我正在尝试在 Ignite 中复制一个简单的生产者-消费者场景:
public class QueueExample {
public static void main(String[] args) {
new QueueExample().start();
}
private void start() {
final AtomicBoolean finishedTest1 = new AtomicBoolean(false);
final BlockingQueue<Double> queue = new LinkedBlockingQueue<>(5);
final CountDownLatch latch = new CountDownLatch(2);
final int MAX = 1000;
new Thread(() -> {
System.out.println("test1 before latch");
latch.countDown();
try {
// wait until other runnable is able to poll
latch.await(20, TimeUnit.SECONDS);
} catch (Exception ex) {
throw new RuntimeException(ex);
}
System.out.println(new Date().getTime() + " start test1");
double test = 2;
Random r = new Random();
StopWatch sw = new StopWatch();
sw.start();
for (int i = 0; i < MAX; i++) {
try {
queue.put(r.nextDouble());
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
sw.stop();
finishedTest1.set(true);
//LoggerFactory.getLogger(getClass()).info
System.out.println(new Date().getTime() + " end test1. " + test + ", took:" + sw.getTime() / 1000f);
}).start();
new Thread(() -> {
System.out.println("test2 before latch");
latch.countDown();
try {
// wait until other runnable is able to poll
latch.await(10, TimeUnit.SECONDS);
} catch (Exception ex) {
throw new RuntimeException(ex);
}
System.out.println(new Date().getTime() + " start test2");
StopWatch sw = new StopWatch();
sw.start();
int counter = 0;
try {
for (int i = 0; i < MAX ; i++) {
Double res = queue.poll(1, TimeUnit.SECONDS);
counter++;
}
} catch (InterruptedException e) {
// expected
}
sw.stop();
//LoggerFactory.getLogger(getClass()).info
System.out.println(new Date().getTime() + " end test2. counter " + counter + ", finished:" + finishedTest1.get() + ", took:" + sw.getTime() / 1000f);
}).start();
}
}
与以下 Ignite 代码相比,为什么速度快了 100 倍(0.02 秒 vs. <2 秒)?
public class MyIgnite {
public static void main(String[] args) {
new MyIgnite().start();
}
private void start() {
IgniteConfiguration icfg = new IgniteConfiguration();
icfg.setIgniteInstanceName("test1");
Ignite ignite1 = Ignition.start(icfg);
final CountDownLatch latch = new CountDownLatch(2);
final int queueSize = 5;
CollectionConfiguration queueCfg = new CollectionConfiguration();
ignite1.compute().runAsync(new IgniteRunnable() {
@IgniteInstanceResource
Ignite ignite;
@Override
public void run() {
IgniteQueue<Double> queue = ignite.queue("test", queueSize, queueCfg);
System.out.println("test1 fetched queue");
latch.countDown();
try {
// wait until other runnable is able to poll
latch.await(20, TimeUnit.SECONDS);
} catch (Exception ex) {
throw new RuntimeException(ex);
}
System.out.println("start test1");
double test = 2;
Random r = new Random();
StopWatch sw = new StopWatch();
sw.start();
for (int i = 0; i < 1000; i++) {
queue.put(r.nextDouble());
}
sw.stop();
//LoggerFactory.getLogger(getClass()).info
System.out.println("end test1. " + test + " at ignite " + ignite.name() + ", took:" + sw.getTime() / 1000f);
}
});
System.out.println("starting test2");
icfg = new IgniteConfiguration();
icfg.setIgniteInstanceName("test2");
Ignite ignite2 = Ignition.start(icfg);
ignite2.compute().runAsync(new IgniteRunnable() {
@IgniteInstanceResource
Ignite ignite;
@Override
public void run() {
IgniteQueue<Double> queue = ignite.queue("test", queueSize, queueCfg);
System.out.println("test2 fetched queue");
latch.countDown();
try {
// wait until other runnable is able to poll
latch.await(10, TimeUnit.SECONDS);
} catch (Exception ex) {
throw new RuntimeException(ex);
}
System.out.println("start test2");
StopWatch sw = new StopWatch();
sw.start();
int counter = 0;
try {
for (int i = 0; i < 1000; i++) {
Double res = queue.poll(5, TimeUnit.SECONDS);
counter++;
}
} catch (IgniteException exc) {
System.out.println("Somehow cannot poll. " + exc);
}
sw.stop();
//LoggerFactory.getLogger(getClass()).info
System.out.println("end test2. counter " + counter + " at ignite " + ignite.name() + ", took:" + sw.getTime() / 1000f);
}
});
System.out.println("oldest node: " + ignite1.cluster().forOldest().hostNames());
System.out.println("nodes: " + ignite1.cluster().nodes().size());
// does it really gracefully shut the nodes down?
// Ignition.stop(ignite1.name(), false);
// Ignition.stop(ignite2.name(), false);
}
}
我尝试修改 ignite 存储以使其表现得更像内存中,但未能成功更改数字。
最佳答案
您在这里将航空母舰与玩具船进行比较。
LinkedBlockingQueue
是一种在单个JVM内存中工作的数据结构。
IgniteQueue
是一个基于Ignite键值存储的分布式结构。它可以在数百台机器上运行,具有不同的一致性级别、备份副本和持久性。当然,它背后有很多机器支持,而且它比简单的本地队列慢。
关于java - Apache Ignite Queue 比 LinkedBlockingQueue 慢得多,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/53454232/