java - 实现 JFrame 和 JPanel 之间的区别

标签 java swing user-interface jframe jpanel

我试图理解 JFrame 和 JPanel 之间的区别。我倾向于使用 JFrame 的子类而不是 JPanel,但人们总是告诉我最好使用 JPanel 的子类。这是我使用 JFrame 的示例:

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.JFrame;

public class Game extends JFrame implements Runnable {
int x, y, xCoord, yCoord;
private Image dbImage;
private Graphics dbg;

public void move() {
    x += xCoord;
    y += yCoord;
    if (x <= 20) {
        x = 20;
    }
    if (x >= 480) {
        x = 480;
    }
    if (y <= 40) {
        y = 40;
    }
    if (y >= 480) {
        y = 480;
    }
}

public void setXCoord(int xcoord) {
    xCoord = xcoord;
}

public void setYCoord(int ycoord) {
    yCoord = ycoord;
}

public class AL extends KeyAdapter {

    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (keyCode == e.VK_LEFT) {
            setXCoord(-1);
        }
        if (keyCode == e.VK_RIGHT) {
            setXCoord(+1);
        }
        if (keyCode == e.VK_UP) {
            setYCoord(-1);
        }
        if (keyCode == e.VK_DOWN) {
            setYCoord(+1);
        }
        Game.this.repaint();
    }

    @Override
    public void keyReleased(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (keyCode == e.VK_LEFT) {
            setXCoord(0);
        }
        if (keyCode == e.VK_RIGHT) {
            setXCoord(0);
        }
        if (keyCode == e.VK_UP) {
            setYCoord(0);
        }
        if (keyCode == e.VK_DOWN) {
            setYCoord(0);
        }
        Game.this.repaint();

    }

}

public static void main(String[] args) {
    Game game = new Game();
    Thread t = new Thread(game);
    t.start();
}

public Game() {
    addKeyListener(new AL());
    setTitle("Game");
    setSize(500, 500);
    setResizable(true);
    setVisible(true);
    setBackground(Color.BLACK);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    x = 250;
    y = 250;

}

public void paintComponent(Graphics g) {
    g.setColor(Color.GREEN);
    g.fillOval(x, y, 15, 15);
}

@Override
public void paint(Graphics g) {
    dbImage = createImage(getWidth(), getHeight());
    dbg = dbImage.getGraphics();
    paintComponent(dbg);
    g.drawImage(dbImage, 0, 0, this);
}

@Override
public void run() {
    try {
        while (true) {
            move();
            Thread.sleep(30);
        }
    } catch (Exception e) {
        System.out.println(e.getMessage());
    }
}

}

这工作正常(除了当我按住其中一个按钮时有一点延迟),但是当我尝试通过实现 JPanel 而不是 JFrame 来更改代码时,什么也没有显示...这是JPanel 子类:

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class Game extends JPanel implements Runnable {
int x, y, xCoord, yCoord;
private Image dbImage;
private Graphics dbg;
JFrame frame;

public void move() {
    x += xCoord;
    y += yCoord;
    if (x <= 20) {
        x = 20;
    }
    if (x >= 480) {
        x = 480;
    }
    if (y <= 40) {
        y = 40;
    }
    if (y >= 480) {
        y = 480;
    }
}

public void setXCoord(int xcoord) {
    xCoord = xcoord;
}

public void setYCoord(int ycoord) {
    yCoord = ycoord;
}

public class AL extends KeyAdapter {

    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (keyCode == e.VK_LEFT) {
            setXCoord(-1);
        }
        if (keyCode == e.VK_RIGHT) {
            setXCoord(+1);
        }
        if (keyCode == e.VK_UP) {
            setYCoord(-1);
        }
        if (keyCode == e.VK_DOWN) {
            setYCoord(+1);
        }
        Game.this.repaint();
    }

    @Override
    public void keyReleased(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (keyCode == e.VK_LEFT) {
            setXCoord(0);
        }
        if (keyCode == e.VK_RIGHT) {
            setXCoord(0);
        }
        if (keyCode == e.VK_UP) {
            setYCoord(0);
        }
        if (keyCode == e.VK_DOWN) {
            setYCoord(0);
        }
        Game.this.repaint();

    }

}

public static void main(String[] args) {
    Game game = new Game();
    Thread t = new Thread(game);
    t.start();
}

public Game() {
    frame = new JFrame();
    frame.addKeyListener(new AL());
    frame.setTitle("Game");
    frame.setSize(500, 500);
    frame.setResizable(true);
    frame.setVisible(true);
    frame.setBackground(Color.BLACK);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    x = 250;
    y = 250;

}

@Override
public void paintComponent(Graphics g) {
    g.setColor(Color.GREEN);
    g.fillOval(x, y, 15, 15);
}

@Override
public void paint(Graphics g) {
    dbImage = createImage(getWidth(), getHeight());
    dbg = dbImage.getGraphics();
    paintComponent(dbg);
    g.drawImage(dbImage, 0, 0, this);
}

@Override
public void run() {
    try {
        while (true) {
            move();
            Thread.sleep(30);
        }
    } catch (Exception e) {
        System.out.println(e.getMessage());
    }
}

}

最佳答案

如代码所示,您需要一个自定义 JPanel,因为您想要更改某些方法(例如 paintComponent)的行为。

但是,您不需要自定义 JFrame,因此无需创建扩展它的类。

最后,您的主类不需要是您的面板类。

这是一个示例类,我将框架内容从 Game 的构造函数移动到这个主类。

 public class MainClass {

    public static void main(String[] args) {

    Game game = new Game();

    JFrame frame = new JFrame();

    frame.addKeyListener(new AL());
    frame.setTitle("Game");
    frame.setSize(500, 500);
    frame.setResizable(true);
    frame.getContentPane().add(game);
    frame.setBackground(Color.BLACK);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setVisible(true);

    Thread t = new Thread(game);
    t.start();

    }


    }

关于java - 实现 JFrame 和 JPanel 之间的区别,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34770435/

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