java - 俄罗斯方 block 程序的 GUI 出现故障

标签 java user-interface tetris

我正在开发俄罗斯方 block 程序。我正在重用一个功能完美的 Tron 程序来制作它。在 Tron 程序中,GUI 工作得很好,但在 Tetris 程序中,我无法弹出任何 GUI 窗口,甚至网格也不行。我还需要弹出另一个窗口来告诉设置的控件。如果您尝试的话,非常感谢。下面我给大家提供两套方案

俄罗斯方 block

public class Board extends JPanel {

private static final long serialVersionUID = 1l;
public static boolean death = false;
public static int score = 0;
public static String direction;
public static int numberTetris = 1;

public static final int numRows = 10;
public static final int numCols = 18;
public static final int size = 20;

public static int[][] grid = new int[10][218];

public Board(Tetris tempTetris){
    grid[10][18] = 8;
    setPreferredSize(new Dimension(numCols * size, numRows * size));
    setBackground(Color.DARK_GRAY);
}

//Erases the grid to be filled with zeros
public static void restart(int[][] gr){
    for (int i = 0; i <= numCols; i++){
        for (int j = 1; j <= numRows; j++){
            grid[i][j] = 0;
        }
    }
    Piece.nextTetris();
}

//Swts the graphics component
public void paintComponent(Graphics g){
    super.paintComponent(g);
    g.drawString("score: " + score, 10, 10);
    g.setColor(Color.DARK_GRAY);
    g.drawRect(0, 0 , getWidth() - 1, getHeight() - 1);

    for (int x = 0; x < numCols; x++){
        for (int y = 0; y < numRows; y++){
            g.drawLine(x * size, 0, x * size, getHeight());
            g.drawLine(0, y * size, getWidth(), y * size);
        }
    }
}

//Fills in the spaces
private void drawTile(int x, int y, int type, Graphics g){
    x *= size;
    y *= size;

    switch (type){

    case 1:
        if (Piece.type == 1){
            //ZShape
            g.setColor(Color.ORANGE);
            if (Piece.pieceDirection == 270 || Piece.pieceDirection == 90){
                g.fillRect(Piece.centerX - 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY - 1, size, size);
            }
            if (Piece.pieceDirection == 180 || Piece.pieceDirection == 0){
                g.fillRect(Piece.centerX + 1, Piece.centerY + 1, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
            }
        }else if (Piece.type == 2){
            //"SShape;
            g.setColor(Color.BLUE);
            if (Piece.pieceDirection == 270 || Piece.pieceDirection == 90){
                g.fillRect(Piece.centerX + 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
                g.fillRect(Piece.centerX - 1, Piece.centerY - 1, size, size);
            }
            if (Piece.pieceDirection == 180 || Piece.pieceDirection == 0){
                g.fillRect(Piece.centerX, Piece.centerY + 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY - 1, size, size);
            }
        }else if (Piece.type == 3){
            //LineShape;
            g.setColor(Color.RED);
            if (Piece.pieceDirection == 270 || Piece.pieceDirection == 90){
                g.fillRect(Piece.centerX - 2, Piece.centerY, size, size);
                g.fillRect(Piece.centerX - 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY, size, size);
            }
            if (Piece.pieceDirection == 180 || Piece.pieceDirection == 0){
                g.fillRect(Piece.centerX, Piece.centerY + 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 2, size, size);
            }
        }else if (Piece.type == 4){
            //TShape;
            g.setColor(Color.GREEN);
            if (Piece.pieceDirection == 270){
                g.fillRect(Piece.centerX - 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
            }
            if (Piece.pieceDirection == 90){
                g.fillRect(Piece.centerX - 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY + 1, size, size);
            }
            if (Piece.pieceDirection == 180){
                g.fillRect(Piece.centerX, Piece.centerY + 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
                g.fillRect(Piece.centerX - 1, Piece.centerY, size, size);
            }
            if (Piece.pieceDirection == 0){
                g.fillRect(Piece.centerX, Piece.centerY + 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY, size, size);
            }
        }else if (Piece.type == 5){
            //SqaureShape;
            g.setColor(Color.YELLOW);
            if (Piece.pieceDirection == 270 || Piece.pieceDirection == 180 || Piece.pieceDirection == 90 || Piece.pieceDirection == 0){
                g.fillRect(Piece.centerX - 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX - 1, Piece.centerY - 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
            }
        }else if (Piece.type == 6){
            //LShape;
            g.setColor(Color.DARK_GRAY);
            if (Piece.pieceDirection == 270){
                g.fillRect(Piece.centerX - 1, Piece.centerY - 1, size, size);
                g.fillRect(Piece.centerX - 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY, size, size);
            }
            if (Piece.pieceDirection == 90){
                g.fillRect(Piece.centerX - 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY + 1, size, size);
            }
            if (Piece.pieceDirection == 180){
                g.fillRect(Piece.centerX - 1, Piece.centerY + 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY + 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
            }
            if (Piece.pieceDirection == 0){
                g.fillRect(Piece.centerX, Piece.centerY + 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY - 1, size, size);
            }
        }else if (Piece.type == 7){
            //MirroredLShape;
            g.setColor(Color.MAGENTA);
            if (Piece.pieceDirection == 270){
                g.fillRect(Piece.centerX - 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY - 1, size, size);
            }
            if (Piece.pieceDirection == 90){
                g.fillRect(Piece.centerX - 1, Piece.centerY  + 1, size, size);
                g.fillRect(Piece.centerX - 1, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX + 1, Piece.centerY, size, size);
            }
            if (Piece.pieceDirection == 180){
                g.fillRect(Piece.centerX, Piece.centerY + 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
                g.fillRect(Piece.centerX - 1, Piece.centerY - 1, size, size);
            }
            if (Piece.pieceDirection == 0){
                g.fillRect(Piece.centerX + 1, Piece.centerY + 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY + 1, size, size);
                g.fillRect(Piece.centerX, Piece.centerY, size, size);
                g.fillRect(Piece.centerX, Piece.centerY - 1, size, size);
            }
        }

