == pygame.QUIT:
                return
            if e.type == MOVE:
                snake.move()

        screen.fill((30, 30, 30))

        all_sprites.update()
        all_sprites.draw(screen)

        dt = clock.tick(60)
        pygame.display.flip()

main()

enter image description here

关于python - 如何在贪吃蛇游戏中为蛇的 body 部位使用不同的图像? (Python、Pygame、蛇),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/60823576/

相关文章:

python - 如何让游戏角色(用户) Action 流畅?

python - 我怎样才能让我的玩家 Rect 在我的敌人 Rect 的侧面和底部碰撞?小游戏

python - 调整 Canvas /框架大小时如何防止窗口闪烁?

python - 仅初始化 mongo 副本集一次

python - ValueError : Stop argument for islice() must be None or an integer: 0 <= x <= sys. maxsize 关于主题一致性

Python Selenium ConnectionResetError : [WinError 10054] An existing connection was forcibly closed by the remote host

python - 如何在python中生成一组相似的字符串

Python - 在图像中查找对象的中心

python - 多重西格玛符号 python

python - 有没有办法在 Pymunk 中实现静摩擦力