ios - 每个 AVPlayerLayer 一个 AVPlayer 与多个 AVPlayer

标签 ios objective-c cocoa avfoundation

我正在尝试创建像 Vine 这样的应用程序。我有一个 Collection View ,其中每个项目都包含一个带有 AVPlayerLayerAVPlayer 实例的 View ,并且相应的 avplayer 已附加到图层。

一切正常。

但我想知道,如果我对 Collection View 中包含的每个 AVPlayerLayer 只使用一个 AVPlayer 实例,也许会更好。如果我想显示下一个项目,我将从当前项目的图层中删除 AVPlayer 实例,并将其移动到下一个项目的图层。毕竟我打电话 [videoPlayer ReplaceCurrentItemWithPlayerItem:newItem];

也许有人知道更好的解决方案来获得与 Vine 应用程序相同的性能。

最佳答案

这是我在 Collection View 中执行此操作的方法:

//
//  ViewController.m
//  VideoWall
//
//  Created by James Alan Bush on 6/13/16.
//  Copyright © 2016 James Alan Bush. All rights reserved.
//

#import "ViewController.h"
#import "AppDelegate.h"

static NSString *kCellIdentifier = @"Cell Identifier";

@interface ViewController () {
    dispatch_queue_t dispatchQueueLocal;
}

@end

@implementation ViewController

- (id)initWithCollectionViewLayout:(UICollectionViewFlowLayout *)layout
{
    if (self = [super initWithCollectionViewLayout:layout])
    {
        [self.collectionView registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:kCellIdentifier];
        dispatchQueueLocal = dispatch_queue_create( "local session queue", DISPATCH_QUEUE_CONCURRENT );
    }
    return self;
}

- (void)viewDidLoad {
    [super viewDidLoad];

    [self.collectionView setDataSource:self];
    [self.collectionView setContentSize:CGSizeMake(AppDelegate.sharedAppDelegate.width, AppDelegate.sharedAppDelegate.height)];
}


- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
}

- (void)dealloc {
    [super dealloc];
}

#pragma mark <UICollectionViewDataSource>

- (NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView {
    return 1;
}

#pragma mark - UICollectionViewDataSource

- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section {
    return AppDelegate.sharedAppDelegate.assetsFetchResults.count;
}

- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {

    UICollectionViewCell *cell = (UICollectionViewCell *)[collectionView dequeueReusableCellWithReuseIdentifier:kCellIdentifier forIndexPath:indexPath];
    [CATransaction begin];
    [CATransaction setCompletionBlock:^{
        cell.contentView.layer.sublayers = nil;
        dispatch_release(dispatchQueueLocal);
    }];
    dispatch_retain(dispatchQueueLocal);
    dispatch_async( dispatchQueueLocal, ^{
        [self drawPlayerLayerForCell:cell atIndexPath:indexPath];
    });
    [CATransaction commit];

    return cell;
}

- (void)drawPlayerLayerForCell:(UICollectionViewCell *)cell atIndexPath:(NSIndexPath *)indexPath {
    void (^drawPlayerLayer)(UICollectionViewCell*, NSIndexPath*) = ^(UICollectionViewCell* cell, NSIndexPath* indexPath) {
        [AppDelegate.sharedAppDelegate.imageManager requestPlayerItemForVideo:AppDelegate.sharedAppDelegate.assetsFetchResults[indexPath.item] options:nil resultHandler:^(AVPlayerItem * _Nullable playerItem, NSDictionary * _Nullable info) {
            dispatch_async(dispatch_get_main_queue(), ^{
                if(![[info objectForKey:PHImageResultIsInCloudKey] boolValue]) {
                    AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:[AVPlayer playerWithPlayerItem:playerItem]];
                    [playerLayer setVideoGravity:AVLayerVideoGravityResizeAspectFill];
                    [playerLayer setBorderColor:[UIColor whiteColor].CGColor];
                    [playerLayer setBorderWidth:1.0f];
                    [playerLayer setFrame:cell.contentView.bounds];

                    [cell.contentView.layer addSublayer:playerLayer];
                    [(AVPlayer *)playerLayer.player play];