        break;

    //Used pieces   
    case 2:
        g.setColor(Color.BLACK);
        g.fillRect(x, y, size, size);

        break;
    //The grid
    case 3:
        g.setColor(Color.WHITE);

        break;
    }

    //Pretty much refreshes the board
    public static void repaint(){
        for (int i = 0; i <= numCols; i++){
            for (int j = -1; j >= numRows; j--){
                if (grid[i][j] == 2){
                    drawTile(i, j, 2, g);
                }else if (grid[i][j] == 0){
                    drawTile(i, j, 3, g);
                }
            }
        }
    }
}


    public class Piece extends JFrame {

public static final long serialVersionUID = 1L;
public Board board;
public static final int x = 1;
public static final int y = 1;
public static int centerX = 10;
public static int centerY = 10;
public static final int north = 90;
public static final int east = 0;
public static final int south = 270;
public static final int west = 180;
public static int pieceDirection = south;
public static int pieceCount;
public static Piece[][] piece1 = new Piece[x][y];
public static Piece[][] piece2 = new Piece[x][y];
public static Piece[][] piece3 = new Piece[x][y];
public static Piece[][] piece4 = new Piece[x][y];
public static int a;
public static String pieceName;
public static int[][] usedPieceCoords = new int[Board.numRows][Board.numCols];
public static int type;
/*
 * type = 1 == ZShape
   type = 2 == SShape
   type = 3 == LineShape
   type = 4 == TShape
   type = 5 == SquareShape
   type = 6 == LShape
   type = 7 == MirroredLShape
 */
public static final int firstCenterX = 4;
public static final int firstCenterY = -1;

//Constructs a piece obeject at a certain pair of coordinates 
public Piece(int X, int Y, int num){
    centerX = X;
    centerY = Y;
    type = num;
}

//Checks if the piece has gone out of set bounds, I still haven't done anything to it, but advice would be helpful
public static boolean checkCollision(){
    if (centerX == 20 || centerY == 20 || centerX == -1 || centerY == -1){
        Tetris.gameOver = true;
        Board.death = true;
        Tetris.gameOver();

    }
    return false;
}

//Makes a new tetris and puts it in the game
public static void nextTetris(){
    a = (int)(Math.random());
    Piece centerPiece = new Piece(firstCenterX, firstCenterY, a);
}

//I intend to increase speed until it hits the piece under it
public static void drop() {

}

//Moves the piece one space to the right
public static void moveRight() {
    Board.grid[centerX][centerY] = 0;

    centerX =+ 1;
}

//Moves the piece one space to the left
public static void moveLeft() {
    Board.grid[centerX][centerY] = 0;
    Board.grid[centerX - 1][centerY] = 1;
}

