c# - 移动到更大的显示器时,窗口无法正确调整大小

标签 c# wpf windows

我的 WPF 应用程序在我的两台显示器笔记本电脑开发系统上表现出奇怪的行为。第二台显示器的分辨率为 1920 x 1080;笔记本电脑的分辨率为 1366 x 768。笔记本电脑运行的是 Windows 8.1,两个显示器的 DPI 设置都设置为 100%。插入后,第二台显示器是主显示器。显然,当第二台显示器没有插入时,笔记本电脑的显示器是主显示器。

应用程序窗口总是最大化,但可以最小化。无法拖动 问题与当您插入或拔出第二台显示器时窗口从一台显示器移动到另一台显示器时的显示方式有关。

当程序在插入第二台显示器的情况下启动时,它会在拔下电源时移动到笔记本电脑的显示器上。 WPF 代码也正确处理此更改。也就是说,它检测到原始尺寸无法适应新显示器,因此会重新绘制以适应新显示器。当第二个显示器重新插入时,它会移回第二个显示器并以该显示器的适当大小重新绘制自己。这正是我在这种情况下想要的。问题是当程序在其他配置中启动时。

当程序在没有插入第二台显示器的情况下启动时,它会以适合笔记本电脑显示器的尺寸绘制。在程序运行的情况下插入第二个显示器时,窗口移动到第二个显示器,但绘制错误。由于该程序已最大化,因此它的三边有一个巨大的黑色边框,内容显示在与笔记本电脑显示屏相同大小的区域中。

编辑:
我刚刚完成了一些测试,WPF 似乎无法正确处理从较小分辨率到较高分辨率的分辨率变化。该窗口的行为与我在笔记本电脑显示器上启动程序然后插入第二台显示器时得到的行为相同。至少是一致的。

我发现我可以通过处理 SystemEvents.DisplaySettingsChanged 获得有关何时插入第二台显示器或屏幕分辨率更改的通知。事件。在我的测试中,我发现当窗口从较小的显示器移动到较大的显示器时,Width , Height , ActualWidth , 和 ActualHeight当窗口移动到更大的窗口时不变。我能做的最好的事情就是获得 Height & Width属性值匹配监视器的工作区域,但 ActualWidthActualHeight属性不会改变。

如何强制窗口将我的问题案例视为只是分辨率更改?或者,如何强制窗口更改其 ActualWidthActualHeight属性为正确的值?

该窗口来自我编写的名为 DpiAwareWindow 的类:

public class DpiAwareWindow : Window {

    private const int LOGPIXELSX               = 88;
    private const int LOGPIXELSY               = 90;
    private const int MONITOR_DEFAULTTONEAREST = 0x00000002;
    protected enum MonitorDpiType {
        MDT_Effective_DPI = 0,
        MDT_Angular_DPI   = 1,
        MDT_Raw_DPI       = 2,
        MDT_Default       = MDT_Effective_DPI
    }

    public Point CurrentDpi { get; private set; }

    public bool IsPerMonitorEnabled;

    public Point ScaleFactor { get; private set; }

    protected HwndSource source;

    protected Point systemDpi;

    protected Point WpfDpi { get; set; }

    public DpiAwareWindow()
        : base() {
        // Watch for SystemEvent notifications
        SystemEvents.DisplaySettingsChanged += SystemEvents_DisplaySettingsChanged;

        // Set up the SourceInitialized event handler
        SourceInitialized += DpiAwareWindow_SourceInitialized;
    }

    ~DpiAwareWindow() {
        // Deregister our SystemEvents handler
        SystemEvents.DisplaySettingsChanged -= SystemEvents_DisplaySettingsChanged;
    }

    private void DpiAwareWindow_SourceInitialized( object sender, EventArgs e ) {
        source = (HwndSource) HwndSource.FromVisual( this );
        source.AddHook( WindowProcedureHook );

        // Determine if this application is Per Monitor DPI Aware.
        IsPerMonitorEnabled = GetPerMonitorDPIAware() == ProcessDpiAwareness.Process_Per_Monitor_DPI_Aware;

        // Is the window in per-monitor DPI mode?
        if ( IsPerMonitorEnabled ) {
            // It is.  Calculate the DPI used by the System.
            systemDpi = GetSystemDPI();