                } else {
                    [AppDelegate.sharedAppDelegate.imageManager requestImageForAsset:AppDelegate.sharedAppDelegate.assetsFetchResults[indexPath.item]
                                                                          targetSize:CGSizeMake(AppDelegate.sharedAppDelegate.flowLayout.itemSize.width, AppDelegate.sharedAppDelegate.flowLayout.itemSize.height)
                                                                         contentMode:PHImageContentModeAspectFill
                                                                             options:nil
                                                                       resultHandler:^(UIImage *result, NSDictionary *info) {
                                                                           dispatch_async(dispatch_get_main_queue(), ^{
                                                                               cell.contentView.layer.contents = (__bridge id)result.CGImage;
                                                                           });
                                                                       }];
                }
            });
        }];
    };
    drawPlayerLayer(cell, indexPath);
}

@end

AppDelegate 实现文件如下所示:

//
//  AppDelegate.m
//  VideoWall
//
//  Created by James Alan Bush on 6/13/16.
//  Copyright © 2016 James Alan Bush. All rights reserved.
//

#import "AppDelegate.h"
#import "ViewController.h"

@implementation AppDelegate

+ (AppDelegate *)sharedAppDelegate
{
    return (AppDelegate *)[[UIApplication sharedApplication] delegate];
}

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch

    self.width = [[UIScreen mainScreen] bounds].size.width / 2.0;
    self.height = [[UIScreen mainScreen] bounds].size.height / 4.0;

    self.window                    = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    self.window.rootViewController = [self viewController];
    self.window.rootViewController.view = self.viewController.view;


    [self.window makeKeyAndVisible];

    return YES;
}

- (ViewController *)viewController {
    ViewController *c = self->_viewController;
    if (!c) {
        c = [[ViewController alloc] initWithCollectionViewLayout:[self flowLayout]];
        [c.view setFrame:[[UIScreen mainScreen] bounds]];
        self->_viewController = c;
    }
    return c;
}

- (UICollectionViewFlowLayout *)flowLayout {
    UICollectionViewFlowLayout *v = self->_flowLayout;
    if (!v) {
        v = [UICollectionViewFlowLayout new];
        [v setItemSize:CGSizeMake(AppDelegate.sharedAppDelegate.width, AppDelegate.sharedAppDelegate.height)];
        [v setSectionInset:UIEdgeInsetsMake(0.0, 0.0, 0.0, 0.0)];
        [v setMinimumLineSpacing:0.0];
        [v setMinimumInteritemSpacing:0.0];
        [v setEstimatedItemSize:CGSizeMake(AppDelegate.sharedAppDelegate.width, AppDelegate.sharedAppDelegate.height)];
        self->_flowLayout = v;
    }
    return v;
}

- (PHCachingImageManager *)imageManager {
    PHCachingImageManager *i = self->_imageManager;
    if (!i) {
        i = [[PHCachingImageManager alloc] init];
        self->_imageManager = i;
    }
    return i;
}

- (PHFetchResult *)assetsFetchResults {
    PHFetchResult *i = self->_assetsFetchResults;
    if (!i) {
        PHFetchResult *smartAlbums = [PHAssetCollection fetchAssetCollectionsWithType:PHAssetCollectionTypeSmartAlbum subtype:PHAssetCollectionSubtypeSmartAlbumVideos options:nil];
        PHAssetCollection *collection = smartAlbums.firstObject;
        if (![collection isKindOfClass:[PHAssetCollection class]])
            return nil;
        PHFetchOptions *allPhotosOptions = [[PHFetchOptions alloc] init];
        allPhotosOptions.sortDescriptors = @[[NSSortDescriptor sortDescriptorWithKey:@"creationDate" ascending:NO]];
        i = [PHAsset fetchAssetsInAssetCollection:collection options:allPhotosOptions];
        self->_assetsFetchResults = i;
    }
    return i;
}

- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end

这是您唯一需要的两个文件;无 NIB/XIB。

关于ios - 每个 AVPlayerLayer 一个 AVPlayer 与多个 AVPlayer,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19984428/

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