我有一个例子,我需要绘制由四个三角形组成的正方形,如下图所示:
三角形参数存储在 JDBC 中,我知道如何在 Libgdx 中绘制形状,但这种形状对我来说似乎有点棘手,任何有关如何执行此操作的帮助或任何想法将不胜感激。 (我不是要求为我编写代码)
最佳答案
这是一个简单的例子,我无法测试它,因为我现在无法访问 libgdx,但作为一个想法,我认为你可以提供帮助。
void draw(float x, float y, float width, float height, Color color) {
if (idx==verts.length)
flush();
//assuming (0, 0) is lower left, and Y is up
//bottom left vertex
verts[idx++] = x; //Position(x, y)
verts[idx++] = y;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//top left vertex
verts[idx++] = x; //Position(x, y)
verts[idx++] = y + height;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//bottom right vertex
verts[idx++] = x + (width / 2); //Position(x, y)
verts[idx++] = y + (height / 2);
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//2
//|\
//| \ 3
//| /
//|/
//1
//
verts[idx++] = x + width; //Position(x, y)
verts[idx++] = y + height;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x; //Position(x, y)
verts[idx++] = y + height;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x + (width / 2); //Position(x, y)
verts[idx++] = y + (height / 2);
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//2_____1
// \ /
// \ /
// 3
//
//
//
verts[idx++] = x + width; //Position(x, y)
verts[idx++] = y;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x + width; //Position(x, y)
verts[idx++] = y + height;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x + (width / 2); //Position(x, y)
verts[idx++] = y + (height / 2);
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
// 2
// /|
// 3/ |
// \ |
// \|
// 1
//
verts[idx++] = x; //Position(x, y)
verts[idx++] = y;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x + width; //Position(x, y)
verts[idx++] = y;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x + (width / 2); //Position(x, y)
verts[idx++] = y + (height / 2);
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
// 3
// /\
// /__\
// 1 2
flush();
}
注意:当我写的时候,答案没有记住形状,这个例子是针对 libgdx 的网格。
只有您必须调整代码才能在每个三角形中绘制纹理,或为您的外观着色。
如果您需要更多代码以使其正常工作,请发表评论,如果可以的话我会告诉您。
如果没有,它对你有用,评论,我会删除
关于java - 如何画一个由四个三角形组成的正方形? (libgdx),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30066595/