            // Calculate the DPI used by WPF.
            WpfDpi = new Point {
                X = 96.0 * source.CompositionTarget.TransformToDevice.M11,
                Y = 96.0 * source.CompositionTarget.TransformToDevice.M22
            };

            // Get the Current DPI of the monitor of the window.
            CurrentDpi = GetDpiForHwnd( source.Handle );

            // Calculate the scale factor used to modify window size, graphics and text.
            ScaleFactor = new Point {
                X = CurrentDpi.X / WpfDpi.X,
                Y = CurrentDpi.Y / WpfDpi.Y
            };

            // Update Width and Height based on the on the current DPI of the monitor
            Width  = Width  * ScaleFactor.X;
            Height = Height * ScaleFactor.Y;

            // Update graphics and text based on the current DPI of the monitor.
            UpdateLayoutTransform( ScaleFactor );
        }
    }

    protected Point GetDpiForHwnd( IntPtr hwnd ) {
        IntPtr monitor = MonitorFromWindow( hwnd, MONITOR_DEFAULTTONEAREST );

        uint newDpiX = 96;
        uint newDpiY = 96;
        if ( GetDpiForMonitor( monitor, (int) MonitorDpiType.MDT_Effective_DPI, ref newDpiX, ref newDpiY ) != 0 ) {
            return new Point {
                X = 96.0,
                Y = 96.0
            };
        }

        return new Point {
            X = (double) newDpiX,
            Y = (double) newDpiY
        };
    }

    public static ProcessDpiAwareness GetPerMonitorDPIAware() {
        ProcessDpiAwareness awareness = ProcessDpiAwareness.Process_DPI_Unaware;

        try {
            Process curProcess = Process.GetCurrentProcess();
            int result = GetProcessDpiAwareness( curProcess.Handle, ref awareness );
            if ( result != 0 ) {
                throw new Exception( "Unable to read process DPI level" );
            }

        } catch ( DllNotFoundException ) {
            try {
                // We're running on either Vista, Windows 7 or Windows 8.  Return the correct ProcessDpiAwareness value.
                awareness = IsProcessDpiAware() ? ProcessDpiAwareness.Process_System_DPI_Aware : ProcessDpiAwareness.Process_DPI_Unaware;

            } catch ( EntryPointNotFoundException ) { }

        } catch ( EntryPointNotFoundException ) {
            try {
                // We're running on either Vista, Windows 7 or Windows 8.  Return the correct ProcessDpiAwareness value.
                awareness = IsProcessDpiAware() ? ProcessDpiAwareness.Process_System_DPI_Aware : ProcessDpiAwareness.Process_DPI_Unaware;

            } catch ( EntryPointNotFoundException ) { }
        }

        // Return the value in awareness.
        return awareness;
    }

    public static Point GetSystemDPI() {
        IntPtr hDC = GetDC( IntPtr.Zero );
        int newDpiX = GetDeviceCaps( hDC, LOGPIXELSX );
        int newDpiY = GetDeviceCaps( hDC, LOGPIXELSY );
        ReleaseDC( IntPtr.Zero, hDC );

        return new Point {
            X = (double) newDpiX,
            Y = (double) newDpiY
        };
    }

    public void OnDPIChanged() {
        ScaleFactor = new Point {
            X = CurrentDpi.X / WpfDpi.X,
            Y = CurrentDpi.Y / WpfDpi.Y
        };

        UpdateLayoutTransform( ScaleFactor );
    }

    public virtual void SystemEvents_DisplaySettingsChanged( object sender, EventArgs e ) {
        // Get the handle for this window.  Need to worry about a window that has been created by not yet displayed.
        IntPtr handle = source == null ? new HwndSource( new HwndSourceParameters() ).Handle : source.Handle;

        // Get the current DPI for the window we're on.
        CurrentDpi = GetDpiForHwnd( handle );

        // Adjust the scale factor.
        ScaleFactor = new Point {
            X = CurrentDpi.X / WpfDpi.X,
            Y = CurrentDpi.Y / WpfDpi.Y
        };

