渲染 3D 模型时出现问题,因为网格的边框不平滑。我添加了使用 Three.js 加载的模型图像,在 Blender 中也是如此。 是3d模型的问题吗?
Loader = new THREE.JSONLoader(true);
Loader.load("models/test.json", function (geometry) {
geometry.mergeVertices();
geometry.computeVertexNormals();
geometry.computeFaceNormals();
Material = new THREE.MeshLambertMaterial();
Material.side = THREE.DoubleSide;
Material.shading = THREE.SmoothShading;
Mesh= new THREE.Mesh(geometry,Material);
Mesh.doubleSided = true;
Material.map = new THREE.ImageUtils.loadTexture("textures/pattern3.jpg");
Material.map.wrapS = THREE.RepeatWrapping;
Material.map.wrapT = THREE.RepeatWrapping;
Material.map.repeat.set(2,2);
Scene.add(Mesh);
});
最佳答案
添加 { antialias: true }
作为渲染器的参数。
关于javascript - 如何在Three.js中使3d模型的边框平滑,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34470841/