//Rotates the piece 90 degrees clockwise
public static void turnPiece(){
    pieceDirection -= 90;
    if (Tetris.tetrisName == ""){

    }
}
}


    public class Tetris extends JFrame {

private static final long serialVersionUID = 1L;
private Board board;
public static int speed = 250;
public static int segmentCount = 4;
public static boolean gameOver = false;
public static boolean start = false;
public static String tetrisName;

//Makes a tetris object, still to define it more as creating a certain object based on Piece.type
public Tetris(){

    super("Tetris");
    setLayout(new BorderLayout());
    setDefaultCloseOperation(EXIT_ON_CLOSE);
    setResizable(false);
    this.board = new Board(this);
    add(board, BorderLayout.CENTER);

    //the key listeners
    addKeyListener(new KeyAdapter() {
        public void keyPressed(KeyEvent e) {
            switch(e.getKeyCode()){

            case KeyEvent.VK_W:
            case KeyEvent.VK_UP:
                Piece.turnPiece();
                break;

            case KeyEvent.VK_S:
            case KeyEvent.VK_DOWN:
                speed =+ 10;
                break;

            case KeyEvent.VK_A:
            case KeyEvent.VK_LEFT:
                Piece.moveLeft();
                break;

            case KeyEvent.VK_D:
            case KeyEvent.VK_RIGHT:
                Piece.moveRight();
                break;

            case KeyEvent.VK_SPACE:
                Piece.drop();
            }
        }

    });

    pack();
    setLocationRelativeTo(null);
    setVisible(true);

    runGame();
}

    //The delay portion and the starting of the game
        public void runGame(){
            while (gameOver == false){
                try{
                    Thread.sleep(150);
                    }
                catch(Exception e){}
                if (start){
                    //self-collision check
                    if (Board.grid[Piece.centerX][Piece.centerY] >= -1){
                        gameOver = true;
                        Board.death = true;
                        gameOver();
                    }

                board.repaint();

            }
        }
    }

    //This just outprints "GAME OVER" to the consule when it is called
    public static void gameOver(){
        System.out.println("GAME OVER");
    }

    //This outputs the number that the certain name corresponds to
    public int getType(String tetrisName){
        if (tetrisName == "ZShape"){
             Piece.type = 1;
        }else if (tetrisName == "SShape"){
            Piece.type = 2;
        }else if (tetrisName == "LineShape"){
            Piece.type = 3;
        }else if (tetrisName == "TShape"){
            Piece.type = 4;
        }else if (tetrisName == "SquareShape"){
            Piece.type = 5;
        }else if (tetrisName == "LShape"){
            Piece.type = 6;
        }else if (tetrisName == "MirroredLShape"){
            Piece.type = 7;
        }
        return Piece.type;
    }

    //Making a new piece, tetris, and board
    public static void main(String[] args){
        int a = (int)(Math.random() * 7);
        Piece centerPiece = new Piece(Piece.firstCenterX, Piece.firstCenterY, a);
        Tetris tetris = new Tetris();
        new Board(tetris);
    }}

    public class Snake extends JFrame{

private static final long serialVersionUID = 1L;
private Board board;
public static int a = 10;
public static int b = 10;
public static int c;
public static int d;
public static int flag = 0;
public static int headX = 3;
public static int headY = 20;
public static int speed = 100;
public static String snakeDirection = "east";
public static int segmentCount;
public static int segmentCount2;
public static boolean gameOver = false;
public static boolean gameOver2 = false;
public static boolean start = false;
public static boolean start2 = false;
public static int[][] segments = new int[2][400];
public static int[][] segments2 = new int[2][400];
public static int headX2 = 37;
public static int headY2 = 20;
public static String snakeDirection2 = "west";


//Creates Snake
public static void main(String[] args) {
    Snake snake = new Snake();
    new Board(snake);
}




public Snake(){
    super("Snake");
    setLayout(new BorderLayout());
    setDefaultCloseOperation(EXIT_ON_CLOSE);
    setResizable(false);

    this.board = new Board(this);

    add(board, BorderLayout.CENTER);

    addKeyListener(new KeyAdapter(){
        public void keyPressed(KeyEvent e){
            switch (e.getKeyCode()){