        // Update the layout transform
        UpdateLayoutTransform( ScaleFactor );
    }

    private void UpdateLayoutTransform( Point scaleFactor ) {
        if ( IsPerMonitorEnabled ) {
            if ( ScaleFactor.X != 1.0 || ScaleFactor.Y != 1.0 ) {
                LayoutTransform = new ScaleTransform( scaleFactor.X, scaleFactor.Y );
            } else {
                LayoutTransform = null;
            }
        }
    }

    public virtual IntPtr WindowProcedureHook( IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled ) {
        // Determine which Monitor is displaying the Window
        IntPtr monitor = MonitorFromWindow( hwnd, MONITOR_DEFAULTTONEAREST );

        // Switch on the message.
        switch ( (WinMessages) msg ) {
            case WinMessages.WM_DPICHANGED:
                // Marshal the value in the lParam into a Rect.
                RECT newDisplayRect = (RECT) Marshal.PtrToStructure( lParam, typeof( RECT ) );

                // Set the Window's position & size.
                Vector ul = source.CompositionTarget.TransformFromDevice.Transform( new Vector( newDisplayRect.left, newDisplayRect.top ) );
                Vector hw = source.CompositionTarget.TransformFromDevice.Transform( new Vector( newDisplayRect.right = newDisplayRect.left, newDisplayRect.bottom - newDisplayRect.top ) );
                Left      = ul.X;
                Top       = ul.Y;
                Width     = hw.X;
                Height    = hw.Y;

                // Remember the current DPI settings.
                Point oldDpi = CurrentDpi;

                // Get the new DPI settings from wParam
                CurrentDpi = new Point {
                    X = (double) ( wParam.ToInt32() >> 16 ),
                    Y = (double) ( wParam.ToInt32() & 0x0000FFFF )
                };

                if ( oldDpi.X != CurrentDpi.X || oldDpi.Y != CurrentDpi.Y ) {
                    OnDPIChanged();
                }

                handled = true;
                return IntPtr.Zero;

            case WinMessages.WM_GETMINMAXINFO:
                // lParam has a pointer to the MINMAXINFO structure.  Marshal it into managed memory.
                MINMAXINFO mmi = (MINMAXINFO) Marshal.PtrToStructure( lParam, typeof( MINMAXINFO ) );
                if ( monitor != IntPtr.Zero ) {
                    MONITORINFO monitorInfo = new MONITORINFO();
                    GetMonitorInfo( monitor, monitorInfo );

                    // Get the Monitor's working area
                    RECT rcWorkArea    = monitorInfo.rcWork;
                    RECT rcMonitorArea = monitorInfo.rcMonitor;

                    // Adjust the maximized size and position to fit the work area of the current monitor
                    mmi.ptMaxPosition.x = Math.Abs( rcWorkArea.left   - rcMonitorArea.left );
                    mmi.ptMaxPosition.y = Math.Abs( rcWorkArea.top    - rcMonitorArea.top );
                    mmi.ptMaxSize     .x = Math.Abs( rcWorkArea.right  - rcWorkArea.left );
                    mmi.ptMaxSize     .y = Math.Abs( rcWorkArea.bottom - rcWorkArea.top );
                }

                // Copy our changes to the mmi object back to the original
                Marshal.StructureToPtr( mmi, lParam, true );
                handled = true;
                return IntPtr.Zero;

            default:
                // Let the WPF code handle all other messages. Return 0.
                return IntPtr.Zero;
        }
    }

    [DllImport( "user32.dll", CallingConvention = CallingConvention.StdCall )]
    protected static extern IntPtr GetDC( IntPtr hWnd );

    [DllImport( "gdi32.dll", CallingConvention = CallingConvention.StdCall )]
    protected static extern int GetDeviceCaps( IntPtr hDC, int nIndex );

    [DllImport( "shcore.dll", CallingConvention = CallingConvention.StdCall )]
    protected static extern int GetDpiForMonitor( IntPtr hMonitor, int dpiType, ref uint xDpi, ref uint yDpi );

    [DllImport( "user32" )]
    protected static extern bool GetMonitorInfo( IntPtr hMonitor, MONITORINFO lpmi );

    [DllImport( "shcore.dll", CallingConvention = CallingConvention.StdCall )]
    protected static extern int GetProcessDpiAwareness( IntPtr handle, ref ProcessDpiAwareness awareness );

    [DllImport( "user32.dll", CallingConvention = CallingConvention.StdCall )]
    protected static extern bool IsProcessDpiAware();

