java - 在java中使用键盘以角度移动圆

标签 java keyboard actionlistener direction

所以我有一个应用程序,可以根据按下键盘上的哪个按钮成功地向左、向右、向上或向下移动球(椭圆)。然而,我很难让球以一定角度移动。我试图通过说如果用户按住 2 个方向键,球将沿对角线进入。例如,如果他们单击向左键和向上键,我希望球向西北方向移动。如果你们中有人知道导致问题的原因,我将非常感谢您的帮助!

引擎

class KeyClickListener implements KeyListener
        {
        public void keyPressed(KeyEvent e)
        {
            if (e.getKeyCode() == KeyEvent.VK_DOWN )
                {
                    component.moveCircle(1);
                }
            else if (e.getKeyCode() == KeyEvent.VK_UP)
                {
                    component.moveCircle(2);
                }
            else if (e.getKeyCode() == KeyEvent.VK_RIGHT)
                {
                    component.moveCircle(3);
                }
            else if (e.getKeyCode() == KeyEvent.VK_LEFT)
                {
                    component.moveCircle(5);
                }   
            //this is my attempt at telling whether or not the user was holding two keys
            else if (e.getKeyCode() == KeyEvent.VK_LEFT && e.getKeyCode() == KeyEvent.VK_UP)
                {
                    component.moveCircle(5);
                }
        }
        public void keyReleased(KeyEvent e){}
        public void keyTyped(KeyEvent e){}
    }

圆形组件

 public void moveCircle(int w)
 {
    dir = w;
    if (dir == 1)
        {
            y+=20;
            repaint();
            if (y>=560)
                {
                    dir=2;
                }
        }
.  
.
.

else if (dir == 5)
        {
            x-=10;
            y-=10;
            repaint();
            if(x<=0 )
                {
                    dir=3;
                }   
        }
}

最佳答案

由于按键事件只会报告触发该事件的最后一个按键,因此您的最后一个 if 语句将永远不会起作用,因为 keyCode 只会等于最后一个按键触发了该事件。

相反,您应该维护每个键的“状态”并针对该状态进行处理。

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class TestKeyListener01 {

    public static void main(String[] args) {
        new TestKeyListener01();
    }

    public TestKeyListener01() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private boolean arrowUp = false;
        private boolean arrowDown = false;
        private boolean arrowLeft = false;
        private boolean arrowRight = false;

        public TestPane() {
            setFocusable(true);
            addKeyListener(new KeyAdapter() {

                @Override
                public void keyReleased(KeyEvent e) {
                    switch (e.getKeyCode()) {
                        case KeyEvent.VK_DOWN:
                            arrowDown = false;
                            break;
                        case KeyEvent.VK_UP:
                            arrowUp = false;
                            break;
                        case KeyEvent.VK_LEFT:
                            arrowLeft = false;
                            break;
                        case KeyEvent.VK_RIGHT:
                            arrowRight = false;
                            break;
                    }
                    repaint();
                }

                @Override
                public void keyPressed(KeyEvent e) {
                    switch (e.getKeyCode()) {
                        case KeyEvent.VK_DOWN:
                            arrowDown = true;
                            break;
                        case KeyEvent.VK_UP:
                            arrowUp = true;
                            break;
                        case KeyEvent.VK_LEFT:
                            arrowLeft = true;
                            break;
                        case KeyEvent.VK_RIGHT:
                            arrowRight = true;
                            break;
                    }
                    repaint();
                }
            });
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            FontMetrics fm = g2d.getFontMetrics();
            String text = "Up";
            int x = (getWidth() - fm.stringWidth(text)) / 2;
            int y = ((getHeight() / 2) - fm.getHeight());
            draw(g2d, text, x, y, arrowUp);

            text = "Down";
            x = (getWidth() - fm.stringWidth(text)) / 2;
            y = ((getHeight() / 2) + fm.getHeight()) + fm.getAscent();
            draw(g2d, text, x, y, arrowDown);

            text = "Left";
            x = (getWidth() / 2) - fm.stringWidth(text) - 4;
            y = ((getHeight() - fm.getHeight()) / 2) + fm.getAscent();
            draw(g2d, text, x, y, arrowLeft);

            text = "Right";
            x = (getWidth() / 2) + 4;
            y = ((getHeight() - fm.getHeight()) / 2) + fm.getAscent();
            draw(g2d, text, x, y, arrowRight);

            g2d.dispose();
        }

        protected void draw(Graphics2D g2d, String text, int x, int y, boolean pressed) {
            g2d.setColor(pressed ? Color.BLACK : Color.GRAY);
            g2d.drawString(text, x, y);
        }
    }
}

我还建议您应该使用 Key Bindings 而不是 KeyListener反而。它们解决了困扰 KeyListener

的恼人焦点问题

关于java - 在java中使用键盘以角度移动圆,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16290543/

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