            // checks if keys are pressed

            case KeyEvent.VK_UP:
                if(snakeDirection != "south"){
                    snakeDirection = "north";
                    start = true;
                }
                break;
            case KeyEvent.VK_W:
                if(snakeDirection2 != "south"){
                    snakeDirection2 = "north";
                    start2 = true;
                }
                break;

            case KeyEvent.VK_DOWN:
                if(snakeDirection != "north") {
                    snakeDirection = "south";
                    start = true;
                }
                break;
            case KeyEvent.VK_S:
                if(snakeDirection2 != "north") {
                    snakeDirection2 = "south";
                    start2 = true;
                }
                break;

            case KeyEvent.VK_LEFT:
                if(snakeDirection != "east") {
                    snakeDirection = "west";
                    start = true;
                }
                break;
            case KeyEvent.VK_A:
                if(snakeDirection2 != "east") {
                    snakeDirection2 = "west";
                    start2 = true;
                }
                break;

            case KeyEvent.VK_RIGHT:
                if(snakeDirection != "west") {
                    snakeDirection = "east";
                    start = true;
                }
                break;
            case KeyEvent.VK_D:
                if(snakeDirection2 != "west") {
                    snakeDirection2 = "east";
                    start2 = true;
                }
                break;
            }
        }


    });



    pack();
    setLocationRelativeTo(null);
    setVisible(true);

    runGame();


}


public void runGame(){

    while(gameOver == false) {

        segmentCount = Board.numberSegments;
            try {
                Thread.sleep(speed);
            } catch (Exception e) {
            }
            if(start) {
                //checks to see if the snake collided with itself
                if(Board.grid[headX][headY] == 1){
                    gameOver = true;
                    Board.death = true;
                    gameOver();
                }
                if(Board.grid[headX2][headY2] == 1){
                    gameOver = true;
                    Board.death = true;
                    gameOver();
                }

                // changes depending on which direction the snake is going
                if(snakeDirection.equals("north")) {
                    headY -= 1;
                    System.out.println("Player 111(Coord):" + headX + " " + headY);
                    if(checkCollision() == true){
                        while (segmentCount > 0){

                            segments[0][segmentCount] = segments[0][segmentCount - 1];
                            segments[1][segmentCount] = segments[1][segmentCount - 1];
                            segmentCount -= 1;
                        }

                        segments[0][0] = headX;
                        segments[1][0] = headY + 1;
                    }

                }

                if(snakeDirection2.equals("north")) {
                    System.out.println("Player 222(Coord):" + headX2 + " " + headY2);
                    headY2 -= 1;
                    if(checkCollision() == true){
                        while (segmentCount2 > 0){

                            segments2[0][segmentCount2] = segments2[0][segmentCount2 - 1];
                            segments2[1][segmentCount2] = segments2[1][segmentCount2 - 1];
                            segmentCount2 -= 1;
                        }

                        segments2[0][0] = headX2;
                        segments2[1][0] = headY2 + 1;
                    }

                }

                if(snakeDirection.equals("east")){
                    headX += 1;
                    System.out.println("Player 111(Coord):" + headX + " " + headY);
                    if(checkCollision() == true){
                        while(segmentCount > 0){
                            segments[0][segmentCount] = segments[0][segmentCount - 1];
                            segments[1][segmentCount] = segments[1][segmentCount - 1];
                            segmentCount -= 1;
                        }
                        segments[0][0] = headX - 1;
                        segments[1][0] = headY;
                    }
                }
                if(snakeDirection2.equals("east")){
                    headX2 += 1;
                    System.out.println("Player 222(Coord):" + headX2 + " " + headY2);
                    if(checkCollision() == true){
                        while(segmentCount2 > 0){
                            segments2[0][segmentCount2] = segments2[0][segmentCount2 - 1];
                            segments2[1][segmentCount2] = segments2[1][segmentCount2 - 1];
                            segmentCount2 -= 1;
                        }
                        segments2[0][0] = headX2 - 1;
                        segments2[1][0] = headY2;
                    }
                }

                if(snakeDirection.equals("south")){
                    headY += 1;
                    System.out.println("Player 111(Coord):" + headX + " " + headY);
                    if(checkCollision() == true){
                        while(segmentCount > 0){
                            segments[0][segmentCount] = segments[0][segmentCount - 1];
                            segments[1][segmentCount] = segments[1][segmentCount - 1];
                            segmentCount -= 1;
                        }
                        segments[0][0] = headX;
                        segments[1][0] = headY - 1;
                    }
                }

