java - 当我的动态壁纸超过 30 帧时出现内存不足错误

标签 java android out-of-memory live-wallpaper

我一直在尝试用开机动画制作一个简单的动态壁纸。所以基本上我的可绘制文件夹中有大约 50 个 .png。我可以将动画设置为大约 10-20 帧,效果很好。但是一旦我将其设置为大约 30 帧...我就会收到 OutOfMemory 错误。我希望也许有人可以看一下我的代码,并举例说明如何实现更多框架?这会有很大帮助,我已经研究了几个小时了> <

这是我的代码:

package com.androidnetwork.animlivewp;

import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.os.Handler;
import android.os.SystemClock;
import android.service.wallpaper.WallpaperService;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;

public class AnimatedLiveWallpaper extends WallpaperService {

    private final Handler mHandler = new Handler();

    @Override
    public void onCreate() {
        super.onCreate();
    }

    @Override
    public void onDestroy() {
        super.onDestroy();
    }

    @Override
    public Engine onCreateEngine() {
        return new CubeEngine();
    }

    class CubeEngine extends Engine {

        private final Paint mPaint = new Paint();
        private float mPosY;
        private boolean mAnime = true;
        private Matrix mMatrix = new Matrix();

        private final Runnable mDrawAnim = new Runnable() {
            public void run() {
                drawFrame();
            }
        };
        private boolean mVisible;

        private static final int NUM_RES = 30;
        private final Bitmap[] mPics = new Bitmap[NUM_RES];
        CubeEngine() {
            Resources res = getResources();
            for (int i = 0; i< NUM_RES; i++) {
                int id = res.getIdentifier("boot_00" + (100 + (i + 1)), "drawable", "com.androidnetwork.animlivewp");
                mPics[i] = BitmapFactory.decodeResource(res, id);
            }
        }

        @Override
        public void onCreate(SurfaceHolder surfaceHolder) {
            super.onCreate(surfaceHolder);

            setTouchEventsEnabled(false);
        }

        @Override
        public void onDestroy() {
            super.onDestroy();
            mHandler.removeCallbacks(mDrawAnim);
        }

        @Override
        public void onVisibilityChanged(boolean visible) {
            mVisible = visible;
            if (visible) {
                drawFrame();
            } else {
                mHandler.removeCallbacks(mDrawAnim);
            }
        }

        @Override
        public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
            super.onSurfaceChanged(holder, format, width, height);

            float w = mPics[0].getWidth();
            float h = mPics[0].getHeight();
            float s = width / (float)w;
            mMatrix.reset();
            mMatrix.setScale(s, s);

            mPosY = (height - (h * s)) / 2f;
            drawFrame();
        }

        @Override
        public void onSurfaceCreated(SurfaceHolder holder) {
            super.onSurfaceCreated(holder);
        }

        @Override
        public void onSurfaceDestroyed(SurfaceHolder holder) {
            super.onSurfaceDestroyed(holder);
            mVisible = false;
            mHandler.removeCallbacks(mDrawAnim);
        }

        @Override
        public void onOffsetsChanged(float xOffset, float yOffset,
                float xStep, float yStep, int xPixels, int yPixels) {
            drawFrame();
        }


        @Override
        public void onTouchEvent(MotionEvent event) {
            if (event.getAction() == MotionEvent.ACTION_MOVE) {
                mAnime = !mAnime;
            }
            super.onTouchEvent(event);
        }


        void drawFrame() {
            final SurfaceHolder holder = getSurfaceHolder();

            Canvas c = null;
            try {
                c = holder.lockCanvas();
                if (c != null) {
                    // draw something
                    drawAnim(c);
                    //drawTouchPoint(c);
                }
            } finally {
                if (c != null) holder.unlockCanvasAndPost(c);
            }

            // Reschedule the next redraw
            mHandler.removeCallbacks(mDrawAnim);
            if (mVisible && mAnime) {
                mHandler.postDelayed(mDrawAnim, 1000 / 10);
            }
        }


        private int idx = 0;
        void drawAnim(Canvas c) {
            c.save();
            c.translate(0, mPosY);
            c.drawBitmap(mPics[idx], mMatrix, mPaint);
            if (mAnime) ++idx;
            if (idx == NUM_RES) idx = 0;

            c.restore();
        }



    }
}

如果有帮助的话,这里有一个 logcat:

08-22 19:45:05.508: ERROR/AndroidRuntime(12277): FATAL EXCEPTION: main
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277): java.lang.OutOfMemoryError: bitmap size exceeds VM budget
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.graphics.Bitmap.nativeCreate(Native Method)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.graphics.Bitmap.createBitmap(Bitmap.java:468)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.graphics.Bitmap.createBitmap(Bitmap.java:435)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:340)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:488)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:462)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:323)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:346)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:372)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at com.androidnetwork.animlivewp.AnimatedLiveWallpaper$CubeEngine.<init>(AnimatedLiveWallpaper.java:55)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at com.androidnetwork.animlivewp.AnimatedLiveWallpaper.onCreateEngine(AnimatedLiveWallpaper.java:32)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.service.wallpaper.WallpaperService$IWallpaperEngineWrapper.executeMessage(WallpaperService.java:814)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at com.android.internal.os.HandlerCaller$MyHandler.handleMessage(HandlerCaller.java:61)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.os.Handler.dispatchMessage(Handler.java:99)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.os.Looper.loop(Looper.java:123)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at android.app.ActivityThread.main(ActivityThread.java:4627)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at java.lang.reflect.Method.invokeNative(Native Method)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at java.lang.reflect.Method.invoke(Method.java:521)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
    08-22 19:45:05.508: ERROR/AndroidRuntime(12277):     at dalvik.system.NativeStart.main(Native Method)

最佳答案

每次绘制 Canvas 时,仅创建一个位图并重新加载每个 png。例如,创建一个简单的例程,将每个图像重新加载到相同的位图分配中。我还建议您将 png 文件转换为 jpg 文件,因为 png 是无损格式。使用 jpg,您可以稍微压缩每一帧。

public void updateBG() {

idx += 1;
if (idx == NUM_RES) {idx = 0;}
switch (bgcycle) {
    case 0: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.frame1); break;
    case 1: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.frame2); break;
    case 2: myBg = BitmapFactory.decodeResource(getResources(),R.drawable.frame3); break;
            case etc....
        }}

或者我想如果你想链接到启动动画,你可以使用这个

int id = res.getIdentifier("boot_00" + (100 + (idx + 1)), "drawable", "com.androidnetwork.animlivewp");
            myBg = BitmapFactory.decodeResource(res, id);

然后在您的 DrawAnim 代码中

updateBG();
c.drawBitmap(myBg, mMatrix, null);

关于java - 当我的动态壁纸超过 30 帧时出现内存不足错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3563693/

相关文章:

java - 使用 JOGL 进行全屏 Swing

android - 在android中使用JNI检索持久数据

java.lang.IllegalStateException : Trying to requery an already closed cursor error 错误

java - 在方法中创建弱引用

java - 为什么使用 Atlassian Crowd

java - Cleartrip 航类 API - "Not authorized to access the service"错误

java - 什么是标量类型,为什么禁止未经检查的转换为数组类型比禁止转换为标量类型的风险更大?

android - Youtube iframe 播放器不会在 android 4.x WebView 中显示视频

c++ - 我如何解决包含 65k 行代码的文件导致 [bcc32 fatal error ] F1008 内存不足错误?

java - 如何在 webapp 中调试 OutOfMemoryException