我是 redux-saga 和生成器函数的新手。
正如您从我的 sagas.js 代码中看到的,存在重复的逻辑:
import { put, takeEvery, takeLatest, all, call } from 'redux-saga/effects';
import { setRandomColour, SET_RANDOM_COLOUR_DELAYED } from './actions';
const delay = (ms) => new Promise(res => setTimeout(res, ms));
export function* setRandomColourGeneratorLatest({ payload: { id, ms, sagaType } = {}} = {}){
if(sagaType !== 'takeLatest') return;
console.log("set random colour", id, ms);
yield call(delay, ms);
yield put(setRandomColour(id));
}
export function* setRandomColourGeneratorEvery({ payload: { id, ms, sagaType } = {}} = {}){
if(sagaType !== 'takeEvery') return;
console.log("set random colour", id, ms);
yield call(delay, ms);
yield put(setRandomColour(id));
}
export function* watchSetRandomColourLatest(){
yield takeLatest(SET_RANDOM_COLOUR_DELAYED, setRandomColourGeneratorLatest)
}
export function* watchSetRandomColourEvery(){
yield takeEvery(SET_RANDOM_COLOUR_DELAYED, setRandomColourGeneratorEvery)
}
export default function* rootSaga(){
yield all([
watchSetRandomColourLatest(),
watchSetRandomColourEvery()
])
}
所以我尝试通过放置yield调用来重构它,并将yield放入单个生成器函数中,然后在setRandomColourGeneratorLatest/Every中调用它,但无论如何,我无法让代码保持正常运行。我相信这是因为产量将取决于生成器函数的先前调用,而在这种情况下,需要有 2 个单独版本的生成器函数。
如何重构此代码以减少重复逻辑,同时分离 takeEvery 和 takeLatest 版本的产量?
最佳答案
您正在寻找这样的东西吗?你的代码中确实没有那么多重复...老实说,我会保留它的原样,因为 setRandomColourGeneratorLatest 和 setRandomColourGeneratorEvery 之间的通用代码在某些时候需要不同的可能性可能很高,那么你将不得不取消干燥你的代码。
import { put, takeEvery, takeLatest, all, call } from 'redux-saga/effects';
import { setRandomColour, SET_RANDOM_COLOUR_DELAYED } from './actions';
const delay = (ms) => new Promise(res => setTimeout(res, ms));
export function* setRandomColourGeneratorLatest({ payload: { id, ms, sagaType } = {}} = {}){
if(sagaType !== 'takeLatest') return;
console.log("set random colour", id, ms);
yield call(setRandomColor, ms, id);
}
export function* setRandomColourGeneratorEvery({ payload: { id, ms, sagaType } = {}} = {}){
if(sagaType !== 'takeEvery') return;
console.log("set random colour", id, ms);
yield call(setRandomColor, ms, id);
}
export function* setRandomColor(ms, id){
yield call(delay, ms);
yield put(setRandomColour(id));
}
export function* watchSetRandomColourLatest(){
yield takeLatest(SET_RANDOM_COLOUR_DELAYED, setRandomColourGeneratorLatest)
}
export function* watchSetRandomColourEvery(){
yield takeEvery(SET_RANDOM_COLOUR_DELAYED, setRandomColourGeneratorEvery)
}
export default function* rootSaga(){
yield all([
watchSetRandomColourLatest(),
watchSetRandomColourEvery()
])
}
关于javascript - 如何重构 redux-saga 生成器函数?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55906527/