                if(snakeDirection2.equals("south")){
                    headY2 += 1;
                    System.out.println("Player 222(Coord):" + headX2 + " " + headY2);
                    if(checkCollision() == true){
                        while(segmentCount2 > 0){
                            segments2[0][segmentCount2] = segments2[0][segmentCount2 - 1];
                            segments2[1][segmentCount2] = segments2[1][segmentCount2 - 1];
                            segmentCount2 -= 1;
                        }
                        segments2[0][0] = headX2;
                        segments2[1][0] = headY2 - 1;
                    }
                }

                if(snakeDirection.equals("west")){
                    headX -= 1;
                    System.out.println("Player 111(Coord):" + headX + " " + headY);
                    if(checkCollision() == true){
                        while(segmentCount > 0){
                            segments[0][segmentCount] = segments[0][segmentCount - 1];
                            segments[1][segmentCount] = segments[1][segmentCount - 1];
                            segmentCount -= 1;
                        }
                        segments[0][0] = headX + 1;
                        segments[1][0] = headY;
                    }
                }
                if(snakeDirection2.equals("west")){
                    headX2 -= 1;
                    System.out.println("Player 222(Coord):" + headX2 + " " + headY2);
                    if(checkCollision() == true){
                        while(segmentCount2 > 0){
                            segments2[0][segmentCount2] = segments2[0][segmentCount2 - 1];
                            segments2[1][segmentCount2] = segments2[1][segmentCount2 - 1];
                            segmentCount2 -= 1;
                        }
                        segments2[0][0] = headX2 + 1;
                        segments2[1][0] = headY2;
                    }
                }
                board.repaint();
                //sees i the game is still going
                if(!gameOver) {
                    segmentCount = Board.numberSegments;
                    if(Board.grid[headX][headY] != 0) {
                        gameOver = true;
                        Board.death = true;
                        gameOver();
                    }
                    Board.grid[headX][headY] = 2;
                    //Board.grid[segments[0][segmentCount]][segments[1][segmentCount]] = 0;
                    //while(segmentCount > 0) {
                        //Board.grid[segments[0][segmentCount]][segments[1][segmentCount]] = 1;
                        //segmentCount -= 1;
                    //}
                    if(Board.grid[headX2][headY2] != 0) {
                        gameOver = true;
                        Board.death = true;
                        gameOver();
                    }
                    Board.grid[headX2][headY2] = 12;
                    Board.grid[segments2[0][segmentCount2]][segments2[1][segmentCount2]] = 10;
                    while(segmentCount2 > 0) {
                        Board.grid[segments2[0][segmentCount2]][segments2[1][segmentCount2]] = 11;
                        segmentCount2 -= 1;

                    }
                    board.repaint();

                }
            }
    }
}

//makes sure the game is over 
public void gameOver(){
    System.out.println("GGGGGAAAAAAAMMMMMMMEEEEEEE OOOOOOVVVVVEEEEERRRR");
    for(int i = 0; i < 20; i++){
        System.out.println(segments2[0][i] + " " + segments2[1][i]);
    }
}
//checks to see if the snake collided with the boarder
public boolean checkCollision(){
    if(headX == 41 || headY == 41 || headX == -1 || headY == -1){
        gameOver = true;
        Board.death = true;
        gameOver();
        return false;
    }
    return true;
}
public boolean checkCollision2(){
    if(headX2 == 41 || headY2 == 41 || headX2 == -1 || headY2 == -1){
        gameOver2 = true;
        Board.death = true;
        gameOver();
        return false;
    }
    return true;
}   

}

    public class Board extends JPanel{

private static final long serialVersionUID = 1l;
public static int x = 10;
public static int y = 10;
public static int a = 10;
public static int b = 10;
public static int n = 10;
public static int m = 10;
public static int s;
public static int sg;
public static int erase = 20;
public static int erase2 = 20;
public static boolean death = false;
public static boolean death2 = false;

public static int segmentAdd;
public static int score = 0;
public static boolean touchedFruit = false;
public static boolean isFruit = false;
public static String direction;
public static String direction2;
public static int numberSegments = 5;
public static int numberSegments2 = 5;
public static String bodyDirection;
public static String tailDirection;
public static String bodyDirection2;
public static String tailDirection2;

public static final int num_rows = 40;
public static final int num_cols = 40;
public static int size = 15;

public static int [][] grid = new int[40][40];

