这是我的主课:
package testgame;
import java.awt.EventQueue;
import javax.swing.JFrame;
public class Game extends JFrame {
public static JFrame frame = new JFrame("Just a test!");
public static void LoadUI() {
frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE);
frame.setSize(550, 500);
frame.setLocationRelativeTo(null);
frame.setVisible(true); }
public static void main(String[] args) {
LoadUI();
frame.add(new Circles());
}
}
这是处理我想要绘制的内容的类:
package testgame;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class Circles extends JPanel {
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
drawBubbles(g); }
public void drawBubbles(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
RenderingHints rh
= new RenderingHints(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
rh.put(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHints(rh);
int x, y, size;
x = (int) (Math.random() * 500) + 15;
y = (int) (Math.random() * 450) + 15;
size = (int) (Math.random() * 50) + 25;
g2d.setColor(Color.GREEN);
g2d.drawOval(x, y, size, size);
g2d.fillOval(x, y, size, size); }
}
如果我添加另一个
frame.add(new Circles());
什么也没发生。我认为这与框架的布局有关,但气泡的坐标是随机的,所以我不确定如何处理它。
最佳答案
在本例中,我使用的是 5 的固定大小数组,您可以将其更改为更大的固定大小数组或 ArrayList
,如 this answer 所示
对于您的特定情况,我将创建一个 Circle
类,其中可能包含每个圆的数据,即坐标和大小
然后创建一个 CirclePane
类,该类将在单个 paintComponent()
方法中绘制所有 Circle
。
最后,Main
类将具有一个 JFrame
,其中可能包含添加到其中的 CirclePane
。
考虑到上述提示,您最终可能会得到如下结果:
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class CircleDrawer {
private JFrame frame;
public static void main(String[] args) {
SwingUtilities.invokeLater(new CircleDrawer()::createAndShowGui); //We place our program on the EDT
}
private void createAndShowGui() {
frame = new JFrame(getClass().getSimpleName());
CirclePane circle = new CirclePane(5); //We want to create 5 circles, we may want to add more so we change it to 10, or whatever number we want
frame.add(circle);
frame.pack();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
//Data class
class Circle {
private Point coords;
private int size;
public Circle(Point coords, int size) {
this.coords = coords;
this.size = size;
}
public Point getCoords() {
return coords;
}
public void setCoords(Point coords) {
this.coords = coords;
}
public int getSize() {
return size;
}
public void setSize(int size) {
this.size = size;
}
}
//The drawing class
@SuppressWarnings("serial")
class CirclePane extends JPanel {
private int numberOfCircles;
private Circle[] circles;
public CirclePane(int numberOfCircles) {
this.numberOfCircles = numberOfCircles;
circles = new Circle[numberOfCircles];
for (int i = 0; i < numberOfCircles; i++) {
Point coords = new Point((int) (Math.random() * 500) + 15, (int) (Math.random() * 450) + 15); //We generate random coords
int size = (int) (Math.random() * 50) + 25; //And random sizes
circles[i] = new Circle(coords, size); //Finally we create a new Circle with these properties
}
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
for (int i = 0; i < numberOfCircles; i++) {
g2d.draw(new Ellipse2D.Double(circles[i].getCoords().getX(), circles[i].getCoords().getY(), circles[i].getSize(), circles[i].getSize())); //We iterate over each circle in the array and paint it according to its coords and sizes
}
}
@Override
public Dimension getPreferredSize() { //Never call JFrame.setSize(), instead override this method and call JFrame.pack()
return new Dimension(500, 500);
}
}
}
这会产生与此类似的输出:
我希望这可以帮助您获得更好的想法,请阅读我在这个答案中使用的 MVC 模式。
<小时/>注意:
在这个答案中,我根据 @MadProgrammer 在 other answer 中的建议使用了 Shapes
API。 。我在 g2d.draw(...)
行中使用了它。
要更深入地了解 Swing 中自定义绘制的工作原理,请查看 Oracle 的 Lesson: Performing Custom Painting和 Painting in AWT and Swing教程。
关于java - 如何向一帧添加多个paintComponent()?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46775989/