我在我的游戏中添加了一个东西,这样当你按空格键时,你会得到一个小的速度提升。然而,只有当您使用 WASD 键时它才能正常工作。如果按向上、向左或向下、向右箭头键,则增强将不起作用,但否则会起作用。谁能解释一下为什么这样做?
代码如下:
boostTimer += Gdx.graphics.getDeltaTime();
if(boostTimer > 3){
snailBoost = 0;
boostTimer = 0;
}
//movement
if(Gdx.input.isKeyPressed(Keys.LEFT) || Gdx.input.isKeyPressed(Keys.A)){
if(Gdx.input.isKeyPressed(Keys.SPACE) && snailBoost < 20){
snailBoost++;
snail.getBounds().x -= (snailSpeed + 100) * delta;
}
//flips the sprite
snail.getSprite().setFlip(false, true);
snail.getBounds().x -= snailSpeed * delta;
//handles what happens when you go outside the game world
if(snail.getBounds().x < -100)snail.getBounds().x = 1920;
}
if(Gdx.input.isKeyPressed(Keys.RIGHT) || Gdx.input.isKeyPressed(Keys.D)){
if(Gdx.input.isKeyPressed(Keys.SPACE) && snailBoost < 20){
snailBoost++;
snail.getBounds().x += (snailSpeed + 100) * delta;
}
snail.getSprite().setFlip(true, true);
snail.getBounds().x += snailSpeed * delta;
if(snail.getBounds().x > 2020)snail.getBounds().x = -100;
}
if(Gdx.input.isKeyPressed(Keys.UP) || Gdx.input.isKeyPressed(Keys.W)){
if(Gdx.input.isKeyPressed(Keys.SPACE) && snailBoost < 20){
snailBoost++;
snail.getBounds().y -= (snailSpeed + 100) * delta;
}
snail.getBounds().y -= snailSpeed * delta;
if(snail.getBounds().y < -100)snail.getBounds().y = 1080;
}
if(Gdx.input.isKeyPressed(Keys.DOWN) || Gdx.input.isKeyPressed(Keys.S)){
if(Gdx.input.isKeyPressed(Keys.SPACE) && snailBoost < 20){
snailBoost++;
snail.getBounds().y += (snailSpeed + 100) * delta;
}
snail.getBounds().y += snailSpeed * delta;
if(snail.getBounds().y > 1080)snail.getBounds().y = -100;
}
抱歉,代码困惑。 :P 对于游戏开发来说还是个新手。
最佳答案
廉价键盘共享按键的控制线,因此某些组合键无法正确注册,并且尝试同时按下 3-4 个以上的按键将导致任何结果。
要么购买更昂贵的键盘,要么选择可以使用的按键(例如您已经注意到的著名的 WASD)。与代码无关。
关于java - 有人可以解释一下吗? (运动无法正常工作),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36647044/