c++ - 对于简单的 StereoBM 算法,为什么我的代码比 opencv 慢得多?

标签 c++ algorithm opencv stereo-3d

这是我的测试代码,用于实现一个简单的 testBM 算法,没有预过滤。但当窗口尺寸较大时,它需要大约 400 毫秒甚至更多,而 opencv 的 StereoBM(CPU 而非 GPU)需要 20 毫秒。我已经检查了 StereoBM 的来源,但我很难理解它。有谁知道为什么?

下面是我的代码。

void testBM(const Mat &left0, 
            const Mat &right0, 
            Mat &disparity, 
            int SAD, 
            int searchRange)
{
    int cols = left0.cols;
    int rows = left0.rows;
    int total = cols*rows;
    const uchar* data_left = left0.ptr<uchar>(0);
    const uchar* data_right = right0.ptr<uchar>(0);
    uchar* data_dm = new uchar[total];
    int dbNum = 2 * SAD + 1;
    int dNum = dbNum * dbNum;
    //x is col index in the dbNum * dbNum window
    //y is row index in this window
    //z is (x + y * cols).
    //I compute them in advance for avoid computing repeatedly.
    Point3i *dLocDif = new Point3i[dNum];
    for (int i = 0; i < dNum; i++)
    {
        dLocDif[i] = Point3i(i%dbNum - SAD, i / dbNum - SAD, 0);
        dLocDif[i].z = dLocDif[i].x + dLocDif[i].y * cols;
    }

    //I compute disparity difference for eache search range to avoid
    //computing repeatedly.
    uchar* dif_ = new uchar[total*searchRange];
    for (int _search = 0; _search < searchRange; _search++)
    {
        int th = _search * total;
        for (int i = 0; i < total; i++)
        {
            int c = i % cols - _search;
            if (c < 0) continue;
            dif_[i+th] = (uchar)std::abs(data_left[i] - data_right[i-_search]);
        }
    }
    for (int p = 0; p < total; p++)
    {
        int min = 50 * dNum;
        int dm = -256;
        int _col = p % cols;
        int _row = p / cols;
        int th = 0;

        //I search for the smallest difference between left and right image
        // using def_.
        for (int _search = 0; _search < searchRange; _search++, th += total)
        {
            if (_col + _search > cols) break;
            int temp = 0;
            for (int i = 0; i < dNum; i++)
            {
                int _c = _col + dLocDif[i].x;
                if (_c >= cols || _c < 0) continue;
                int _r = _row + dLocDif[i].y;
                if (_r >= rows || _r < 0) continue;
                temp += dif_[th + p + dLocDif[i].z];
                if (temp > min)
                {
                    break;
                }
            }
            if (temp < min)
            {
                dm = _search;
                min = temp;
            }
        }
        data_dm[p] = dm;
    }
    disparity = Mat(rows, cols, CV_8UC1, data_dm);
}

这里是opencv中StereoBM的基本源码。初始化后我有点困惑。谁能简单解释一下?

static void
findStereoCorrespondenceBM( const Mat& left, const Mat& right,
                            Mat& disp, Mat& cost, const CvStereoBMState& state,
                            uchar* buf, int _dy0, int _dy1 )
{
    const int ALIGN = 16;
    int x, y, d;
    int wsz = state.SADWindowSize, wsz2 = wsz/2;
    int dy0 = MIN(_dy0, wsz2+1), dy1 = MIN(_dy1, wsz2+1);
    int ndisp = state.numberOfDisparities;
    int mindisp = state.minDisparity;
    int lofs = MAX(ndisp - 1 + mindisp, 0);
    int rofs = -MIN(ndisp - 1 + mindisp, 0);
    int width = left.cols, height = left.rows;
    int width1 = width - rofs - ndisp + 1;
    int ftzero = state.preFilterCap;
    int textureThreshold = state.textureThreshold;
    int uniquenessRatio = state.uniquenessRatio;
    short FILTERED = (short)((mindisp - 1) << DISPARITY_SHIFT);

    int *sad, *hsad0, *hsad, *hsad_sub, *htext;
    uchar *cbuf0, *cbuf;
    const uchar* lptr0 = left.data + lofs;
    const uchar* rptr0 = right.data + rofs;
    const uchar *lptr, *lptr_sub, *rptr;
    short* dptr = (short*)disp.data;
    int sstep = (int)left.step;
    int dstep = (int)(disp.step/sizeof(dptr[0]));
    int cstep = (height+dy0+dy1)*ndisp;
    int costbuf = 0;
    int coststep = cost.data ? (int)(cost.step/sizeof(costbuf)) : 0;
    const int TABSZ = 256;
    uchar tab[TABSZ];

    sad = (int*)alignPtr(buf + sizeof(sad[0]), ALIGN);
    hsad0 = (int*)alignPtr(sad + ndisp + 1 + dy0*ndisp, ALIGN);
    htext = (int*)alignPtr((int*)(hsad0 + (height+dy1)*ndisp) + wsz2 + 2, ALIGN);
    cbuf0 = (uchar*)alignPtr((uchar*)(htext + height + wsz2 + 2) + dy0*ndisp, ALIGN);

    for( x = 0; x < TABSZ; x++ )
        tab[x] = (uchar)std::abs(x - ftzero);

