javascript - 为什么这个 JavaScript Canvas 绘图应用程序滞后?

标签 javascript html html5-canvas

我正在使用 JavaScript 制作一个 HTML 绘图应用程序,遵循 this page 的教程。 。我已经完成了“演示颜色”部分末尾、“添加尺寸”部分之前的内容。

我为自己制作了该应用程序,但经过一定量的绘图后,该应用程序开始出现滞后。笔开始在鼠标后面延迟,但最重要的是,当颜色改变时,笔的颜色需要相当长的时间才能真正改变。

按下按钮时,我会调用 console.log,告诉我按下了哪个按钮。当按下按钮时,这些会立即出现,但颜色仍然需要一段时间才能改变。

代码如下:

<html>
  <head></head>
<body>
  <canvas id="lessonCanvas" width="800" height="500" style="border:1px solid black;"></canvas>
  <button id="colorPurple">Purple</button>
  <button id="colorGreen">Green</button>
  <button id="colorYellow">Yellow</button>
  <button id="colorBrown">Brown</button>

  <script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
  <script>
    //canvas drawing
    context = document.getElementById('lessonCanvas').getContext("2d");
    $('#lessonCanvas').mousedown(function(e){
      var mouseX = e.pageX - this.offsetLeft;
      var mouseY = e.pageY - this.offsetTop;

      paint = true;
      addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
      redraw();
    });
    $('#lessonCanvas').mousemove(function(e){
      if(paint){
        addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
        redraw();
      }
    });
    $('#lessonCanvas').mouseup(function(e){
      paint = false;
    });
    $('#lessonCanvas').mouseleave(function(e){
      paint = false;
    });

    var clickX = new Array();
    var clickY = new Array();
    var clickDrag = new Array();
    var clickSize = new Array();
    var curSize = "normal";
    var clickTool = new Array();
    var curTool = "crayon";
    var paint;

    function addClick(x, y, dragging) {
      clickX.push(x);
      clickY.push(y);
      clickDrag.push(dragging);
      if(curTool == "eraser"){
        clickColor.push("white");
      }else{
        clickColor.push(curColor);
      }
      clickColor.push(curColor);
      clickSize.push(curSize);
    }

    function redraw() {
      context.lineJoin = "round";
      /* context.lineWidth = 5; */
      for(var i=0; i < clickX.length; i++) {        
        context.beginPath();
        if(clickDrag[i] && i) {
          context.moveTo(clickX[i-1], clickY[i-1]);
        } else {
          context.moveTo(clickX[i]-1, clickY[i]);
        }
        context.lineTo(clickX[i], clickY[i]);
        context.closePath();
        context.strokeStyle = clickColor[i];
        context.lineWidth = curSize;
        context.stroke();
      }
    }

    var colorPurple = "#cb3594";
    var colorGreen = "#659b41";
    var colorYellow = "#ffcf33";
    var colorBrown = "#986928";

    var curColor = colorPurple;
    var clickColor = new Array();

    document.getElementById("colorPurple").onclick = function() {
      curColor = colorPurple;
      console.log("Color changed to purple.");
    }
    document.getElementById("colorGreen").onclick = function() {
      curColor = colorGreen;
      console.log("Color changed to green.");
    }
    document.getElementById("colorYellow").onclick = function() {
      curColor = colorYellow;
      console.log("Color changed to yellow.");
    }
    document.getElementById("colorBrown").onclick = function() {
      curColor = colorBrown;
      console.log("Color changed to brown.");
    }
  </script>
</body>
</html>

有一个演示:this page ,它使用完全相同的代码,但由于某种原因不会滞后。这是因为我的 Canvas 更大,还是还有其他我没有注意到的问题?任何帮助将不胜感激!

最佳答案

它不会滞后。你犯了一个错误。

看看下面的addClick,您在其中添加了相同的颜色两次,这就是您出现此行为的原因。

我做了一些小改动,请阅读 addClick 处的评论

   
    var colorPurple = "#cb3594";
    var colorGreen = "#659b41";
    var colorYellow = "#ffcf33";
    var colorBrown = "#986928";

    var curColor = colorPurple;
    var clickColor = new Array();
   
   //canvas drawing
    context = document.getElementById('lessonCanvas').getContext("2d");
$('#lessonCanvas').mousedown(function(e){
      var mouseX = e.pageX - this.offsetLeft;
      var mouseY = e.pageY - this.offsetTop;

      paint = true;
      addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
      redraw();
    });
    $('#lessonCanvas').mousemove(function(e){
      if(paint){
        addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
        redraw();
      }
    });
    $('#lessonCanvas').mouseup(function(e){
      paint = false;
    });
    $('#lessonCanvas').mouseleave(function(e){
      paint = false;
    });

    var clickX = new Array();
    var clickY = new Array();
    var clickDrag = new Array();
    var clickSize = new Array();
    var curSize = "normal";
    var clickTool = new Array();
    var curTool = "crayon";
    var paint;

    function addClick(x, y, dragging) {
      clickX.push(x);
      clickY.push(y);
      clickDrag.push(dragging);
      if(curTool == "eraser"){
        clickColor.push("white");
      }else{
         clickColor.push(curColor); 
      }
      // clickColor.push(curColor);//This should be removed
      clickSize.push(curSize);
    }

    function redraw() {
      context.lineJoin = "round";
      /* context.lineWidth = 5; */
      for(var i=0; i < clickX.length; i++) {        
        context.beginPath();
        if(clickDrag[i] && i) {
          context.moveTo(clickX[i-1], clickY[i-1]);
        } else {
          context.moveTo(clickX[i]-1, clickY[i]);
        }
        context.lineTo(clickX[i], clickY[i]);
        context.closePath();
        context.strokeStyle = clickColor[i];
        context.lineWidth = curSize;
        context.stroke();
      }
    }


    document.getElementById("colorPurple").onclick = function() {
      curColor = colorPurple;
      console.log("Color changed to purple.");
    }
    document.getElementById("colorGreen").onclick = function() {
      curColor = colorGreen;
      console.log("Color changed to green.");
    }
    document.getElementById("colorYellow").onclick = function() {
      curColor = colorYellow;
      console.log("Color changed to yellow.");
    }
    document.getElementById("colorBrown").onclick = function() {
      curColor = colorBrown;
      console.log("Color changed to brown.");
    }
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<canvas id="lessonCanvas" width="200" height="200" style="border:1px solid black;"></canvas>
  <button id="colorPurple">Purple</button>
  <button id="colorGreen">Green</button>
  <button id="colorYellow">Yellow</button>
  <button id="colorBrown">Brown</button>

关于javascript - 为什么这个 JavaScript Canvas 绘图应用程序滞后?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55884301/

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