我正在用 Java 制作一个游戏,首先我没有使用 JPanel,它会导致 repaint() 上闪烁,所以我决定使用它。我不确定如何在我当前的代码中实现它。当我尝试这样做时,我得到的只是一个尽可能小的窗口。我原来的Window类代码:
public class Window extends JFrame {
private double stepLen;
public Window(double stepLen) {
this.stepLen = stepLen;
this.setSize(800, 600);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setResizable(false);
this.setTitle("Frogger");
this.setLayout(null);
getContentPane().setBackground(Color.black);
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
int x = (dim.width - this.getSize().width)/2;
int y = (dim.height - this.getSize().height)/2;
this.setLocation(x, y);
JLabel goal = new JLabel();
goal.setText("|=========|");
goal.setForeground(Color.WHITE);
goal.setFont(new Font("Seif", Font.PLAIN, 20));
add(goal);
goal.setBounds(325, -10, 600, 50);
setFocusable(true);
requestFocusInWindow();
this.setVisible(true);
}
此代码有效并创建了一个窗口。 主类:
Window window = new Window(50);
然后我尝试这样做: 我有单独的 GameFrame (JFrame) 和 GameCanvas (JPanel) 类。 框架如下所示:
public class GameFrame extends JFrame{
private double stepLen;
public GameFrame() {
this.stepLen = 50;
this.setSize(800, 600);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setResizable(false);
this.setTitle("Frogger");
this.setLayout(null);
this.setVisible(true);
this.getContentPane().setBackground(Color.black);
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
int x = (dim.width - this.getSize().width)/2;
int y = (dim.height - this.getSize().height)/2;
GameCanvas gcanvas = new GameCanvas();
this.add(gcanvas);
this.pack();
this.setLocation(x, y);
}
}
}
以及 GameCanvas 类
public class GameCanvas extends JPanel {
public GameCanvas() {
setDoubleBuffered(true);
JLabel goal = new JLabel();
goal.setText("|=========|");
goal.setForeground(Color.WHITE);
goal.setFont(new Font("Seif", Font.PLAIN, 20));
this.add(goal);
goal.setBounds(325, -10, 600, 50);
this.getPreferredSize();
this.setVisible(true);
this.repaint();
}
最佳答案
Camickr 是正确的 - 投票并将他的答案标记为正确,这只是为了避免他拔掉剩下的一点头发
- 您正在使用
null
布局,但没有接管其责任 - 无法为组件提供大小调整提示,以允许布局管理器(您不再使用)完成其工作
这些都是常见错误,已经提供了无数答案
游戏框架
public class GameFrame extends JFrame {
private double stepLen;
public GameFrame() {
this.stepLen = 50;
this.setSize(800, 600);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setResizable(false);
this.setTitle("Frogger");
// Well, there's your problem...
//this.setLayout(null);
// Don't do this here...
this.setVisible(true);
this.getContentPane().setBackground(Color.black);
// Simpler way to achieve this
//Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
//int x = (dim.width - this.getSize().width) / 2;
//int y = (dim.height - this.getSize().height) / 2;
GameCanvas gcanvas = new GameCanvas();
this.add(gcanvas);
this.pack();
//this.setLocation(x, y);
setLocationRelativeTo(null);
setVisible(true);
}
}
游戏 Canvas
public class GameCanvas extends JPanel {
public GameCanvas() {
// Pointless
//setDoubleBuffered(true);
JLabel goal = new JLabel();
goal.setText("|=========|");
goal.setForeground(Color.WHITE);
goal.setFont(new Font("Seif", Font.PLAIN, 20));
this.add(goal);
// Pointless
//goal.setBounds(325, -10, 600, 50);
// Pointless
//this.getPreferredSize();
// Pointless
//this.setVisible(true);
// Pointless
//this.repaint();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
@Override
public void paintComponent(Graphics g) {
int firstRoad = 5;
int i = 0;
int max = 10;
Graphics2D g2 = (Graphics2D) g;
super.paintComponent(g2);
g2.setColor(Color.WHITE);
g2.drawRect(5, 30, 75, 40);
while (i < max) {
g2.setColor(Color.WHITE);
g2.setStroke(new BasicStroke(3));
if (i % 2 == 0) {
g.setColor(Color.WHITE);
g.drawRect(3, firstRoad + 50 * i, 793, 50);
//g.fillRect(3, firstRoad + 50 * i, 793, 50);
} else {
g2.setColor(Color.WHITE);
g2.drawRect(3, firstRoad + 50 * i, 793, 50);
}
i++;
}
}
}
关于java - JPanel 和 JFrame 大小不变,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42739648/