这很容易与另一个问题重复,我只是在努力找出要搜索的内容。
我的相机应用程序被锁定在横向模式(在 list 中),如下所示:
android:screenOrientation="landscape"
但是,当设备旋转为纵向时,我仍想旋转一些 UI 元素(尽管 android 仍会认为它是横向的,但那是故意的)。
所以我试过这个来检查方向
int rotation = this.getWindowManager().getDefaultDisplay()
.getRotation();
int degrees = 0;
switch (rotation) {
case Surface.ROTATION_0:
Log.d("Rotation", "0");
break;
case Surface.ROTATION_90:
Log.d("Rotation", "90");
break;
case Surface.ROTATION_180:
Log.d("Rotation", "180");
break;
case Surface.ROTATION_270:
Log.d("Rotation", "270");
break;
}
不幸的是,无论我如何转动手机,它总是返回 90。是否有更可靠的方法来获取方向,而不管 Android“认为”方向是什么?
最佳答案
所以在我考虑之后,我意识到我可以实现一个类似于 Android 本身用来确定方向的算法。我使用 onSenseorChanged 回调来完成此操作
public static final int UPSIDE_DOWN = 3;
public static final int LANDSCAPE_RIGHT = 4;
public static final int PORTRAIT = 1;
public static final int LANDSCAPE_LEFT = 2;
public int mOrientationDeg; //last rotation in degrees
public int mOrientationRounded; //last orientation int from above
private static final int _DATA_X = 0;
private static final int _DATA_Y = 1;
private static final int _DATA_Z = 2;
private int ORIENTATION_UNKNOWN = -1;
@Override
public void onSensorChanged(SensorEvent event)
{
Log.d(TAG, "Sensor Changed");
float[] values = event.values;
int orientation = ORIENTATION_UNKNOWN;
float X = -values[_DATA_X];
float Y = -values[_DATA_Y];
float Z = -values[_DATA_Z];
float magnitude = X*X + Y*Y;
// Don't trust the angle if the magnitude is small compared to the y value
if (magnitude * 4 >= Z*Z) {
float OneEightyOverPi = 57.29577957855f;
float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi;
orientation = 90 - (int)Math.round(angle);
// normalize to 0 - 359 range
while (orientation >= 360) {
orientation -= 360;
}
while (orientation < 0) {
orientation += 360;
}
}
//^^ thanks to google for that code
//now we must figure out which orientation based on the degrees
Log.d("Oreination", ""+orientation);
if (orientation != mOrientationDeg)
{
mOrientationDeg = orientation;
//figure out actual orientation
if(orientation == -1){//basically flat
}
else if(orientation <= 45 || orientation > 315){//round to 0
tempOrientRounded = 1;//portrait
}
else if(orientation > 45 && orientation <= 135){//round to 90
tempOrientRounded = 2; //lsleft
}
else if(orientation > 135 && orientation <= 225){//round to 180
tempOrientRounded = 3; //upside down
}
else if(orientation > 225 && orientation <= 315){//round to 270
tempOrientRounded = 4;//lsright
}
}
if(mOrientationRounded != tempOrientRounded){
//Orientation changed, handle the change here
mOrientationRounded = tempOrientRounded;
}
}
它看起来比实际更复杂,但只要知道它有效(我会说与系统一样有效)。不要忘记在加速度计的 onResume 和 onPause 中注册您的传感器更改事件监听器
关于android - 锁定到一个方向时获取手机方向,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14836003/