    // initialize buffers
    memset( hsad0 - dy0*ndisp, 0, (height + dy0 + dy1)*ndisp*sizeof(hsad0[0]) );
    memset( htext - wsz2 - 1, 0, (height + wsz + 1)*sizeof(htext[0]) );

    for( x = -wsz2-1; x < wsz2; x++ )
    {
        hsad = hsad0 - dy0*ndisp; cbuf = cbuf0 + (x + wsz2 + 1)*cstep - dy0*ndisp;
        lptr = lptr0 + std::min(std::max(x, -lofs), width-lofs-1) - dy0*sstep;
        rptr = rptr0 + std::min(std::max(x, -rofs), width-rofs-1) - dy0*sstep;

        for( y = -dy0; y < height + dy1; y++, hsad += ndisp, cbuf += ndisp, lptr += sstep, rptr += sstep )
        {
            int lval = lptr[0];
            for( d = 0; d < ndisp; d++ )
            {
                int diff = std::abs(lval - rptr[d]);
                cbuf[d] = (uchar)diff;
                hsad[d] = (int)(hsad[d] + diff);
            }
            htext[y] += tab[lval];
        }
    }

    // initialize the left and right borders of the disparity map
    for( y = 0; y < height; y++ )
    {
        for( x = 0; x < lofs; x++ )
            dptr[y*dstep + x] = FILTERED;
        for( x = lofs + width1; x < width; x++ )
            dptr[y*dstep + x] = FILTERED;
    }
    dptr += lofs;

    for( x = 0; x < width1; x++, dptr++ )
    {
        int* costptr = cost.data ? (int*)cost.data + lofs + x : &costbuf;
        int x0 = x - wsz2 - 1, x1 = x + wsz2;
        const uchar* cbuf_sub = cbuf0 + ((x0 + wsz2 + 1) % (wsz + 1))*cstep - dy0*ndisp;
        cbuf = cbuf0 + ((x1 + wsz2 + 1) % (wsz + 1))*cstep - dy0*ndisp;
        hsad = hsad0 - dy0*ndisp;
        lptr_sub = lptr0 + MIN(MAX(x0, -lofs), width-1-lofs) - dy0*sstep;
        lptr = lptr0 + MIN(MAX(x1, -lofs), width-1-lofs) - dy0*sstep;
        rptr = rptr0 + MIN(MAX(x1, -rofs), width-1-rofs) - dy0*sstep;

        for( y = -dy0; y < height + dy1; y++, cbuf += ndisp, cbuf_sub += ndisp,
             hsad += ndisp, lptr += sstep, lptr_sub += sstep, rptr += sstep )
        {
            int lval = lptr[0];
            for( d = 0; d < ndisp; d++ )
            {
                int diff = std::abs(lval - rptr[d]);
                cbuf[d] = (uchar)diff;
                hsad[d] = hsad[d] + diff - cbuf_sub[d];
            }
            htext[y] += tab[lval] - tab[lptr_sub[0]];
        }

        // fill borders
        for( y = dy1; y <= wsz2; y++ )
            htext[height+y] = htext[height+dy1-1];
        for( y = -wsz2-1; y < -dy0; y++ )
            htext[y] = htext[-dy0];

        // initialize sums
        for( d = 0; d < ndisp; d++ )
            sad[d] = (int)(hsad0[d-ndisp*dy0]*(wsz2 + 2 - dy0));

        hsad = hsad0 + (1 - dy0)*ndisp;
        for( y = 1 - dy0; y < wsz2; y++, hsad += ndisp )
            for( d = 0; d < ndisp; d++ )
                sad[d] = (int)(sad[d] + hsad[d]);
        int tsum = 0;
        for( y = -wsz2-1; y < wsz2; y++ )
            tsum += htext[y];

        // finally, start the real processing
        for( y = 0; y < height; y++ )
        {
            int minsad = INT_MAX, mind = -1;
            hsad = hsad0 + MIN(y + wsz2, height+dy1-1)*ndisp;
            hsad_sub = hsad0 + MAX(y - wsz2 - 1, -dy0)*ndisp;

            for( d = 0; d < ndisp; d++ )
            {
                int currsad = sad[d] + hsad[d] - hsad_sub[d];
                sad[d] = currsad;
                if( currsad < minsad )
                {
                    minsad = currsad;
                    mind = d;
                }
            }
            tsum += htext[y + wsz2] - htext[y - wsz2 - 1];
            if( tsum < textureThreshold )
            {
                dptr[y*dstep] = FILTERED;
                continue;
            }

            if( uniquenessRatio > 0 )
            {
                int thresh = minsad + (minsad * uniquenessRatio/100);
                for( d = 0; d < ndisp; d++ )
                {
                    if( sad[d] <= thresh && (d < mind-1 || d > mind+1))
                        break;
                }
                if( d < ndisp )
                {
                    dptr[y*dstep] = FILTERED;
                    continue;
                }
            }

            {
            sad[-1] = sad[1];
            sad[ndisp] = sad[ndisp-2];
            int p = sad[mind+1], n = sad[mind-1];
            d = p + n - 2*sad[mind] + std::abs(p - n);
            dptr[y*dstep] = (short)(((ndisp - mind - 1 + mindisp)*256 + (d != 0 ? (p-n)*256/d : 0) + 15) >> 4);
            costptr[y*coststep] = sad[mind];
            }
        }
    }
}

最佳答案

OpenCV 并行执行许多算法; parallel_for/do 抽象 TBB、PPL 和 OpenMP 后端。

原始图像被 segmentation 为多个子区域,并为每个子区域执行 findStereoCorrespondenceBM()。这可以通过我们看到的界面实现,因为 cv::Mat 可以用作子图像的 View ,而无需复制实际像素数据。您可以在程序执行期间通过查看正在使用的处理器(例如,使用 Windows 上的进程浏览器或 Unix 上的 top)来验证这一点。

(最初由 Hauke Heibel 作为评论发表)

关于c++ - 对于简单的 StereoBM 算法,为什么我的代码比 opencv 慢得多?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29878761/

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