作为编码新手,我观看了有关如何创建 Pong 的视频。进展顺利,因此我想尝试使用 Pong 中使用的一些编码技术来重新创建 Brick Breaker。到目前为止,我已经有了球、 Racket 和游戏底座。然而,球并没有与 Racket 正确碰撞,而是弹跳穿过。
基础游戏代码:
import java.applet.Applet;
import java.awt.Color;
import java.awt.Image;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class Breaker extends Applet implements Runnable, KeyListener{
final int WIDTH = 600, HEIGHT= 400;
Thread thread;
Graphics gfx;
Image img;
Ball b1;
Player p1;
public void init() {
this.resize(WIDTH, HEIGHT);
this.addKeyListener(this);
b1 = new Ball();
p1 = new Player(1);
img = createImage(WIDTH,HEIGHT);
gfx = img.getGraphics();
thread = new Thread(this);
thread.start();
}
public void paint(Graphics g) {
gfx.setColor(Color.black);
gfx.fillRect(0, 0, WIDTH, HEIGHT);
b1.draw(gfx);
p1.draw(gfx);
g.drawImage(img, 0, 0, this);
}
public void update (Graphics g) {
paint(g);
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_LEFT){
p1.setLeftAccel(true);
}
else if(e.getKeyCode() == KeyEvent.VK_RIGHT){
p1.setRightAccel(true);
}
}
@Override
public void keyReleased(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_LEFT){
p1.setLeftAccel(false);
}
else if(e.getKeyCode() == KeyEvent.VK_RIGHT){
p1.setRightAccel(false);
}
}
@Override
public void run() {
for(;;) {
p1.move();
b1.move();
b1.checkPlayerCollision(p1);
repaint();
getToolkit().sync();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
@Override
public void keyTyped(KeyEvent arg0) {
}
}
球:
import java.awt.Graphics;
import java.awt.Color;
public class Ball {
int score;
double xVel, yVel, x, y;
public Ball() {
x= 350;
y = 250;
xVel= 0;
yVel = 1;
}
public void draw(Graphics g) {
g.setColor(Color.white);
g.fillOval((int)x - 10, (int)y - 10, 20, 20);
}
public void checkPlayerCollision(Player p1) {
if (x <= 50) {
if(x >= p1.getX() && x <= p1.getX() + 10)
xVel = -xVel;
}
else if (x >= 680) {
xVel = -xVel;
}
}
public void move() {
x += xVel;
y += yVel;
if (y < 10) //Bounce at top side of screen
yVel = -yVel;
if (x < 10) // Bounce at left side of screen
xVel = -xVel;
}
public int getX() {
return (int)x;
}
public int getY() {
return (int)y;
}
}
玩家:
import java.awt.Color;
import java.awt.Graphics;
public class Player implements Paddle {
double x, xVel;
boolean leftAccel, rightAccel;
int player, y;
public Player(int player) {
leftAccel = false; rightAccel = false;
x=260; xVel=0;
}
@Override
public void draw(Graphics g) {
g.setColor(Color.white);
g.fillRect((int)x, 380, 80, 10);
}
@Override
public void move() {
if(leftAccel){
xVel -= 2;
}
else if (rightAccel) {
xVel += 2;
}
else if (!leftAccel && !rightAccel) {
xVel = 0;
}
if(xVel >= 5) {
xVel = 5;
}
else if (xVel <= -5) {
xVel = -5;
}
x += xVel;
if(x < 0)
x=0; //Collision with left wall
if(x > 520)
x = 520; //Collision with right wall
}
public void setLeftAccel(boolean input) {
leftAccel = input;
}
public void setRightAccel(boolean input) {
rightAccel = input;
}
@Override
public int getX() {
return (int)x;
}
}
桨:
import java.awt.Graphics;
public interface Paddle {
public void draw(Graphics g);
public void move();
public int getX();
}
我还不完全理解命中检测,所以我只是搞乱了用于 pong 的内容,但是,这不起作用(而且我确信它可能看起来很奇怪)。
最佳答案
有时,碰撞检测可能很难理解。真正对我有帮助的是在一张纸上画出我需要检查的东西,并将检查一一写在代码中。牢记您的轴也是一个好主意,很容易混淆 x
和 y
,但它们会对游戏玩法产生重要影响。
我的眼睛被你的 checkPlayerCollision 函数吸引,因为它看起来有点不对劲,我改变了一些检查并评论了每个检查/函数正在做什么。
public void checkPlayerCollision(Player p1) {
if (
// Is the ball at or below paddle height?
y <= 50
// AND Is the ball right of the left side of the paddle?
&& x >= p1.getX()
// AND Is the ball left of the right side of the paddle?
&& x <= p1.getX() + 10
) {
// Collision with the paddle!
// (Ball is lower than y=50 and between left and right side of the paddle!)
// As we want the ball to go back up, we will be changing its velocity
// along the Y-axis.
yVel -= yVel;
} else if (x >= 680) {
// This checks whether the ball went too far to the right..?
xVel -= xVel;
}
}
我可以给您的最佳提示:拿一张纸,画一个简单的网格或图表,然后用它来画出您需要检查的不同内容。请务必标记您的 (0,0) 点,以便在使用不同边框时,您知道哪些为 0(通常是顶部和左侧边框),哪些等于 width
和 Canvas 的高度
。
关于Java 命中检测/对象之间的碰撞,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45875500/