c++ - 基于文本的冒险游戏

标签 c++ class game-engine adventure

我正在监督一个技术营,其中一名营员为基于文本的视频游戏创建了一些代码,但他在显示结果时遇到了问题。虽然程序编译并正确运行,但选择“治愈”时,它不会增加玩家的健康,当用户选择“攻击”时,我们也会获得零。我在编程方面的知识有限,我正在尽我所能帮助他,这样他在这里的经历就会愉快而充实。如果您能提供任何帮助或建议,我们将不胜感激。这是代码:

// Test for hard stuff.cpp : Defines the entry point for the console application.
//
// Bigger proj
// Constructors will make characters with rolling statistics

#include "stdafx.h"
#include <iostream>
#include <string> 
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

using namespace std;
// declaring function for hit power
//int power( int str, int def);

    int command;


class character
{
public:
    character();
    //~character();
    string name;
    float str;
    float def;
    float health;   // hit points
    float regen;    // health regen amount
    float roll;     // for random value
    float ouch;     // amount of attack damage
    float getAttack(void);
    float getHeal(void);
    void setRegen(float reg);
    //void setHeal(float healAmt);

private:


};

character::character()
{
    srand(time_t(NULL));
    str = rand() % 30 + 5;
    def = rand() % 30 + 5;
    health = 100;
    //Output to check the constructor is running properly
    cout<< "Character has been created.\n";
}

void character::setRegen( float reg )
{
    regen = reg;
}


float character::getAttack()
{
//defines the magnitude/power of attack
    //function shows how much damage is inflicted


    // ouch is how much damage is done
    roll = rand() % 20 + 1; // range between 1 &20

    if (roll <= 11)
    {
        ouch = str - (def /2);
    }

    else if ((roll <= 17) && (roll >= 12))
    {
        ouch = (str * 2) - (def / 2);
    }

    else if ((roll <= 20) && (roll >= 18))
    {
        ouch = (str * 3) - (def / 2);
        //cout << "CRITICAL HIT!!";
    }

    return ouch;

}

float character::getHeal()
{
    //this is what happens when you chose to heal
    regen = rand() % 20 + 3;
    cout << "regen value= " << regen<< ".\n";
    return regen;
}

/*character::~character()
{
    str = 0;
    def = 0;
    health = 0;
    // Output to check the destructor is running properly
    cout << "Character has been destroyed\n";
} */


int _tmain(int argc, _TCHAR* argv[])
{
    //Class objects
    character user, computer;
    //Hard code in a name for the computer's player
    computer.name = "ZOID\n";

    float attackDamage;
    float healthAdded;

    user.setRegen(void);

    //Recieve data for the user's player
    cout<< "Please enter a name for your character:\n";
    cin>> user.name;

    //Output name and stats to the user 
    cout<< "\nYour name is: " << user.name << endl;
    cout << "here are your statistics: \n"
        << "strength:   " << user.str << endl
        << "Defense:    " << user.def << endl
        << "Health:     " << user.health << endl;

    cout<< "oh no an oppenent appeared!!!\n";
        cout<< "you will have to fight him!" << endl<< endl;

    cout << "opponent's health: 100"  << endl

        << "what would you like to do: heal (1), attack(2), or run(3).\n";
    cin>> command;




        switch(command)
        {
        case 1 :

            healthAdded = user.getHeal();

            cout<< ""<<user.name <<" has regenerated " << healthAdded << " health.\n";

            break;

        case 2 :

            attackDamage = user.getAttack();

            cout << "" <<user.name <<" did " << attackDamage << " damage to the opponent!\n";

            break;

        case 3:

            cout<< ""<<user.name<<" got away!\n";

            break;

        default:
            cout<< "Please enter a valid choice!";

        } //end switch

    return 0;

}

最佳答案

我会尽我所能一次提供帮助。我的行号可能与您的略有不同,因此请随意浏览一下。

在:

 115     user.setRegen(void);

setRegen 声明为采用float:

 20 class character
 21 {
 22 public:
 .
 .
 .
 34     void setRegen(float reg);

所以你不能传递void。顺便说一句,在 C++ 中,通常在调用不带参数的函数时不传递任何内容,而不是传递显式 void。但是,显式 void 是可以的。

getHeal() 函数计算一个随机数来治疗角色,但它实际上并不增加 health 成员变量。您可以通过这种方式实现修复,请参见第 92 行:

 87 float character::getHeal()
 88 {   
 89     //this is what happens when you chose to heal
 90     regen = rand() % 20 + 3;
 91     cout << "regen value= " << regen<< ".\n";
 92     health += regen;
 93     return regen;
 94 }   Z

你在攻击时也不会降低对手的生命值。一种方法是将对手的引用传递给 getAttack() 并在那里修改它:

 58 float character::getAttack(character& opponent)
 59 {
 60 //defines the magnitude/power of attack
 61     //function shows how much damage is inflicted
 62 
 63 
 64     // ouch is how much damage is done
 65     roll = rand() % 20 + 1; // range between 1 &20
 66 
 67     if (roll <= 11)
 68     {
 69         ouch = str - (def /2);
 70     }
 71 
 72     else if ((roll <= 17) && (roll >= 12))
 73     {
 74         ouch = (str * 2) - (def / 2);
 75     }
 76 
 77     else if ((roll <= 20) && (roll >= 18))
 78     {
 79         ouch = (str * 3) - (def / 2);
 80         //cout << "CRITICAL HIT!!";
 81     }
 82 
 83     opponent.health -= ouch;
 84 
 85     return ouch;
 86 
 87 }

您还需要更改 getAttack() 的声明(原型(prototype)):

 20 class character
 21 {
 22 public:
 .
 .
 .
 32     float getAttack(character& opponent);

...以及它在 main() 中的调用方式:

152         case 2 :    
153     
154             attackDamage = user.getAttack(computer);
155     
156             cout << "" <<user.name <<" did " << attackDamage << " damage to the opponent!\n";
157 
158             break;

我还注意到程序根本没有循环。它只接受一个 Action ,执行它,然后终止。如果游戏循环直到其中一名玩家死亡,游戏可能会更有趣。

最后一件事,当使用随机数时,您通常在程序运行开始时恰好调用 srand。每次创建 character 时都会调用它。

Here是我之前关于使用 rand 的回答之一的无耻插件。

我为您做了一些修改。这是一个link to ideone使用与下面相同的代码:

// Test for hard stuff.cpp : Defines the entry point for the console application.
//
// Bigger proj
// Constructors will make characters with rolling statistics

//#include "stdafx.h"
#include <iostream>
#include <string> 
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

using namespace std;
// declaring function for hit power
//int power( int str, int def);

    int command;


class character
{
public:
    character();
    //~character();
    string name;
    float str;
    float def;
    float health;   // hit points
    float regen;    // health regen amount
    float roll;     // for random value
    float ouch;     // amount of attack damage
    float getAttack(character& opponent);
    float getHeal(void);
    void setRegen(float reg);
    bool IsAlive() const;
    //void setHeal(float healAmt);

private:


};

character::character()
{
    str = rand() % 30 + 5;
    def = rand() % 30 + 5;
    health = 100;
    //Output to check the constructor is running properly
    cout<< "Character has been created.\n";
}

bool character::IsAlive() const
{
    return health > 0.0f;
}

void character::setRegen( float reg )
{
    regen = reg;
}


float character::getAttack(character& opponent)
{
//defines the magnitude/power of attack
    //function shows how much damage is inflicted


    // ouch is how much damage is done
    roll = rand() % 20 + 1; // range between 1 &20

    if (roll <= 11)
    {
        ouch = str - (def /2);
    }

    else if ((roll <= 17) && (roll >= 12))
    {
        ouch = (str * 2) - (def / 2);
    }

    else if ((roll <= 20) && (roll >= 18))
    {
        ouch = (str * 3) - (def / 2);
        //cout << "CRITICAL HIT!!";
    }

    opponent.health -= ouch;

    return ouch;

}

float character::getHeal()
{
    //this is what happens when you chose to heal
    regen = rand() % 20 + 3;
    cout << "regen value= " << regen<< ".\n";
    health += regen;    
    return regen;
}
/*character::~character()
{
    str = 0;
    def = 0;
    health = 0;
    // Output to check the destructor is running properly
    cout << "Character has been destroyed\n";
} */


int main()
{
    srand(time_t(NULL));
    //Class objects
    character user, computer;
    //Hard code in a name for the computer's player
    computer.name = "ZOID\n";

    float attackDamage;
    float healthAdded;

    user.setRegen(42.0);

    //Recieve data for the user's player
    cout<< "Please enter a name for your character:\n";
    cin>> user.name;

    //Output name and stats to the user 
    cout<< "\nYour name is: " << user.name << endl;
    cout << "here are your statistics: \n"
        << "strength:   " << user.str << endl
        << "Defense:    " << user.def << endl
        << "Health:     " << user.health << endl;

    cout<< "oh no an oppenent appeared!!!\n";
        cout<< "you will have to fight him!" << endl<< endl;

    cout << "opponent's health: 100"  << endl;


    while (user.IsAlive() && computer.IsAlive())
    {
        cout << "Str: " << user.str << "\t"
            << "Def: " << user.def << "\t"
            << "Health: " << user.health << "\t"
            << "\n";

        cout << "what would you like to do: heal (1), attack(2), or run(3).\n";
        cin>> command;

        switch(command)
        {
        case 1 :

            healthAdded = user.getHeal();

            cout<< ""<<user.name <<" has regenerated " << healthAdded << " health.\n";

            break;

        case 2 :

            attackDamage = user.getAttack(computer);

            cout << "" <<user.name <<" did " << attackDamage << " damage to the opponent!\n";

            break;

        case 3:

            cout<< ""<<user.name<<" got away!\n";

            break;

        default:
            cout<< "Please enter a valid choice!";

        } //end switch
    }
    return 0;

}

关于c++ - 基于文本的冒险游戏,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17578857/

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