    [DllImport( "user32.dll", CallingConvention = CallingConvention.StdCall )]
    protected static extern IntPtr MonitorFromWindow( IntPtr hwnd, int flag );

    [DllImport( "user32.dll", CallingConvention = CallingConvention.StdCall )]
    protected static extern void ReleaseDC( IntPtr hWnd, IntPtr hDC );
}

public enum SizeMessages {
    SIZE_RESTORED  = 0,
    SIZE_MINIMIZED = 1,
    SIZE_MAXIMIZED = 2,
    SIZE_MAXSHOW   = 3,
    SIZE_MAXHIDE   = 4
}

public enum WinMessages : int {
    WM_DPICHANGED        = 0x02E0,
    WM_GETMINMAXINFO     = 0x0024,
    WM_SIZE              = 0x0005,
    WM_WINDOWPOSCHANGING = 0x0046,
    WM_WINDOWPOSCHANGED  = 0x0047,
}

public enum ProcessDpiAwareness {
    Process_DPI_Unaware           = 0,
    Process_System_DPI_Aware      = 1,
    Process_Per_Monitor_DPI_Aware = 2
}

我不认为问题出在这段代码中;我认为它在 WPF 中 Window类(class)。我需要找到一种方法来解决这个问题。但是,我可能是错的。

编辑:

我有一个测试程序,它包含一个从我的 DpiAwareWindow 下降的普通窗口。类(class)。当屏幕分辨率改变时,它表现出类似的行为。但是,作为测试,我更改了代码,因此窗口是从 Window 类派生的,我没有看到行为。所以在 DpiAwareWindow 中有一些东西不起作用的代码。

如果不是问太多的话,有VS 2013的可以下载this WPF Per Monitor DPI Aware sample program ,构建它并查看它在以较低的屏幕分辨率启动时是否表现正常,然后增加屏幕分辨率?

编辑 2

我刚刚做了一些测试,我发现如果我将整个 WinMessages.WM_GETMINMAXINFO 注释掉,问题就不会发生。 WindowProcedureHook 中的案例方法的 switch陈述。此代码的目的是限制最大化窗口的大小,使其不会遮挡任务栏。

添加此代码是为了防止最大化窗口遮挡任务栏。当屏幕分辨率改变时,它返回的内容与 WPF 中运行的任何逻辑之间似乎存在某种交互。

最佳答案

我终于解决了这个问题。事实证明,我需要做的是更改 switch 中的一行。 WindowProcedureHook 中的声明方法:

        case WinMessages.WM_GETMINMAXINFO:
            // lParam has a pointer to the MINMAXINFO structure.  Marshal it into managed memory.
            MINMAXINFO mmi = (MINMAXINFO) Marshal.PtrToStructure( lParam, typeof( MINMAXINFO ) );
            if ( monitor != IntPtr.Zero ) {
                MONITORINFO monitorInfo = new MONITORINFO();
                GetMonitorInfo( monitor, monitorInfo );

                // Get the Monitor's working area
                RECT rcWorkArea    = monitorInfo.rcWork;
                RECT rcMonitorArea = monitorInfo.rcMonitor;

                // Adjust the maximized size and position to fit the work area of the current monitor
                mmi.ptMaxPosition.x = Math.Abs( rcWorkArea.left   - rcMonitorArea.left );
                mmi.ptMaxPosition.y = Math.Abs( rcWorkArea.top    - rcMonitorArea.top );
                mmi.ptMaxSize     .x = Math.Abs( rcWorkArea.right  - rcWorkArea.left );
                mmi.ptMaxSize     .y = Math.Abs( rcWorkArea.bottom - rcWorkArea.top );
            }

            // Copy our changes to the mmi object back to the original
            Marshal.StructureToPtr( mmi, lParam, true );
            handled = false; // This line used to set handled to true
            return IntPtr.Zero;

通过此更改,通常在 WPF 中执行的代码 WM_GETMINMAXINFO收到的消息仍然运行,但它使用对 MINMAXINFO 的更改代码创建的对象以完成其工作。通过此更改,WPF 窗口可以正确处理分辨率更改。

编辑

事实证明,代码不再需要专门查找屏幕分辨率或安装的显示器更改。也就是说,SystemEvent.DisplaySettingsChanged不再需要事件处理程序。

关于c# - 移动到更大的显示器时,窗口无法正确调整大小,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22103947/

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