我尝试制作一个简单的java游戏。它工作正常,但我画了一个背景,但我没有停止方 block 的颜色,它总是在变化
我为此编写了另一个类,并在 main 中调用它,但我没有使用它
@SuppressWarnings(“串行”)
class BackPan extends JFrame{
private JLayeredPane layers;
private JPanel down;
static int width = Board.boardWidth;
static int height = Board.boardHeight;
Random rnd = new Random();
public BackPan(){
layers = new JLayeredPane();
rnd =new Random();
down = new JPanel(){
public void paintComponent(Graphics g){
Graphics2D g2d = (Graphics2D)g;
//***************************************************************
int low = 50;
int high = 255;
for(int i = 0; i<= width; i+=50){
g2d.setColor(new Color(rnd.nextInt(high-low)+low,rnd.nextInt(high-low)+low,rnd.nextInt(high-low)+low));
g2d.fillRect(i, 50, 50, 50);
for(int j = 0; j<= height; j += 50 ){
g2d.setColor(new Color(rnd.nextInt(high-low)+low,rnd.nextInt(high-low)+low,rnd.nextInt(high-low)+low));
g2d.fillRect(i, j, 50, 50);
}
}
}
};
//****************************************************************
down.setBounds(0, 0, width, height);
layers.add(down, new Integer(1));
getContentPane().add(layers, BorderLayout.CENTER);
}
}
最佳答案
比使用设定种子进行随机化更好,只需通过以下两种方法之一修复随机图像即可:
- 创建一个颜色数组,在需要时随机化,然后在绘制背景时使用该数组
- 更好的是,只需将随机颜色绘制到 BufferedImage 并在 PaintComponent 方法中绘制即可。如果需要重新随机化,则重新创建图像。
对于后者的示例,请注意,仅当按下按钮时图像才会重新随机化(通过调用 createBackground()
方法):
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
import javax.swing.*;
@SuppressWarnings("serial")
public class ColorSquares extends JPanel {
public static final int SQR_SIDE = 50;
public static final int COLUMNS = 20;
public static final int ROWS = 16;
private int columns;
private int rows;
private int sqrSide;
private Image backgroundImg;
public ColorSquares(int columns, int rows, int sqrSide) {
this.columns = columns;
this.rows = rows;
this.sqrSide = sqrSide;
backgroundImg = createBackground();
add(new JButton(new AbstractAction("New Background") {
@Override
public void actionPerformed(ActionEvent arg0) {
backgroundImg = createBackground();
repaint();
}
}));
}
public Image createBackground() {
int w = columns * sqrSide;
int h = rows * sqrSide;
BufferedImage img = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics g = img.getGraphics();
for (int r = 0; r < rows; r++) {
for (int c = 0; c < columns; c++) {
float hue = (float) Math.random();
float saturation = (float) (Math.random() * 0.5 + 0.5);
float brightness = (float) (Math.random() * 0.5 + 0.5);
Color randColor = Color.getHSBColor(hue, saturation, brightness);
g.setColor(randColor);
int x = c * sqrSide;
int y = r * sqrSide;
g.fillRect(x, y, sqrSide, sqrSide);
}
}
g.dispose();
return img;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (backgroundImg != null) {
g.drawImage(backgroundImg, 0, 0, this);
}
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(columns * sqrSide, rows * sqrSide);
}
private static void createAndShowGui() {
JFrame frame = new JFrame("Colors");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new ColorSquares(COLUMNS, ROWS, SQR_SIDE));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
使用 BufferedImage 的另一个好处是绘制它比实际绘制要快。
关于java - java中如何停止背景图形?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41301414/