我正在尝试迭代 2D 整数数组,以使用 Java 的 Graphics2D 生成平铺 map 。
int[][] mapArray = {{1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1}};
public void draw(Graphics2D g2d){
for(int y = 0; y < mapArray.length; y++){
for(int x = 0; x < mapArray[0].length; x++){
if(mapArray[x][y] == 1){
ImageIcon ic = new ImageIcon("/Textures/stone.jpg");
g2d.drawImage(ic.getImage(), x, y, null);
}
else if(mapArray[x][y] == 0){
ImageIcon ic = new ImageIcon("/Textures/water.jpg");
g2d.drawImage(ic.getImage(), x, y, null);
}
我似乎无法理解迭代二维数组的逻辑。理想情况下,每个 0 代表水砖,而每个 1 代表石砖。每次运行此程序时,我都会收到 NullPointerException
。
最佳答案
x 和 y 方向错误
public void draw(Graphics2D g2d){
for(int y = 0; y < mapArray.length; y++){
for(int x = 0; x < mapArray[y].length; x++){ //you want to use y here not 0
if(mapArray[y][x] == 1){ //first box is outer array second is inner one
ImageIcon ic = new ImageIcon("/Textures/stone.jpg");
g2d.drawImage(ic.getImage(), x, y, null);
} else if(mapArray[y][x] == 0){
ImageIcon ic = new ImageIcon("/Textures/water.jpg");
g2d.drawImage(ic.getImage(), x, y, null);
}
}
}
}
关于java - java中从数组平铺 map ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/24601016/