//makes board
public Board(Snake tempSnake){
    grid[10][10] = 0;
    setPreferredSize(new Dimension(num_cols * size, num_rows * size));
    setBackground(Color.WHITE);
}


public void paintComponent(Graphics g){
    super.paintComponent(g);

    deathTracker(g);
    for(int i = 0; i < 40; i++){
        for(int j = 0; j < 40; j++){
            if(grid[i][j] != 0){
                drawTile(i,j,grid[i][j],g);
            }
        }
    }
    //bodyTracker(g);
    //bodyTracker2(g);
    System.out.println("Player 111:" + (numberSegments + 2));
    System.out.println("Player 222:" + (numberSegments2 + 2));

    g.setColor(Color.WHITE);
    g.drawRect(0, 0, getWidth()-1, getHeight()-1);

    for(int x = 0; x < num_cols; x++){
        for(int y = 0; y < num_cols; y++){
            g.drawLine(x * size, 0, x * size, getHeight());
            g.drawLine(0, y * size, getWidth(), y * size);
            }
        }
    }


private void drawTile(int x, int y, int type, Graphics g){
    x *= size;
    y *= size;

    switch(type){

    case 1:
        g.setColor(Color.GREEN);
        g.fillRect(x,  y,  size,  size);
        break;

    case 2:
        g.setColor(Color.RED);
        g.fillRect(x,  y,  size,  size);
        break;
    case 3:
        g.setColor(Color.GREEN);
        g.fillRect(x,  y,  size,  size);
        break;
    case 4:
        g.setColor(Color.RED);
        g.fillRect(x,  y,  size,  size);
        break;
    case 11:
        g.setColor(Color.PINK);
        g.fillRect(x,  y,  size,  size);
        break;
    case 12:
        g.setColor(Color.MAGENTA);
        g.fillRect(x,  y,  size,  size);
        break;
    case 10:
        g.setColor(Color.CYAN);
        g.fillRect(x,  y,  size,  size);
        break;

    }

    }

private void drawTile2(int x, int y, int type, Graphics g){
    x *= size;
    y *= size;

    switch(type){

    case 11:
        g.setColor(Color.RED);
        g.fillRect(x,  y,  size,  size);
        break;
    case 12:
        g.setColor(Color.RED);
        g.fillRect(x,  y,  size,  size);
        break;
    case 10:
        g.setColor(Color.RED);
        g.fillRect(x,  y,  size,  size);
        break;

    }
}


public void bodyTracker(Graphics g){
    if(!Snake.gameOver){

        s = numberSegments;
        numberSegments += 1;
        drawTile(Snake.headX, Snake.headY, grid[Snake.headX][Snake.headY], g);

        while(s >= 0){
            if(s > 0){
                drawTile(Snake.segments[0][s], Snake.segments[1][s], grid[Snake.segments[0][s]][Snake.segments[1][s]], g);
            }
            if(s == 0){
                drawTile(Snake.segments[0][s], Snake.segments[1][s], 4, g);
            }
            s -= 1;
        }

    }
}
public void bodyTracker2(Graphics g){
    if(!Snake.gameOver){


        sg = numberSegments2;

        numberSegments2 += 1;
        drawTile2(Snake.headX2, Snake.headY2, grid[Snake.headX2][Snake.headY2], g);


        while(sg >= 0){
            if(sg > 0){
                drawTile2(Snake.segments2[0][sg], Snake.segments2[1][sg], grid[Snake.segments2[0][sg]][Snake.segments2[1][sg]], g);
            }
            if(s == 0){
                drawTile2(Snake.segments2[0][sg], Snake.segments2[1][sg], 4, g);
            }
            sg -= 1;
        }

    }
}


public void deathTracker(Graphics g){
    if (death = true){
        erase = 20;
        while(erase > 0 && erase2 > 0){
            drawTile(erase, erase2, 0, g);
            erase -= 1;
            if(erase == 0){
            erase2 -= 1;
        }
    }
}

} }

最佳答案

您的俄罗斯方 block 程序有两个 JFrame,但都没有正确创建。 “Piece”绝对不应该是JFrame。阅读“Swing 教程”,一旦您知道如何创建无功能的 GUI 窗口,请重试。

关于java - 俄罗斯方 block 程序的 GUI 出现故障,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21640332/

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