下面的代码应该在其所在 Canvas 的工具提示处创建 10x10 彩色框,在灰色背景上交替显示红色和蓝色。我希望每个 Canvas 仅当鼠标位于 Canvas 内时才响应鼠标。下面的代码制作了 4 个方形灰色 Canvas ,但是当鼠标悬停在最左边的 Canvas 上时,最右边的 Canvas 中会出现彩色框。其他 Canvas 都不起作用。
这是我的两个问题。
- 为什么只有一张 Canvas 处于事件状态?
- 为什么方框出现在错误的 Canvas 上?
<!DOCTYPE html>
<html>
<body>
<canvas id="c0" width="201" height="201"></canvas>
<canvas id="c1" width="201" height="201"></canvas>
<canvas id="c2" width="201" height="201"></canvas>
<canvas id="c3" width="201" height="201"></canvas>
<script>
var colorno = ["#F77", "#077"];
var the = { 'c0': {}, 'c1': {}, 'c2': {}, 'c3': {} };
var box = 10;
var workings = function(name) {
instance = the[name];
instance.name = name;
canvas = instance.canvas = document.getElementById(instance.name);
instance.context = canvas.getContext("2d");
instance.index = 0;
instance.context.fillStyle = "#777";
instance.context.fillRect(0, 0, canvas.width, canvas.height);
scale = (canvas.width - box) / canvas.width;
canvas.addEventListener("click", function(e) {
instance.context.fillStyle = colorno[++instance.index&1];
instance.context.fillRect(scale*e.x-box, scale*e.y-box, box, box);
}, true);
};
for (var key in the) workings(key);
</script>
</body>
</html>
最佳答案
这是因为你没有声明变量instance
,导致它被定义在全局范围内。 instance
不断被 for
循环覆盖,因此在所有 4 个处理程序中,instance
变量都指向同一个对象。在闭包中正确声明变量非常重要。
var instance = value; // declare function-scoped variable
let instance = value; // declare block-scoped variable
function workings(args){} // declare a function
以下是已修复的代码版本:
<!DOCTYPE html>
<html>
<body>
<canvas id="c0" width="201" height="201"></canvas>
<canvas id="c1" width="201" height="201"></canvas>
<canvas id="c2" width="201" height="201"></canvas>
<canvas id="c3" width="201" height="201"></canvas>
<script>
var colorno = ["#F77", "#077"];
var the = { 'c0': {}, 'c1': {}, 'c2': {}, 'c3': {} };
var box = 10;
// declare function
function workings(name) {
// declare variables
var instance = the[name];
var canvas = instance.canvas = document.getElementById(name);
// assign values
instance.name = name;
instance.context = canvas.getContext("2d");
instance.index = 0;
instance.context.fillStyle = "#777";
instance.context.fillRect(0, 0, canvas.width, canvas.height);
// attach click listener
canvas.addEventListener("click", function(e) {
instance.context.fillStyle = colorno[++instance.index&1];
instance.context.fillRect(
// calculate correct coordinates
e.pageX - canvas.offsetLeft - box / 2,
e.pageY - canvas.offsetTop - box / 2,
box, box);
}, true);
};
// invoke function
for (var key in the) workings(key);
</script>
</body>
</html>
关于javascript - 如何在 JavaScript 中制作多次点击响应式 Canvas ?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44961114/